m (Text replacement - "|thread scheduler notes = ↵|lower spu thread priority = <!-- On, Off -->↵|lower spu thread priority notes = ↵|enable spu loop detection = <!-- On, Off -->↵" to "|thread scheduler notes = |enable spu loop detection = <!-- On, Off --> ") |
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|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = Mega<!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = Improves performance. | |spu block size notes = Improves performance. | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 98: | Line 96: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
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|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.06 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |match = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Servers were shut down on 27 August 2018. | |||
}} | }} | ||
{{patch | {{patch |
Latest revision as of 20:43, 9 March 2024
MotorStorm: Apocalypse | |
---|---|
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Series | MotorStorm |
Release date(s) | AU March 17, 2011 EU March 31, 2011 NA May 3, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCES00484 (IRD), BCES01104 (IRD), BCUS98242 (IRD), NPEA00315, NPUA80661 BCAS20160, BCKS10156, NPHA80165 Single-Player Demo NPEA90090, NPUA70139, NPUA70140, NPHA80148 Multi-Player Demo NPEA90091, NPUA70144 Beta BCET70028 |
Internal resolution | 1280x1080 (Dynamic) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Improves performance. |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance. |
Resolution scale threshold | 256 x 256 | Partially fixes screen pattern on bloom when using Resolution Scaling. Setting this too high causes major issues in this game. |
Write color buffers | On | Fixes excessively bright bloom. |
Known Issues
Rendering issues
- Issue 14049: Loading specific stages/areas in the game will trigger flashing bright colors in the menus or other ingame maps, regardless of WCB being enabled.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.06 | N/A | No | No | No | No | Not available | Servers were shut down on 27 August 2018. |
Patches
Anchors: ms3_psn_dsr: &ms3_psn_dsr - [ be32, 0x00469cf0, 0x38600000 ] # li r3 0x0 ms3_psn_mb: &ms3_psn_mb - [ be32, 0x00469d24, 0x38600000 ] # li r3 0x0 ms3_psn_ssao: &ms3_psn_ssao - [ be32, 0x00469dfc, 0x38600000 ] # li r3 0x0 ms3_psn_mlaa: &ms3_psn_mlaa - [ be32, 0x0044cb14, 0x38800000 ] # li r4 0x0 // EdgePostEffects ms3_psn_fps: &ms3_psn_fps - [ be32, 0x005ba9dc, 0x38800001 ] # vfps - [ be32, 0x005ba514, 0x60000000 ] # target fps ms3_100_dsr: &ms3_100_dsr - [ be32, 0x004760f0, 0x38600000 ] # li r3 0x0 ms3_100_mb: &ms3_100_mb - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0 ms3_100_ssao: &ms3_100_ssao - [ be32, 0x004761fc, 0x38600000 ] # li r3 0x0 ms3_100_mlaa: &ms3_100_mlaa - [ be32, 0x00456c94, 0x38800000 ] # li r4 0x0 // EdgePostEffects ms3_100_fps: &ms3_100_fps - [ be32, 0x005ee690, 0x38800001 ] # vfps - [ be32, 0x005ee42c, 0x60000000 ] # target fps ms3_100_intro: &ms3_100_intro - [ be32, 0x007fb744, 0x3084345f ] ms3_100_dev: &ms3_100_dev - [ utf8, 0x010f3460, "\x00" ] ms3_106_dsr: &ms3_106_dsr - [ be32, 0x00469e90, 0x38600000 ] # li r3 0x0 ms3_106_mb: &ms3_106_mb - [ be32, 0x00469ec4, 0x38600000 ] # li r3 0x0 ms3_106_ssao: &ms3_106_ssao - [ be32, 0x00469f9c, 0x38600000 ] # li r3 0x0 ms3_106_mlaa: &ms3_106_mlaa - [ be32, 0x0044ccb4, 0x38800000 ] # li r4 0x0 // EdgePostEffects ms3_106_fps: &ms3_106_fps - [ be32, 0x005bc2ac, 0x38800001 ] - [ be32, 0x005bbde4, 0x60000000 ] ms3_106_intro: &ms3_106_intro - [ utf8, 0x00f965d4, "\x00" ] ms3_mlaa_notes: &ms3_mlaa_notes "Allows for the use of Resolution Scaling in the title.\nMust be used with Disable Dynamic Resolution Scale patch for proper upscaling and improved performance.\nSet Resolution Scale Threshold to 256x256 Partially fixes screen pattern on bloom when using Resolution Scaling." ms3_fps_notes: &ms3_fps_notes "Updated with a new version that has correct game speed above 15 FPS.\nIncrease Vblank above 60Hz to go above 60 FPS.\nSome UI elements are still tied to target FPS." ms3_ssao_notes: &ms3_ssao_notes "Disabling SSAO (Screen Space Ambient Occlusion) does not improve performance, and makes the game look worse. Optional patch for those that wish to use it." ms3_drs_notes: &ms3_drs_notes "Must be used with the MLAA patch for proper upscaling and improved performance." PPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b: "Skip Intro": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_100_intro ] "Enable Dev Menu": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_100_dev ] "Unlock FPS": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: "illusion" Notes: *ms3_fps_notes Patch Version: 2.0 Patch: - [ load, *ms3_100_fps ] "Disable Dynamic Resolution Scaling": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: "illusion" Notes: *ms3_drs_notes Patch Version: 1.0 Patch: - [ load, *ms3_100_dsr ] "Disable SSAO": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: "illusion" Notes: *ms3_ssao_notes Patch Version: 1.0 Patch: - [ load, *ms3_100_ssao ] "Disable Motion blur": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_100_mb ] "Disable MLAA": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *ms3_100_mlaa ] PPU-69a95ded717d716cdcd77ed0b51fa90bf1cb4fa3: "Skip Intro": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_100_intro ] "Enable Dev Menu": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_100_dev ] "Unlock FPS": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: "illusion" Notes: *ms3_fps_notes Patch Version: 2.0 Patch: - [ load, *ms3_100_fps ] "Disable Dynamic Resolution Scaling": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: "illusion" Notes: *ms3_drs_notes Patch Version: 1.0 Patch: - [ load, *ms3_100_dsr ] "Disable SSAO": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: "illusion" Notes: *ms3_ssao_notes Patch Version: 1.0 Patch: - [ load, *ms3_100_ssao ] "Disable Motion blur": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_100_mb ] "Disable MLAA": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *ms3_100_mlaa ] PPU-bc3b923ec314051c7c61d3134ea9c01f24eaf4f7: "Skip Intro": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_100_intro ] "Enable Dev Menu": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_100_dev ] "Unlock FPS": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: "illusion" Notes: *ms3_fps_notes Patch Version: 2.0 Patch: - [ load, *ms3_100_fps ] "Disable Dynamic Resolution Scaling": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: "illusion" Notes: *ms3_drs_notes Patch Version: 1.0 Patch: - [ load, *ms3_100_dsr ] "Disable SSAO": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: "illusion" Notes: *ms3_ssao_notes Patch Version: 1.0 Patch: - [ load, *ms3_100_ssao ] "Disable Motion blur": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_100_mb ] "Disable MLAA": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *ms3_100_mlaa ] PPU-41644f9f5fda72efc62e7146620db9679969bff6: "Unlock FPS": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: "illusion" Notes: *ms3_fps_notes Patch Version: 2.0 Patch: - [ load, *ms3_106_fps ] "Disable Dynamic Resolution Scaling": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: "illusion" Notes: *ms3_drs_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_dsr ] "Disable SSAO": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: "illusion" Notes: *ms3_ssao_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_ssao ] "Disable Motion blur": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_106_mb ] "Disable MLAA": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_mlaa ] "Skip Intro": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_intro ] PPU-f5136a68b1293dd7341878005674f05ffa5ff16a: "Unlock FPS": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: "illusion" Notes: *ms3_fps_notes Patch Version: 2.0 Patch: - [ load, *ms3_106_fps ] "Disable Dynamic Resolution Scaling": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: "illusion" Notes: *ms3_drs_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_dsr ] "Disable SSAO": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: "illusion" Notes: *ms3_ssao_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_ssao ] "Disable Motion blur": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_106_mb ] "Disable MLAA": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_mlaa ] "Skip Intro": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_intro ] PPU-d39f3ed2bf15a49d28486c7bad52b72c8933cbe8: "Unlock FPS": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: "illusion" Notes: *ms3_fps_notes Patch Version: 2.0 Patch: - [ load, *ms3_106_fps ] "Disable Dynamic Resolution Scaling": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: "illusion" Notes: *ms3_drs_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_dsr ] "Disable SSAO": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: "illusion" Notes: *ms3_ssao_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_ssao ] "Disable Motion blur": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_106_mb ] "Disable MLAA": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_mlaa ] "Skip Intro": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *ms3_106_intro ] PPU-507b9d34380cff4bc03d7c64ce6342180779c84b: "Unlock FPS": Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: "illusion" Notes: *ms3_fps_notes Patch Version: 2.0 Patch: - [ load, *ms3_psn_fps ] "Disable Dynamic Resolution Scaling": Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: "illusion" Notes: *ms3_drs_notes Patch Version: 1.0 Patch: - [ load, *ms3_psn_dsr ] "Disable SSAO": Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: "illusion" Notes: *ms3_ssao_notes Patch Version: 1.0 Patch: - [ load, *ms3_psn_ssao ] "Disable Motion blur": Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_psn_mb ] "Disable MLAA": Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *ms3_psn_mlaa ] PPU-fe5be566e6cf8bb0b405c8f2b6689e33c471b143: "Unlock FPS": Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: "illusion" Notes: *ms3_fps_notes Patch Version: 2.0 Patch: - [ load, *ms3_psn_fps ] "Disable SSAO": Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: "illusion" Notes: *ms3_ssao_notes Patch Version: 1.0 Patch: - [ load, *ms3_psn_ssao ] "Disable Dynamic Resolution Scaling": Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: "illusion" Notes: *ms3_drs_notes Patch Version: 1.0 Patch: - [ load, *ms3_psn_dsr ] "Disable Motion blur": Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *ms3_psn_mb ] "Disable MLAA": Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *ms3_psn_mlaa ] PPU-afb6e2e47e170711041775e0280707e503469d85: "Unlock FPS": Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: "illusion" Notes: *ms3_fps_notes Patch Version: 2.0 Patch: - [ be32, 0x005ea630, 0x60000000 ] # vfps - [ be32, 0x005ea3cc, 0x60000000 ] # target fps "Disable Dynamic Resolution Scaling": Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: "illusion" Notes: *ms3_drs_notes Patch Version: 1.0 Patch: - [ be32, 0x00471d40, 0x38600000 ] # li r3 0x0 "Disable SSAO": Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: "illusion" Notes: *ms3_ssao_notes Patch Version: 1.0 Patch: - [ be32, 0x00471e4c, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00471d74, 0x38600000 ] # li r3 0x0 "Disable MLAA": Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: "illusion" Notes: *ms3_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x004528e4, 0x38800000 ] # li r4 0x0 // EdgePostEffects