Ordinary205 (talk | contribs) (This settings are required to fix graphical bugs, improve performance, even stability.) |
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|publisher = Electronic Arts | |publisher = Electronic Arts | ||
|series = Need for Speed | |series = Need for Speed | ||
|date = {{vgregion|NA=November 19, 2013|AU=November 21, 2013|EU=November 22, 2013}} | |date = {{vgregion|NA=November 19, 2013|AU=November 21, 2013}}{{vgregion|EU=November 22, 2013}} | ||
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES01894, BLUS31201 | |gameid = {{gameid|id=BLES01894, BLUS31201, BLJM61070, NPEB01412, NPUB31252|ird=yes}} | ||
|internal resolution = 1280x704 | |internal resolution = 1280x704 | ||
}} | }} | ||
<!-- Give a brief description about the game --> | <!-- Give a brief description about the game --> | ||
'''''Need for Speed Rivals''''' is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games, who would be established as the primary developer of the series for all subsequent non-mobile installments up until 2020. Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles, such as Criterion's [[Need for Speed Most Wanted]] and [[Need for Speed Hot Pursuit]]. Rivals uses the Frostbite 3 engine. The development team opted to target 30 FPS across all platforms instead of 60 FPS, because of the AllDrive feature. | |||
Players choose a faction Cop or Racer to start their own tasks. Players can switch between factions at a hideout (Racer) or a command post (Cop). Cops can choose different mission routes for patrolling, undercover, and law enforcement. | |||
==Configuration== | ==Configuration== | ||
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|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --> | |zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = Improves performance | |zcull accuracy notes = Improves performance. | ||
|shader quality = <!-- High, Low, Auto --> | |shader quality = <!-- High, Low, Auto --> | ||
|shader quality notes = | |shader quality notes = | ||
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|default resolution notes = | |default resolution notes = | ||
|resolution scale = 100<!-- Value between 50% to 800% --> | |resolution scale = 100<!-- Value between 50% to 800% --> | ||
|resolution scale notes = Upscaling the resolution causes vertex explosions | |resolution scale notes = Upscaling the resolution causes vertex explosions. | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = Legacy (singlethreaded)<!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = Fixes misplaced bushes. | ||
|write color buffers = On<!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Fixes broken visuals | |write color buffers notes = Fixes broken visuals. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |asynchronous texture streaming = <!-- On, Off --> | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- Cubeb, XAudio2, Disabled --> | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
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|silence all logs notes = | |silence all logs notes = | ||
|sleep timers accuracy = As Host<!-- As Host, Usleep Only, All Timers --> | |sleep timers accuracy = As Host<!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes = Slightly improves performance | |sleep timers accuracy notes = Slightly improves performance. | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
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|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Fixes missing lighting. | ||
|handle rsx memory tiling = On<!-- On, Off --> | |||
|handle rsx memory tiling notes = Only enable this option when using disable blur/MLAA patch, fixes broken visuals. | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = Ordered & Atomic<!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = Helps with stability | |rsx fifo accuracy notes = Helps with stability. | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = 200<!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = Fixes RSX crashes. | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
This game has issues with booting, however disconnecting the controller before launching the game may fixes this issue on some users. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.03 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |match = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | }} | ||
{{patch | {{patch | ||
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BLES01894: [ 01.00 ] | BLES01894: [ 01.00 ] | ||
BLUS31201: [ 01.00 ] | BLUS31201: [ 01.00 ] | ||
NPUB31252: [ 01.00 ] | |||
Author: "ZEROx" | Author: "ZEROx" | ||
Notes: | Notes: | ||
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BLES01894: [ 01.00 ] | BLES01894: [ 01.00 ] | ||
BLUS31201: [ 01.00 ] | BLUS31201: [ 01.00 ] | ||
NPUB31252: [ 01.00 ] | |||
Author: "ZEROx" | Author: "ZEROx" | ||
Notes: "Disable overall blur effect, small speed improvement." | Notes: "Disable overall blur effect, small speed improvement." | ||
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BLES01894: [ 01.00 ] | BLES01894: [ 01.00 ] | ||
BLUS31201: [ 01.00 ] | BLUS31201: [ 01.00 ] | ||
NPUB31252: [ 01.00 ] | |||
Author: "ZEROx" | Author: "ZEROx" | ||
Notes: "Fixes square artifacts on particles." | Notes: "Fixes square artifacts on particles." | ||
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BLES01894: [ 01.00 ] | BLES01894: [ 01.00 ] | ||
BLUS31201: [ 01.00 ] | BLUS31201: [ 01.00 ] | ||
NPUB31252: [ 01.00 ] | |||
Author: "ZEROx" | Author: "ZEROx" | ||
Notes: "Fixes half-screen bugs. Great speed improvement." | Notes: "Fixes half-screen bugs. Great speed improvement." |
Latest revision as of 11:57, 10 March 2024
Need for Speed Rivals | |
---|---|
Developer(s) | Ghost Games |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Release date(s) | NA November 19, 2013 AU November 21, 2013 EU November 22, 2013 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01894 (IRD), BLUS31201 (IRD), BLJM61070 (IRD), NPEB01412, NPUB31252 |
Internal resolution | 1280x704 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Need for Speed Rivals is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games, who would be established as the primary developer of the series for all subsequent non-mobile installments up until 2020. Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles, such as Criterion's Need for Speed Most Wanted and Need for Speed Hot Pursuit. Rivals uses the Frostbite 3 engine. The development team opted to target 30 FPS across all platforms instead of 60 FPS, because of the AllDrive feature.
Players choose a faction Cop or Racer to start their own tasks. Players can switch between factions at a hideout (Racer) or a command post (Cop). Cops can choose different mission routes for patrolling, undercover, and law enforcement.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance. |
Resolution scale | 100 | Upscaling the resolution causes vertex explosions. |
Shader mode | Legacy (singlethreaded) | Fixes misplaced bushes. |
Write color buffers | On | Fixes broken visuals. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Slightly improves performance. |
Read color buffers | On | Fixes missing lighting. |
Handle RSX memory tiling | On | Only enable this option when using disable blur/MLAA patch, fixes broken visuals. |
RSX FIFO accuracy | Ordered & Atomic | Helps with stability. |
Driver wake-up delay | 200 | Fixes RSX crashes. |
Known Issues
This game has issues with booting, however disconnecting the controller before launching the game may fixes this issue on some users.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | N/A | No | No | No | No | Not available |
Patches
PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8: "60 FPS": Games: "Need for Speed Rivals": BLES01894: [ 01.00 ] BLUS31201: [ 01.00 ] NPUB31252: [ 01.00 ] Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00307f38, 0x3f91 ] - [ be16, 0x00307f30, 0x404e ] - [ be16, 0x00308078, 0x3f91 ] - [ be16, 0x00308070, 0x404e ] - [ be16, 0x01841cf8, 0x3f91 ] - [ be16, 0x01841d00, 0x404e ] # gamespeed - [ be16, 0x01841d08, 0x3f91 ] - [ be16, 0x0125e5c6, 0x4270 ] - [ be32, 0x003080b0, 0x3bc0003c ] "Disable Blur/MLAA": Games: "Need for Speed Rivals": BLES01894: [ 01.00 ] BLUS31201: [ 01.00 ] NPUB31252: [ 01.00 ] Author: "ZEROx" Notes: "Disable overall blur effect, small speed improvement." Patch Version: 1.0 Patch: - [ be32, 0x00e2de60, 0x4b30bbe1 ] # call - [ be32, 0x00139a40, 0x7383ffff ] # andi r3,r28,0xffff - [ be32, 0x00139a44, 0x2c034fa6 ] # cmpwi r3,0x4fa6 - [ be32, 0x00139a48, 0x4182000c ] # beq - [ be32, 0x00139a4c, 0x2c0327d0 ] # cmpwi r3,0x27d0 - [ be32, 0x00139a50, 0x4082000c ] # bne - [ be32, 0x00139a54, 0x38600000 ] # li r3,0x0 - [ be32, 0x00139a58, 0x48000008 ] # b - [ be32, 0x00139a5c, 0x38600001 ] # li r3,0x1 - [ be32, 0x00139a60, 0x4e800020 ] # blr
Canary Patches
PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8: "Blocky Depth fix": Games: "Need for Speed Rivals": BLES01894: [ 01.00 ] BLUS31201: [ 01.00 ] NPUB31252: [ 01.00 ] Author: "ZEROx" Notes: "Fixes square artifacts on particles." Patch Version: 1.0 Patch: - [ be16, 0x012b3330, 0x987f ] "Half-screen glitches fix": Games: "Need for Speed Rivals": BLES01894: [ 01.00 ] BLUS31201: [ 01.00 ] NPUB31252: [ 01.00 ] Author: "ZEROx" Notes: "Fixes half-screen bugs. Great speed improvement." Patch Version: 1.0 Patch: - [ be16, 0x012b3650, 0x98bf ] - [ be16, 0x012b3290, 0x993f ] - [ be16, 0x012b35f0, 0x98bf ]