Ordinary205 (talk | contribs) (Added github link issue.) |
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|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Slightly improves performance without any issues. | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
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|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = Approximate<!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = Improves performance. | ||
|shader quality = <!-- High, Low, Auto --> | |shader quality = <!-- High, Low, Auto --> | ||
|shader quality notes = | |shader quality notes = | ||
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|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = On<!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = Improves performance depending on the hardware. | ||
|asynchronous texture streaming = <!-- On, Off --> | |asynchronous texture streaming = On<!-- On, Off --> | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = Enabling this option with stronger GPU gains substantial performance boost. | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- Cubeb, XAudio2, Disabled --> | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
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|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |sleep timers accuracy = As Host<!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes = | |sleep timers accuracy notes = Improves performance. | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = 4<!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = May improve performance. | ||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |firmware libraries = Switch to LLE<!-- Switch to LLE, Switch to HLE --> | ||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |firmware libraries notes = libvdec.sprx (Requires to improve stability)<!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = Helps with stability. | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = 800<!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = Increases stability during loading, tiny performance impact. | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
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|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = Always Enabled<!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = Helps with stability. | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |ppu thread count = 1<!-- Value between 1 to 8 --> | ||
|ppu thread count notes = | |ppu thread count notes = Fixes crashes on drag and time attack races, but crashes still happens during grip races. | ||
}} | }} | ||
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{{netplay | {{netplay | ||
|gamever | |gamever = 1.01 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No <!-- Yes, No, Partial, Untested, N/A --> | |match = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | }} |
Latest revision as of 11:58, 10 March 2024
Need for Speed ProStreet | |
---|---|
Developer(s) | EA Black Box |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Release date(s) | NA November 14, 2007 EU November 23, 2007 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00175 (IRD), BLES00176 (IRD), BLES00177 (IRD), BLUS30066 (IRD), BLJM60059 (IRD) Demo NPEB90042, NPUB90033, NPJB90068 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed Carbon. Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.
ProStreet received mixed reviews from critics, who generally criticized the lack of open world gameplay of its predecessors. The game's numerous online features and car customization options were highlighted as some of its strongest features.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Slightly improves performance without any issues. |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Approximate | Improves performance. |
Multithreaded RSX | On | Improves performance depending on the hardware. |
Asynchronous texture streaming | On | Enabling this option with stronger GPU gains substantial performance boost. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Improves performance. |
Maximum SPURS threads | 4 | May improve performance. |
Firmware libraries | Switch to LLE | libvdec.sprx (Requires to improve stability) |
RSX FIFO accuracy | Atomic | Helps with stability. |
Driver wake-up delay | 800 | Increases stability during loading, tiny performance impact. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Accurate PPU 128 reservations | Always Enabled | Helps with stability. |
PPU thread count | 1 | Fixes crashes on drag and time attack races, but crashes still happens during grip races. |
Known Issues
- Issue 9885: The game is very unstable and will crash constantly while loading and during races.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.01 | N/A | No | No | No | No | Not available |