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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
Line 137: | Line 139: | ||
|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = | ||
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{{netplay | {{netplay | ||
|gamever | |gamever = 1.00 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = Yes<!-- Yes, No, Partial, Untested, N/A --> | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Requires custom IP/Hosts switches. | |notes = Requires custom IP/Hosts switches. | ||
}} | }} | ||
==Netplay IP/Host Switches/DNS== | ===Netplay IP/Host Switches/DNS=== | ||
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section: | This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section: | ||
===PSONE=== | ===PSONE=== |
Latest revision as of 11:45, 10 March 2024
Calling All Cars | |
---|---|
Developer(s) | Incognito Entertainment |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | NA May 10, 2007 JP May 25, 2007 PAL June 22, 2007 |
Release type | PlayStation 3 exclusive |
Genre(s) | Vehicular combat |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | NPUA80088, NPEA00029, NPJA00011 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | N/A | Yes | Yes | Yes | Yes | Available | Requires custom IP/Hosts switches. |
Netplay IP/Host Switches/DNS
This title requires a private server to access all Netplay features. Enter the below text in the DNS section:
PSONE
185.194.142.4
- You need to be whitelisted first. PSONE Discord