Saints Row: The Third: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|move handler notes = ↵<!-- Advanced configuration -->↵" to "|move handler notes = <!-- Network configuration --> |network status = <!-- Disconnected, Connected --> |network status notes = |psn status = <!-- Disconnected, Simulated, RPCN --> |psn status notes = <!-- Advanced configuration --> ")
(Me and my friend tried out Co-op, it works perfectly fine, everything works like it should.)
 
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|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLES01342, BLUS30666, NPEB00888, NPEB00890, NPUB30700|oid=BLES01343, BLKS20333|ird=Yes}}<br>'''''The Full Package'''''<br>{{gameid|id=BLES01747|ird=No}}, {{gameid|id=BLES01748, BLUS31062|ird=Yes}}<br>'''''Initiation Station'''''<br>{{gameid|id=NPEB90361, NPUB90632|ird=NA}}
|gameid    = {{gameid|id=BLES01342, BLUS30666, NPEB00888, NPEB00890, NPUB30700|oid=BLES01343, BLKS20333|ird=Yes}}<br>'''''The Full Package'''''<br>{{gameid|id=BLES01747, BLES01748, BLUS31062|ird=Yes}}<br>'''''Initiation Station'''''<br>{{gameid|id=NPEB90361, NPUB90632|ird=NA}}
}}
}}


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|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = Recompiler (ASMJIT)<!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    = Fixes some loud noises during gameplay.
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan<!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Vulkan has broken water reflections.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|shader mode                          = Legacy (singlethreaded)<!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = Legacy (singlethreaded)<!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    = Async mode will make player's character textures black.
|shader mode notes                    = Async mode will make player's character textures black.
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes missing graphics ingame.
|write color buffers notes            = Fixes missing graphics ingame.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
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|enable 3d                            = <!-- On, Off -->
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =  
|enable 3d notes                      =  
|disable vertex cache                  = On <!-- On, Off -->
|disable vertex cache                  = On<!-- On, Off -->
|disable vertex cache notes            = Fixes broken Map menu in Cellphone (Select Button).
|disable vertex cache notes            = Fixes broken Map menu in Cellphone (Select Button).
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
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|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes water on the distance.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = On<!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            = Fixes flickering in the map menu.
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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This game is currently not playable. Although it can be completed, it uses a lot of CPU and GPU resources.
This game is currently not playable. Although it can be completed, it uses a lot of CPU and GPU resources.


===Loud noises on SPU LLVM===
===Shaking water===
Sometimes loud noises appear when you use SPU LLVM, specially in New Colvin (east of Steelport). SPU ASMJIT doesn't have this bug.
When you're near the sea, it will start to shake. There's no setting to fix this. See {{issue|11725}} for details.
 
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.00
|rpcs3 version  = v0.0.31-16219
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes          = You may need to turn your NAT on your router to open, but you can just invite them instead if you don't wanna do that.
}}

Latest revision as of 14:44, 26 March 2024

Saints Row: The Third
SR3.jpg
Developer(s) Volition
Publisher(s) THQ
Series Saints Row
Release date(s) NA/AU November 15, 2011
JP November 17, 2011
EU November 18, 2011
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES01342 (IRD), BLUS30666 (IRD), NPEB00888, NPEB00890, NPUB30700, BLES01343 (IRD), BLKS20333 (IRD)
The Full Package
BLES01747 (IRD), BLES01748 (IRD), BLUS31062 (IRD)
Initiation Station
NPEB90361, NPUB90632
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Saints Row: The Third is an open world action-adventure video game where (as in the previous games) the playable character leads the Third Streets Saints gang in a turf war against three rival gangs using a variety of weapons and vehicles in single-player and cooperative play. Game development began by late 2008. There was high staff turnover from the previous Saints Row team, with only one-fifth of the final 100-person staff having worked on a previous title in the series. They aimed to improve on the series by giving the game a coherent tone, and found it in films such as Hot Fuzz and the game's signature sex toy bat. Saints Row: The Third was built using a proprietary engine known as Core Technology Group and the Havok physics engine.

The game received positive reviews, reviewers noted its general zaniness and praised its customization options. Critics thought the setting was insipid and that its humor occasionally fell flat, and others thought the game perfected the Saints Row formula. It was a nominee for Best Narrative at the 2012 Game Developers Conference, an IGN Editor's Choice, and a recipient of perfect scores from GamesRadar and G4. A complete edition including the three downloadable content packs was released a year after the original release, and its planned Enter the Dominatrix expansion became the game's sequel, Saints Row IV.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto 16x makes transparent surfaces like windows look stripy.
Resolution scale 100 Any value higher than 100% breaks graphics.
Shader mode Legacy (singlethreaded) Async mode will make player's character textures black.
Write color buffers On Fixes missing graphics ingame.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes water on the distance.
Disable vertex cache On Fixes flickering in the map menu.

Known Issues

This game is currently not playable. Although it can be completed, it uses a lot of CPU and GPU resources.

Shaking water

When you're near the sea, it will start to shake. There's no setting to fix this. See Issue 11725 for details.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 v0.0.31-16219 Yes Yes Yes Yes Not required You may need to turn your NAT on your router to open, but you can just invite them instead if you don't wanna do that.