Ordinary205 (talk | contribs) (This was proven fix, from this tracker. https://github.com/RPCS3/rpcs3/pull/14647) |
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|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | |spu decoder = Recompiler (ASMJIT)<!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = Improves performance over LLVM recompiler, however enabling this option may causes an audio slowdown. | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
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|multithreaded rsx = On<!-- On, Off --> | |multithreaded rsx = On<!-- On, Off --> | ||
|multithreaded rsx notes = Improves performance. | |multithreaded rsx notes = Improves performance. | ||
|asynchronous texture streaming = | |asynchronous texture streaming = <!-- On, Off --> | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- Cubeb, XAudio2, Disabled --> | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Incorrect car reflections=== | ===Incorrect car reflections=== | ||
* {{issue|13609}}: Car reflections appear different when compared to a real PS3 console | * {{issue|13609}}: Car reflections appear different when compared to a real PS3 console. | ||
===LLVM runs slower than ASMJIT=== | |||
* {{issue|14752}}: Using LLVM recompiler runs significantly slower than ASMJIT recompiler. | |||
==Special Notes== | ==Special Notes== | ||
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{{netplay | {{netplay | ||
|gamever | |gamever = 1.03 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |match = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | }} |
Latest revision as of 11:57, 10 March 2024
Need for Speed: Most Wanted | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Release date(s) | NA October 30, 2012 AU November 1, 2012 EU November 2, 2012 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01659 (IRD), BLES01660 (IRD), BLUS31010 (IRD), NPEB01042, NPUB30789, BLJM60519 (IRD), BLAS50482 (IRD), NPJB00228, NPHB00494 Demo NPEB90472, NPUB90927 |
Internal resolution | 1280x704 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Need for Speed: Most Wanted is an open world racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012, with a Wii U version following in 2013 under the title Need for Speed: Most Wanted U. The game picked up on the Most Wanted intellectual property, as opposed to the Hot Pursuit reboot that Criterion Games developed previously.
Need for Speed: Most Wanted received positive reviews, which focused on the world map that blended the styles of previous Burnout and Need for Speed games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012 by several outlets.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU decoder | Recompiler (ASMJIT) | Improves performance over LLVM recompiler, however enabling this option may causes an audio slowdown. |
SPU xfloat accuracy | Approximate | Using Relaxed XFloat makes the audio loudly broken. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes broken visuals. Massive performance loss. |
Multithreaded RSX | On | Improves performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Handle RSX memory tiling | On | Requires Write Color Buffers, partially fixes reflections. |
Known Issues
Incorrect car reflections
- Issue 13609: Car reflections appear different when compared to a real PS3 console.
LLVM runs slower than ASMJIT
- Issue 14752: Using LLVM recompiler runs significantly slower than ASMJIT recompiler.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | N/A | No | No | No | No | Not available |