HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interp...) |
|||
(44 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:NFSMostWanted2012.jpeg}}|300px]] | ||
|publisher = | |developer = Criterion Games | ||
|series = | |publisher = Electronic Arts | ||
|date = {{vgregion|}} | |series = Need for Speed | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|NA=October 30, 2012|AU=November 1, 2012}}{{vgregion|EU=November 2, 2012}} | ||
|genre = | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Racing | ||
|gameid = {{gameid|}} | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|wikipedia = | |gameid = {{gameid|id=BLES01659, BLES01660, BLUS31010, NPEB01042, NPUB30789|oid=BLJM60519, BLAS50482, NPJB00228, NPHB00494|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90472, NPUB90927|ird=NA}} | ||
|title = | |internal resolution = 1280x704 | ||
|wikipedia = https://en.wikipedia.org/wiki/Need_for_Speed:_Most_Wanted_(2012_video_game) | |||
|title = Need for Speed: Most Wanted | |||
}} | }} | ||
<!-- Give a brief description about the game --> | <!-- Give a brief description about the game --> | ||
'''''Need for Speed: Most Wanted''''' is an open world racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012, with a Wii U version following in 2013 under the title Need for Speed: Most Wanted U. The game picked up on the Most Wanted intellectual property, as opposed to the Hot Pursuit reboot that Criterion Games developed previously. | |||
Need for Speed: Most Wanted received positive reviews, which focused on the world map that blended the styles of previous Burnout and Need for Speed games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012 by several outlets. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = Recompiler (ASMJIT)<!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = Improves performance over LLVM recompiler, however enabling this option may causes an audio slowdown. | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |||
|enable spu loop detection = <!-- On, Off --> | |||
| | |enable spu loop detection notes = | ||
|spu xfloat accuracy = Approximate<!-- Accurate, Approximate, Relaxed --> | |||
|spu xfloat accuracy notes = Using Relaxed XFloat makes the audio loudly broken. | |||
|enable spu loop detection | |spu block size = <!-- Safe, Mega, Giga --> | ||
|enable spu loop detection notes | |spu block size notes = | ||
|spu | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu | |tsx instructions notes = | ||
|spu block size | |||
|spu block size notes | |||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|default resolution notes | |zcull accuracy notes = | ||
|resolution scale | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|resolution scale threshold notes | |default resolution notes = | ||
|write color buffers | |resolution scale = <!-- Value between 50% to 800% --> | ||
|write color buffers notes | |resolution scale notes = | ||
|strict rendering mode | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|strict rendering mode notes | |resolution scale threshold notes = | ||
|vsync | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|vsync notes | |shader mode notes = | ||
|stretch to display area | |write color buffers = On<!-- On, Off --> | ||
|stretch to display area notes | |write color buffers notes = Fixes broken visuals. Massive performance loss. | ||
|strict rendering mode = <!-- On, Off --> | |||
|strict rendering mode notes = | |||
|multithreaded rsx | |vsync = <!-- On, Off --> | ||
|multithreaded rsx notes | |vsync notes = | ||
| | |stretch to display area = <!-- On, Off --> | ||
| | |stretch to display area notes = | ||
|multithreaded rsx = On<!-- On, Off --> | |||
|multithreaded rsx notes = Improves performance. | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes = | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|accurate llvm dfma = <!-- On, Off --> | |||
|accurate llvm dfma notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|handle rsx memory tiling = On<!-- On, Off --> | |||
|handle rsx memory tiling notes = Requires Write Color Buffers, partially fixes reflections. | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
|use gpu texture scaling | |force cpu blit emulation = <!-- On, Off --> | ||
|use gpu texture scaling notes | |force cpu blit emulation notes = | ||
|accurate getllar | |use gpu texture scaling = <!-- On, Off --> | ||
|accurate getllar notes | |use gpu texture scaling notes = | ||
|accurate | |accurate getllar = <!-- On, Off --> | ||
|accurate | |accurate getllar notes = | ||
|hook static functions | |accurate spu dma = <!-- On, Off --> | ||
|hook static functions notes | |accurate spu dma notes = | ||
| | |hook static functions = <!-- On, Off --> | ||
| | |hook static functions notes = | ||
<!-- | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
| | |accurate ppu 128 reservations notes = | ||
| | |ppu thread count = <!-- Value between 1 to 8 --> | ||
|ppu thread count notes = | |||
| | <!-- Recommended patches --> | ||
| | |highly recommended patch = <!-- Mention patch names --> | ||
| | |highly recommended patch notes = | ||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Incorrect car reflections=== | |||
* {{issue|13609}}: Car reflections appear different when compared to a real PS3 console. | |||
===LLVM runs slower than ASMJIT=== | |||
* {{issue|14752}}: Using LLVM recompiler runs significantly slower than ASMJIT recompiler. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.03 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} |
Latest revision as of 11:57, 10 March 2024
Need for Speed: Most Wanted | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Release date(s) | NA October 30, 2012 AU November 1, 2012 EU November 2, 2012 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01659 (IRD), BLES01660 (IRD), BLUS31010 (IRD), NPEB01042, NPUB30789, BLJM60519 (IRD), BLAS50482 (IRD), NPJB00228, NPHB00494 Demo NPEB90472, NPUB90927 |
Internal resolution | 1280x704 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Need for Speed: Most Wanted is an open world racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012, with a Wii U version following in 2013 under the title Need for Speed: Most Wanted U. The game picked up on the Most Wanted intellectual property, as opposed to the Hot Pursuit reboot that Criterion Games developed previously.
Need for Speed: Most Wanted received positive reviews, which focused on the world map that blended the styles of previous Burnout and Need for Speed games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012 by several outlets.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU decoder | Recompiler (ASMJIT) | Improves performance over LLVM recompiler, however enabling this option may causes an audio slowdown. |
SPU xfloat accuracy | Approximate | Using Relaxed XFloat makes the audio loudly broken. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes broken visuals. Massive performance loss. |
Multithreaded RSX | On | Improves performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Handle RSX memory tiling | On | Requires Write Color Buffers, partially fixes reflections. |
Known Issues
Incorrect car reflections
- Issue 13609: Car reflections appear different when compared to a real PS3 console.
LLVM runs slower than ASMJIT
- Issue 14752: Using LLVM recompiler runs significantly slower than ASMJIT recompiler.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | N/A | No | No | No | No | Not available |