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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:NFSRivals.jpg}}|300px]] | ||
|publisher = | |developer = Ghost Games | ||
|series = | |publisher = Electronic Arts | ||
|date = {{vgregion|}} | |series = Need for Speed | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|NA=November 19, 2013|AU=November 21, 2013}}{{vgregion|EU=November 22, 2013}} | ||
|genre = | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Racing | ||
|gameid = {{gameid|}} | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
| | |gameid = {{gameid|id=BLES01894, BLUS31201, BLJM61070, NPEB01412, NPUB31252|ird=yes}} | ||
|internal resolution = 1280x704 | |||
}} | }} | ||
<!-- Give a brief description about the game --> | <!-- Give a brief description about the game --> | ||
'''''Need for Speed Rivals''''' is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games, who would be established as the primary developer of the series for all subsequent non-mobile installments up until 2020. Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles, such as Criterion's [[Need for Speed Most Wanted]] and [[Need for Speed Hot Pursuit]]. Rivals uses the Frostbite 3 engine. The development team opted to target 30 FPS across all platforms instead of 60 FPS, because of the AllDrive feature. | |||
Players choose a faction Cop or Racer to start their own tasks. Players can switch between factions at a hideout (Racer) or a command post (Cop). Cops can choose different mission routes for patrolling, undercover, and law enforcement. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |||
|enable spu loop detection = <!-- On, Off --> | |||
| | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |||
|spu xfloat accuracy notes = | |||
|enable spu loop detection | |spu block size = <!-- Safe, Mega, Giga --> | ||
|enable spu loop detection notes | |spu block size notes = | ||
|spu | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu | |tsx instructions notes = | ||
| | |||
| | |||
| | |||
| | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|default resolution | |anti-aliasing = <!-- Auto, Disabled --> | ||
|default resolution notes | |anti-aliasing notes = | ||
|resolution scale | |zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --> | ||
|resolution scale notes | |zcull accuracy notes = Improves performance. | ||
|resolution scale threshold | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale threshold notes | |shader quality notes = | ||
|write color buffers | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|write color buffers notes | |3d rendering mode notes = | ||
|strict rendering mode | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|strict rendering mode notes | |default resolution notes = | ||
|vsync | |resolution scale = 100<!-- Value between 50% to 800% --> | ||
|vsync notes | |resolution scale notes = Upscaling the resolution causes vertex explosions. | ||
|stretch to display area | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|stretch to display area notes | |resolution scale threshold notes = | ||
| | |shader mode = Legacy (singlethreaded)<!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
| | |shader mode notes = Fixes misplaced bushes. | ||
| | |write color buffers = On<!-- On, Off --> | ||
| | |write color buffers notes = Fixes broken visuals. | ||
|strict rendering mode = <!-- On, Off --> | |||
|strict rendering mode notes = | |||
|vsync = <!-- On, Off --> | |||
|vsync notes = | |||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes = | |time stretching threshold notes = | ||
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | |||
|microphone type notes = | |||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|accurate llvm dfma = <!-- On, Off --> | |||
|accurate llvm dfma notes = | |||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
|sleep timers accuracy = As Host<!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = Slightly improves performance. | |||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = On<!-- On, Off --> | |||
|read color buffers notes = Fixes missing lighting. | |||
|handle rsx memory tiling = On<!-- On, Off --> | |||
|handle rsx memory tiling notes = Only enable this option when using disable blur/MLAA patch, fixes broken visuals. | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|rsx fifo accuracy = Ordered & Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Helps with stability. | |||
|driver wake-up delay = 200<!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = Fixes RSX crashes. | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
| | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation | |disable zcull occlusion queries notes = | ||
|force cpu blit emulation = <!-- On, Off --> | |||
| | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
|hook static functions | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|hook static functions notes | |accurate ppu 128 reservations notes = | ||
| | |ppu thread count = <!-- Value between 1 to 8 --> | ||
| | |ppu thread count notes = | ||
<!-- | <!-- Recommended patches --> | ||
| | |highly recommended patch = <!-- Mention patch names --> | ||
| | |highly recommended patch notes = | ||
|recommended patch = <!-- Mention patch names --> | |||
| | |recommended patch notes = | ||
| | |||
| | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
This game has issues with booting, however disconnecting the controller before launching the game may fixes this issue on some users. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.03 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8: | |||
"60 FPS": | |||
Games: | |||
"Need for Speed Rivals": | |||
BLES01894: [ 01.00 ] | |||
BLUS31201: [ 01.00 ] | |||
NPUB31252: [ 01.00 ] | |||
Author: "ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x00307f38, 0x3f91 ] | |||
- [ be16, 0x00307f30, 0x404e ] | |||
- [ be16, 0x00308078, 0x3f91 ] | |||
- [ be16, 0x00308070, 0x404e ] | |||
- [ be16, 0x01841cf8, 0x3f91 ] | |||
- [ be16, 0x01841d00, 0x404e ] # gamespeed | |||
- [ be16, 0x01841d08, 0x3f91 ] | |||
- [ be16, 0x0125e5c6, 0x4270 ] | |||
- [ be32, 0x003080b0, 0x3bc0003c ] | |||
"Disable Blur/MLAA": | |||
Games: | |||
"Need for Speed Rivals": | |||
BLES01894: [ 01.00 ] | |||
BLUS31201: [ 01.00 ] | |||
NPUB31252: [ 01.00 ] | |||
Author: "ZEROx" | |||
Notes: "Disable overall blur effect, small speed improvement." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00e2de60, 0x4b30bbe1 ] # call | |||
- [ be32, 0x00139a40, 0x7383ffff ] # andi r3,r28,0xffff | |||
- [ be32, 0x00139a44, 0x2c034fa6 ] # cmpwi r3,0x4fa6 | |||
- [ be32, 0x00139a48, 0x4182000c ] # beq | |||
- [ be32, 0x00139a4c, 0x2c0327d0 ] # cmpwi r3,0x27d0 | |||
- [ be32, 0x00139a50, 0x4082000c ] # bne | |||
- [ be32, 0x00139a54, 0x38600000 ] # li r3,0x0 | |||
- [ be32, 0x00139a58, 0x48000008 ] # b | |||
- [ be32, 0x00139a5c, 0x38600001 ] # li r3,0x1 | |||
- [ be32, 0x00139a60, 0x4e800020 ] # blr | |||
}} | |||
{{patch | |||
|type = Canary | |||
|version = 1.2 | |||
|content = | |||
PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8: | |||
"Blocky Depth fix": | |||
Games: | |||
"Need for Speed Rivals": | |||
BLES01894: [ 01.00 ] | |||
BLUS31201: [ 01.00 ] | |||
NPUB31252: [ 01.00 ] | |||
Author: "ZEROx" | |||
Notes: "Fixes square artifacts on particles." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x012b3330, 0x987f ] | |||
"Half-screen glitches fix": | |||
Games: | |||
"Need for Speed Rivals": | |||
BLES01894: [ 01.00 ] | |||
BLUS31201: [ 01.00 ] | |||
NPUB31252: [ 01.00 ] | |||
Author: "ZEROx" | |||
Notes: "Fixes half-screen bugs. Great speed improvement." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x012b3650, 0x98bf ] | |||
- [ be16, 0x012b3290, 0x993f ] | |||
- [ be16, 0x012b35f0, 0x98bf ] | |||
}} |
Latest revision as of 11:57, 10 March 2024
Need for Speed Rivals | |
---|---|
Developer(s) | Ghost Games |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Release date(s) | NA November 19, 2013 AU November 21, 2013 EU November 22, 2013 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01894 (IRD), BLUS31201 (IRD), BLJM61070 (IRD), NPEB01412, NPUB31252 |
Internal resolution | 1280x704 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Need for Speed Rivals is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games, who would be established as the primary developer of the series for all subsequent non-mobile installments up until 2020. Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles, such as Criterion's Need for Speed Most Wanted and Need for Speed Hot Pursuit. Rivals uses the Frostbite 3 engine. The development team opted to target 30 FPS across all platforms instead of 60 FPS, because of the AllDrive feature.
Players choose a faction Cop or Racer to start their own tasks. Players can switch between factions at a hideout (Racer) or a command post (Cop). Cops can choose different mission routes for patrolling, undercover, and law enforcement.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance. |
Resolution scale | 100 | Upscaling the resolution causes vertex explosions. |
Shader mode | Legacy (singlethreaded) | Fixes misplaced bushes. |
Write color buffers | On | Fixes broken visuals. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Slightly improves performance. |
Read color buffers | On | Fixes missing lighting. |
Handle RSX memory tiling | On | Only enable this option when using disable blur/MLAA patch, fixes broken visuals. |
RSX FIFO accuracy | Ordered & Atomic | Helps with stability. |
Driver wake-up delay | 200 | Fixes RSX crashes. |
Known Issues
This game has issues with booting, however disconnecting the controller before launching the game may fixes this issue on some users.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | N/A | No | No | No | No | Not available |
Patches
PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8: "60 FPS": Games: "Need for Speed Rivals": BLES01894: [ 01.00 ] BLUS31201: [ 01.00 ] NPUB31252: [ 01.00 ] Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00307f38, 0x3f91 ] - [ be16, 0x00307f30, 0x404e ] - [ be16, 0x00308078, 0x3f91 ] - [ be16, 0x00308070, 0x404e ] - [ be16, 0x01841cf8, 0x3f91 ] - [ be16, 0x01841d00, 0x404e ] # gamespeed - [ be16, 0x01841d08, 0x3f91 ] - [ be16, 0x0125e5c6, 0x4270 ] - [ be32, 0x003080b0, 0x3bc0003c ] "Disable Blur/MLAA": Games: "Need for Speed Rivals": BLES01894: [ 01.00 ] BLUS31201: [ 01.00 ] NPUB31252: [ 01.00 ] Author: "ZEROx" Notes: "Disable overall blur effect, small speed improvement." Patch Version: 1.0 Patch: - [ be32, 0x00e2de60, 0x4b30bbe1 ] # call - [ be32, 0x00139a40, 0x7383ffff ] # andi r3,r28,0xffff - [ be32, 0x00139a44, 0x2c034fa6 ] # cmpwi r3,0x4fa6 - [ be32, 0x00139a48, 0x4182000c ] # beq - [ be32, 0x00139a4c, 0x2c0327d0 ] # cmpwi r3,0x27d0 - [ be32, 0x00139a50, 0x4082000c ] # bne - [ be32, 0x00139a54, 0x38600000 ] # li r3,0x0 - [ be32, 0x00139a58, 0x48000008 ] # b - [ be32, 0x00139a5c, 0x38600001 ] # li r3,0x1 - [ be32, 0x00139a60, 0x4e800020 ] # blr
Canary Patches
PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8: "Blocky Depth fix": Games: "Need for Speed Rivals": BLES01894: [ 01.00 ] BLUS31201: [ 01.00 ] NPUB31252: [ 01.00 ] Author: "ZEROx" Notes: "Fixes square artifacts on particles." Patch Version: 1.0 Patch: - [ be16, 0x012b3330, 0x987f ] "Half-screen glitches fix": Games: "Need for Speed Rivals": BLES01894: [ 01.00 ] BLUS31201: [ 01.00 ] NPUB31252: [ 01.00 ] Author: "ZEROx" Notes: "Fixes half-screen bugs. Great speed improvement." Patch Version: 1.0 Patch: - [ be16, 0x012b3650, 0x98bf ] - [ be16, 0x012b3290, 0x993f ] - [ be16, 0x012b35f0, 0x98bf ]