Virtua Fighter 5: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Sega AM2
|developer = Sega
|publisher = Sega{{vgregion|}}
|publisher = Sega
|series    = Virtua Fighter<!-- delete if not applicable -->
|series    = Virtua Fighter
|date      = {{vgregion|JP=February 8, 2007|NA=February 20, 2007|EU=March 23, 2007}}
|date      = {{vgregion|JP=February 8, 2007|NA=February 20, 2007|EU=March 23, 2007}}'''''Final Showdown'''''<br>{{vgregion|NA=June 5, 2012|EU/AU/JP|June 6, 2012}}
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Fighting
|genre    = Fighting
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00029, BLJM60016, BLUS30020|ird=Yes}}
|gameid    = {{gameid|id=BLES00029, BLJM60016, BLUS30020|ird=Yes}}<br>'''''Final Showdown'''''<br>{{gameid|id=NPEB00913, NPUB30625|oid=NPJB00194, NPHB00489|ird=NA}}
}}
}}


<!-- Give a brief description about the game -->
Virtua Fighter 5 is the fifth installment in Sega's Virtua Fighter series of arcade fighting games. The original version was released on the Sega Lindbergh arcade system board. The first location tests took place on November 26, 2005 leading to the official release on July 12, 2006, in Japanese arcades. An export version, based on Version B, was released to arcades outside of Japan in February 2007.
Virtua Fighter 5 is the fifth installment in Sega's Virtua Fighter series of arcade fighting games. The original version was released on the Sega Lindbergh arcade system board. The first location tests took place on November 26, 2005 leading to the official release on July 12, 2006, in Japanese arcades. An export version, based on Version B, was released to arcades outside of Japan in February 2007.


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
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|spu xfloat accuracy notes            =  
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
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|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
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|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
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|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
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|disable vertex cache                  = <!-- On, Off -->
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
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|audio format notes                   =  
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|dump to file notes                    =  
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<!-- Network configuration -->
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|network status notes                  =
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|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
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|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
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|ppu llvm accurate vector nans notes  =  
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|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
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|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
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|disable native float16 support notes =  
|disable vertex cache notes           =
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|force cpu blit emulation notes        =  
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<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
===Saving crash===
*{{issue|8939}}: The game crashes when displaying the "Now Saving ..." screen
 
===Graphical issues===
*{{issue|8939}}: Snow on the ground in the stage featuring it disappears during the fight


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.01
|gamever       = 1.01
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Partial<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = RPCN 0.7 2022/10/23 Replay upload and download currently unimplemented.
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes         = RPCN 1.1 2022/10/23
}}
}}

Latest revision as of 18:43, 10 March 2024

Virtua Fighter 5
Developer(s) Sega
Publisher(s) Sega
Series Virtua Fighter
Release date(s) JP February 8, 2007
NA February 20, 2007
EU March 23, 2007
Final Showdown
NA June 5, 2012
EU/AU/JP June 6, 2012
Release type Console exclusive
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
GameID(s) BLES00029 (IRD), BLJM60016 (IRD), BLUS30020 (IRD)
Final Showdown
NPEB00913, NPUB30625, NPJB00194, NPHB00489
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Virtua Fighter 5 is the fifth installment in Sega's Virtua Fighter series of arcade fighting games. The original version was released on the Sega Lindbergh arcade system board. The first location tests took place on November 26, 2005 leading to the official release on July 12, 2006, in Japanese arcades. An export version, based on Version B, was released to arcades outside of Japan in February 2007.

The revised Version B update was released in Japanese arcades in December 2006 and was ported to the PlayStation 3, for which it was released February 2007 and was a launch title for the console's European release in March 2007. Version C was released in Japanese arcades in July 2007[13] and was ported to the Xbox 360, for which it was released October 2007 in Europe and in North America. The Xbox 360 version would allow users to compete online via Xbox Live, a feature that was not available on the PlayStation 3 version. While Japanese arcade received the first major update Virtua Fighter 5 R, the Xbox 360, PlayStation 3 and arcades would get the second update Virtua Fighter 5 Final Showdown.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Saving crash

  • Issue 8939: The game crashes when displaying the "Now Saving ..." screen

Graphical issues

  • Issue 8939: Snow on the ground in the stage featuring it disappears during the fight

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.01 N/A Yes Yes Yes Yes Not required RPCN 1.1 2022/10/23