MotorStorm: Pacific Rift: Difference between revisions

From RPCS3 Wiki
(Neatened some of my patches, making them more consistent)
 
(19 intermediate revisions by 5 users not shown)
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|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98155, BCES00129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90033, NPUA70033, NPUA70022, NPEA90030|ird=NA}}<br>'''''3D Rift'''''<br>{{gameid|id=NPUA80499|ird=NA}}
|gameid    = {{gameid|id=BCUS98155, BCES00129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90033, NPUA70033, NPUA70022, NPEA90030|ird=NA}}<br>'''''3D Rift'''''<br>{{gameid|id=NPUA80499|ird=NA}}<br>'''''3D Demo'''''<br>{{gameid|id=NPUA70095|ird=NA}}
|internal resolution = 1280x720 (Dynamic)
}}
}}


Line 18: Line 19:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 26: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            = No known issues, might improve performance.
|spu xfloat accuracy notes            = No known issues, might improve performance.
Line 43: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = 16x<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = 16x<!-- Auto, 2x, 4x, 8x, 16x -->
Line 67: Line 64:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 76: Line 69:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 109: Line 102:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 118: Line 116:
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 142: Line 140:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 159: Line 159:
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
In certain cases with resolution scaling lag at the start of races can be seen. This can be fixed by using the dynamic resolution scaling patch.
*In certain cases with resolution scaling lag at the start of races can be seen. This can be fixed by using the dynamic resolution scaling patch.
<br>The Caldera Ridge Volcanic DLC track can have serious performance issues with resolution scaling higher than 100% in certain cases, which can also be fixed by disabling dynamic resolution scaling.
 
*The Caldera Ridge Volcanic DLC track can have serious performance issues with resolution scaling higher than 100% in certain cases, which can also be fixed by disabling dynamic resolution scaling.
 
===Split-screen shadow===
*{{issue|11390}}: When playing split-screen multiplayer, a shadow from the left player's vehicle appears on the right-player's screen.


==Special Notes==
==Special Notes==
===Split Screen===
===Split Screen===
Works. However, the performance is much lower than that of single-player and is heavily impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p) 60 FPS is very difficult to reach, so we don't recommend the 60FPS+ patches for split screen.
Works. However, the performance is much lower than that of single-player and is heavily impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p) 60 FPS is very difficult to reach, so we don't recommend the 60FPS+ patches for split screen.
===Render Resolution on Real Hardware===
{| class="wikitable"
! Width !! Height
|-
| 1280 || 720
|}
(This is for your information only, don't set this resolution on RPCS3.) This is the internal resolution the game runs at on console.


{{netplay
{{netplay
|gamever = 1.03
|gamever       = 1.03
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Private servers are available from both [https://discord.gg/DQbrEb44qr PSORG] (DNS: <code>5.161.41.41</code>) and [https://discord.gg/VfeuF6ZWVb PSRewired] (DNS: <code>67.222.156.250</code>).<br>Change the DNS Setting to connect to whichever server you want. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work.
|features       = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          = Requires custom IP/Hosts switches. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work.
}}
}}
===Netplay IP/Host Switches/DNS===
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:
===PSRewired===
<pre>67.222.156.250</pre>
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord]
===PSORG===
<pre>5.161.41.41</pre>
*[https://discord.gg/DQbrEb44qr PSORG Discord]
[[Category:Custom servers (Netplay)]]


{{patch
{{patch
Line 200: Line 215:
   ms2_svo_notes: &ms2_svo_notes
   ms2_svo_notes: &ms2_svo_notes
     "Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data."
     "Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data."
  ms2_shad_notes: &ms2_shad_notes
    "~20% performance improvement but makes the game look worse."
  ms2_crwdnoise_notes: &ms2_crwdnoise_notes
    "Disables the crowd noises that can be heard in the menus."


   ms2_disc100title: &ms2_disc100title
   ms2_disc100title: &ms2_disc100title
Line 244: Line 265:
     Patch:
     Patch:
       - [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0
       - [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0
  "Disable Shadows":
    Games: *ms2_disc100title
    Author: "regal."
    Notes: *ms2_shad_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00e31300, "\x00" ] # data/%s/%s.trg
  "Disable Crowd Noises":
    Games: *ms2_disc100title
    Author: "regal."
    Notes: *ms2_crwdnoise_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00dff908, "\x00" ] # audio/crowd0%d


PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
Line 280: Line 315:
     Patch Version: 1.1
     Patch Version: 1.1
     Patch:
     Patch:
       - [ byte, 0x00d410bb, 0x00 ]
       - [ utf8, 0x00d410b8, "\x00" ] # svo.stats.%d-%d-%d-%s
  "Disable Shadows":
    Games: *ms2_disc103title
    Author: "regal."
    Notes: *ms2_shad_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d5bfa0, "\x00" ] # data/%s/%s.trg
  "Disable Crowd Noises":
    Games: *ms2_disc103title
    Author: "regal."
    Notes: *ms2_crwdnoise_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d27d28, "\x00" ] # audio/crowd0%d


PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:

Latest revision as of 14:40, 23 March 2024

MotorStorm: Pacific Rift
MotorStormPacificRift.jpg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) NA October 28, 2008
EU November 7, 2008
AU November 13, 2008
JP November 20, 2008
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98155 (IRD), BCES00129 (IRD)
Demo
NPEA90033, NPUA70033, NPUA70022, NPEA90030
3D Rift
NPUA80499
3D Demo
NPUA70095
Internal resolution 1280x720 (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.

MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed No known issues, might improve performance.
SPU block size Mega Slight performance improvement.

GPU configuration

Setting Option Notes
Anisotropic filter 16x Greatly improves texture quality, no issues.
Anti-aliasing Disabled Improves performance significantly when using Resolution Scaling. Makes grass on the razorback level look pixelated.
Resolution scale threshold 256 x 256 Mostly fixes pixelated bloom when using resolution scaling.
Write color buffers On Fixes excessively bright bloom.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes visual issues with surfaces e.g mud.
Driver wake-up delay 50 Fixes crashes caused by RSX desyncs. Increase to 100 if still occurring.

Known Issues

  • In certain cases with resolution scaling lag at the start of races can be seen. This can be fixed by using the dynamic resolution scaling patch.
  • The Caldera Ridge Volcanic DLC track can have serious performance issues with resolution scaling higher than 100% in certain cases, which can also be fixed by disabling dynamic resolution scaling.

Split-screen shadow

  • Issue 11390: When playing split-screen multiplayer, a shadow from the left player's vehicle appears on the right-player's screen.

Special Notes

Split Screen

Works. However, the performance is much lower than that of single-player and is heavily impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p) 60 FPS is very difficult to reach, so we don't recommend the 60FPS+ patches for split screen.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 N/A Yes Yes Yes Partial Available Requires custom IP/Hosts switches. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work.

Netplay IP/Host Switches/DNS

This title requires a private server to access all Netplay features. Enter the below text in the DNS section:

PSRewired

67.222.156.250

PSORG

5.161.41.41

Patches

Anchors:
  ms2_fps_notes: &ms2_fps_notes
    "No need for additional settings change.\nNeeds a stable and locked 60 FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."

  ms2_vfps_notes: &ms2_vfps_notes
    "Allows for variable FPS and correct game speed above 15 FPS.\n\nKnown issues:\n Slower movement through water, especially over 60 FPS.\n Camera shakes when using PPU recompiler. Patch will be kept separate until resolved."

  ms2_svo_notes: &ms2_svo_notes
    "Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data."

  ms2_shad_notes: &ms2_shad_notes
    "~20% performance improvement but makes the game look worse."

  ms2_crwdnoise_notes: &ms2_crwdnoise_notes
    "Disables the crowd noises that can be heard in the menus."

  ms2_disc100title: &ms2_disc100title
    "MotorStorm: Pacific Rift (MotorStorm 2)":
      BCES00129: [ 01.00 ]
      BCUS98155: [ 01.00 ]
      BCAS20044: [ 01.00 ]
      BCJS30027: [ 01.00 ]

  ms2_disc103title: &ms2_disc103title
    "MotorStorm: Pacific Rift (MotorStorm 2)":
      BCES00129: [ 01.03 ]
      BCUS98155: [ 01.03 ]
      BCAS20044: [ 01.03 ]
      BCJS30027: [ 01.03 ]

PPU-34984cacd60f2ee2a380157a009122698d470056:
  "60 FPS":
    Games: *ms2_disc100title
    Author: "illusion"
    Notes: *ms2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435d1c, 0x60000000 ]
  "Variable FPS":
    Games: *ms2_disc100title
    Author: "illusion, ZEROx"
    Notes: *ms2_vfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435f9c, 0x38c00001 ]
  "Disable Dynamic Resolution Scaling":
    Games: *ms2_disc100title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0
  "Disable Motion blur":
    Games: *ms2_disc100title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0
  "Disable Shadows":
    Games: *ms2_disc100title
    Author: "regal."
    Notes: *ms2_shad_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00e31300, "\x00" ] # data/%s/%s.trg
  "Disable Crowd Noises":
    Games: *ms2_disc100title
    Author: "regal."
    Notes: *ms2_crwdnoise_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00dff908, "\x00" ] # audio/crowd0%d

PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
  "60 FPS":
    Games: *ms2_disc103title
    Author: "illusion"
    Notes: *ms2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407b44, 0x60000000 ]
  "Variable FPS":
    Games: *ms2_disc103title
    Author: "illusion, ZEROx"
    Notes: *ms2_vfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407d8c, 0x38c00001 ]
  "Disable Dynamic Resolution Scaling":
    Games: *ms2_disc103title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0
  "Disable Motion blur":
    Games: *ms2_disc103title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034708c, 0x38600000 ] # li r3 0x0
  "Bypass SVO":
    Games: *ms2_disc103title
    Author: "regal."
    Notes: *ms2_svo_notes
    Patch Version: 1.1
    Patch:
      - [ utf8, 0x00d410b8, "\x00" ] # svo.stats.%d-%d-%d-%s
  "Disable Shadows":
    Games: *ms2_disc103title
    Author: "regal."
    Notes: *ms2_shad_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d5bfa0, "\x00" ] # data/%s/%s.trg
  "Disable Crowd Noises":
    Games: *ms2_disc103title
    Author: "regal."
    Notes: *ms2_crwdnoise_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d27d28, "\x00" ] # audio/crowd0%d

PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
  "60 FPS":
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: "illusion"
    Notes: *ms2_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045c7b4, 0x60000000 ]
  "Variable FPS":
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms2_vfps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045ca34, 0x38c00001 ]
  "Disable Dynamic Resolution Scaling":
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00385dc0, 0x38600000 ] # li r3 0x0
  "Disable Motion blur":
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0038561c, 0x38600000 ] # li r3 0x0