MotorStorm: Apocalypse: Difference between revisions

From RPCS3 Wiki
(+issue)
 
(14 intermediate revisions by 3 users not shown)
Line 8: Line 8:
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES00484, BCES01104, BCUS98242, NPEA00315, NPUA80661|ird=Yes}} {{gameid|oid=BCAS20160, BCKS10156, NPHA80165|ird=No}}<br>'''''Single-Player Demo'''''<br>{{gameid|id=NPEA90090, NPUA70140|oid=NPHA80148|ird=NA}}<br>'''''Multi-Player Demo'''''<br>{{gameid|id=NPEA90091|oid=NPUA70144|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70028|ird=No}}
|gameid    = {{gameid|id=BCES00484, BCES01104, BCUS98242, NPEA00315, NPUA80661|ird=Yes}} {{gameid|oid=BCAS20160, BCKS10156, NPHA80165|ird=No}}<br>'''''Single-Player Demo'''''<br>{{gameid|id=NPEA90090, NPUA70139, NPUA70140|oid=NPHA80148|ird=NA}}<br>'''''Multi-Player Demo'''''<br>{{gameid|id=NPEA90091|oid=NPUA70144|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET70028|ird=NA}}
|internal resolution = 1280x1080 (Dynamic)
}}
}}


Line 16: Line 17:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 24: Line 25:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  = Improves performance.
|spu block size notes                  = Improves performance.
Line 41: Line 38:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 65: Line 62:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 74: Line 67:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 103: Line 96:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 138: Line 136:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 145: Line 145:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


Line 164: Line 167:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.06
|gamever       = 1.06
|connect = No<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires custom server. Servers were shut down on 27 August 2018.
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    = Servers were shut down on 27 August 2018.
}}
}}
{{patch
{{patch

Latest revision as of 20:43, 9 March 2024

MotorStorm: Apocalypse
MotorstormApocalypseJAP.jpeg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) AU March 17, 2011
EU March 31, 2011
NA May 3, 2011
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES00484 (IRD), BCES01104 (IRD), BCUS98242 (IRD), NPEA00315, NPUA80661 BCAS20160, BCKS10156, NPHA80165
Single-Player Demo
NPEA90090, NPUA70139, NPUA70140, NPHA80148
Multi-Player Demo
NPEA90091, NPUA70144
Beta
BCET70028
Internal resolution 1280x1080 (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance.
Resolution scale threshold 256 x 256 Partially fixes screen pattern on bloom when using Resolution Scaling. Setting this too high causes major issues in this game.
Write color buffers On Fixes excessively bright bloom.

Known Issues

Rendering issues

  • Issue 14049: Loading specific stages/areas in the game will trigger flashing bright colors in the menus or other ingame maps, regardless of WCB being enabled.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.06 N/A No No No No Not available Servers were shut down on 27 August 2018.

Patches

Anchors:
  ms3_psn_dsr: &ms3_psn_dsr
    - [ be32, 0x00469cf0, 0x38600000 ] # li r3 0x0

  ms3_psn_mb: &ms3_psn_mb
    - [ be32, 0x00469d24, 0x38600000 ] # li r3 0x0

  ms3_psn_ssao: &ms3_psn_ssao
    - [ be32, 0x00469dfc, 0x38600000 ] # li r3 0x0

  ms3_psn_mlaa: &ms3_psn_mlaa
    - [ be32, 0x0044cb14, 0x38800000 ] # li r4 0x0 // EdgePostEffects

  ms3_psn_fps: &ms3_psn_fps
    - [ be32, 0x005ba9dc, 0x38800001 ] # vfps
    - [ be32, 0x005ba514, 0x60000000 ] # target fps

  ms3_100_dsr: &ms3_100_dsr
    - [ be32, 0x004760f0, 0x38600000 ] # li r3 0x0

  ms3_100_mb: &ms3_100_mb
    - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0

  ms3_100_ssao: &ms3_100_ssao
    - [ be32, 0x004761fc, 0x38600000 ] # li r3 0x0

  ms3_100_mlaa: &ms3_100_mlaa
    - [ be32, 0x00456c94, 0x38800000 ] # li r4 0x0 // EdgePostEffects

  ms3_100_fps: &ms3_100_fps
    - [ be32, 0x005ee690, 0x38800001 ] # vfps
    - [ be32, 0x005ee42c, 0x60000000 ] # target fps

  ms3_100_intro: &ms3_100_intro
    - [ be32, 0x007fb744, 0x3084345f ]

  ms3_100_dev: &ms3_100_dev
    - [ utf8, 0x010f3460, "\x00" ]

  ms3_106_dsr: &ms3_106_dsr
    - [ be32, 0x00469e90, 0x38600000 ] # li r3 0x0

  ms3_106_mb: &ms3_106_mb
    - [ be32, 0x00469ec4, 0x38600000 ] # li r3 0x0

  ms3_106_ssao: &ms3_106_ssao
    - [ be32, 0x00469f9c, 0x38600000 ] # li r3 0x0

  ms3_106_mlaa: &ms3_106_mlaa
    - [ be32, 0x0044ccb4, 0x38800000 ] # li r4 0x0 // EdgePostEffects

  ms3_106_fps: &ms3_106_fps
    - [ be32, 0x005bc2ac, 0x38800001 ]
    - [ be32, 0x005bbde4, 0x60000000 ]

  ms3_106_intro: &ms3_106_intro
    - [ utf8, 0x00f965d4, "\x00" ]

  ms3_mlaa_notes: &ms3_mlaa_notes
    "Allows for the use of Resolution Scaling in the title.\nMust be used with Disable Dynamic Resolution Scale patch for proper upscaling and improved performance.\nSet Resolution Scale Threshold to 256x256 Partially fixes screen pattern on bloom when using Resolution Scaling."

  ms3_fps_notes: &ms3_fps_notes
    "Updated with a new version that has correct game speed above 15 FPS.\nIncrease Vblank above 60Hz to go above 60 FPS.\nSome UI elements are still tied to target FPS."

  ms3_ssao_notes: &ms3_ssao_notes
    "Disabling SSAO (Screen Space Ambient Occlusion) does not improve performance, and makes the game look worse. Optional patch for those that wish to use it."

  ms3_drs_notes: &ms3_drs_notes
    "Must be used with the MLAA patch for proper upscaling and improved performance."

PPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b:
  "Skip Intro":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_intro ]
  "Enable Dev Menu":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_dev ]
  "Unlock FPS":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_fps_notes
    Patch Version: 2.0
    Patch:
      - [ load, *ms3_100_fps ]
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_drs_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_dsr ]
  "Disable SSAO":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_ssao_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_ssao ]
  "Disable Motion blur":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_mb ]
  "Disable MLAA":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_mlaa ]

PPU-69a95ded717d716cdcd77ed0b51fa90bf1cb4fa3:
  "Skip Intro":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_intro ]
  "Enable Dev Menu":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_dev ]
  "Unlock FPS":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_fps_notes
    Patch Version: 2.0
    Patch:
      - [ load, *ms3_100_fps ]
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_drs_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_dsr ]
  "Disable SSAO":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_ssao_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_ssao ]
  "Disable Motion blur":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_mb ]
  "Disable MLAA":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_mlaa ]

PPU-bc3b923ec314051c7c61d3134ea9c01f24eaf4f7:
  "Skip Intro":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_intro ]
  "Enable Dev Menu":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_dev ]
  "Unlock FPS":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_fps_notes
    Patch Version: 2.0
    Patch:
      - [ load, *ms3_100_fps ]
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_drs_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_dsr ]
  "Disable SSAO":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_ssao_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_ssao ]
  "Disable Motion blur":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_mb ]
  "Disable MLAA":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_100_mlaa ]

PPU-41644f9f5fda72efc62e7146620db9679969bff6:
  "Unlock FPS":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_fps_notes
    Patch Version: 2.0
    Patch:
      - [ load, *ms3_106_fps ]
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_drs_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_dsr ]
  "Disable SSAO":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_ssao_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_ssao ]
  "Disable Motion blur":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.06 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_mb ]
  "Disable MLAA":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_mlaa ]
  "Skip Intro":
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_intro ]

PPU-f5136a68b1293dd7341878005674f05ffa5ff16a:
  "Unlock FPS":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_fps_notes
    Patch Version: 2.0
    Patch:
      - [ load, *ms3_106_fps ]
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_drs_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_dsr ]
  "Disable SSAO":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_ssao_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_ssao ]
  "Disable Motion blur":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.06 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_mb ]
  "Disable MLAA":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_mlaa ]
  "Skip Intro":
    Games:
      "Motorstorm: Apocalypse":
        BCES01104: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_intro ]

PPU-d39f3ed2bf15a49d28486c7bad52b72c8933cbe8:
  "Unlock FPS":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_fps_notes
    Patch Version: 2.0
    Patch:
      - [ load, *ms3_106_fps ]
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_drs_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_dsr ]
  "Disable SSAO":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_ssao_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_ssao ]
  "Disable Motion blur":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_mb ]
  "Disable MLAA":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_mlaa ]
  "Skip Intro":
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_106_intro ]

PPU-507b9d34380cff4bc03d7c64ce6342180779c84b:
  "Unlock FPS":
    Games:
      "Motorstorm: Apocalypse":
        NPUA80661: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_fps_notes
    Patch Version: 2.0
    Patch:
      - [ load, *ms3_psn_fps ]
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: Apocalypse":
        NPUA80661: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_drs_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_psn_dsr ]
  "Disable SSAO":
    Games:
      "Motorstorm: Apocalypse":
        NPUA80661: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_ssao_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_psn_ssao ]
  "Disable Motion blur":
    Games:
      "Motorstorm: Apocalypse":
        NPUA80661: [ 01.06 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_psn_mb ]
  "Disable MLAA":
    Games:
      "Motorstorm: Apocalypse":
        NPUA80661: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_psn_mlaa ]

PPU-fe5be566e6cf8bb0b405c8f2b6689e33c471b143:
  "Unlock FPS":
    Games:
      "Motorstorm: Apocalypse":
        NPEA00315: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_fps_notes
    Patch Version: 2.0
    Patch:
      - [ load, *ms3_psn_fps ]
  "Disable SSAO":
    Games:
      "Motorstorm: Apocalypse":
        NPEA00315: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_ssao_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_psn_ssao ]
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: Apocalypse":
        NPEA00315: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_drs_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_psn_dsr ]
  "Disable Motion blur":
    Games:
      "Motorstorm: Apocalypse":
        NPEA00315: [ 01.06 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_psn_mb ]
  "Disable MLAA":
    Games:
      "Motorstorm: Apocalypse":
        NPEA00315: [ 01.06 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ms3_psn_mlaa ]

PPU-afb6e2e47e170711041775e0280707e503469d85:
  "Unlock FPS":
    Games:
      "Motorstorm: Apocalypse Singleplayer Demo":
        NPEA90090: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x005ea630, 0x60000000 ] # vfps
      - [ be32, 0x005ea3cc, 0x60000000 ] # target fps
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: Apocalypse Singleplayer Demo":
        NPEA90090: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_drs_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00471d40, 0x38600000 ] # li r3 0x0
  "Disable SSAO":
    Games:
      "Motorstorm: Apocalypse Singleplayer Demo":
        NPEA90090: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_ssao_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00471e4c, 0x38600000 ] # li r3 0x0
  "Disable Motion blur":
    Games:
      "Motorstorm: Apocalypse Singleplayer Demo":
        NPEA90090: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00471d74, 0x38600000 ] # li r3 0x0
  "Disable MLAA":
    Games:
      "Motorstorm: Apocalypse Singleplayer Demo":
        NPEA90090: [ 01.00 ]
    Author: "illusion"
    Notes: *ms3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004528e4, 0x38800000 ] # li r4 0x0 // EdgePostEffects