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|genre = Action role-playing | |genre = Action role-playing | ||
|modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES01959, BLUS41045, NPEB01853, NPUB31358, NPJB00555|oid=BLJM61113, BLAS50640, NPHB00595|ird=Yes}}<br>'''''Scholar of the First Sin'''''<br>{{gameid|id=BLES02135, NPUB31666, NPEB02202|oid=BLUS31528, NPHB00711|ird=Yes}}<br>'''''Network Test'''''<br>{{gameid|id=NPUB90979, NPJB90625|oid= | |gameid = {{gameid|id=BLES01959, BLUS41045, NPEB01853, NPUB31358, NPJB00555|oid=BLJM61113, BLAS50640, NPHB00595|ird=Yes}}<br>'''''Scholar of the First Sin'''''<br>{{gameid|id=BLES02135, NPUB31666, NPEB02202|oid=BLUS31528, NPJB00711, NPHB00711|ird=Yes}}<br>'''''Network Test'''''<br>{{gameid|id=BLET50006, NPUB90979, NPJB90625|oid=NPHB00594|ird=NA}} | ||
|internal resolution = 1280x720 | |||
}} | }} | ||
'''''Dark Souls II''''' is a 2014 action role-playing game, and the third game in the [[:Category:Souls (Series)|Souls series]]. | '''''Dark Souls II''''' is a 2014 action role-playing game, and the third game in the [[:Category:Souls (Series)|Souls series]]. | ||
Line 56: | Line 57: | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
Line 66: | Line 69: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 73: | Line 74: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 106: | Line 107: | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 111: | Line 117: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 131: | Line 141: | ||
|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = | ||
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|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.10 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |match = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | }} | ||
{{patch | {{patch | ||
|type = PPU | |type = PPU | ||
Line 198: | Line 219: | ||
- [ be32, 0x01998b14, 0x01a329c8 ] | - [ be32, 0x01998b14, 0x01a329c8 ] | ||
- [ be32, 0x01998b18, 0x01a32d20 ] | - [ be32, 0x01998b18, 0x01a32d20 ] | ||
DS2_100title: &DS2_100title | |||
"Dark Souls II": | |||
BLES01959: [ 01.00 ] | |||
BLUS41045: [ 01.00 ] | |||
NPEB01853: [ 01.00 ] | |||
NPUB31358: [ 01.00 ] | |||
DS2_JP100title: &DS2_JP100title | DS2_JP100title: &DS2_JP100title | ||
Line 215: | Line 243: | ||
"Dark Souls II Network Test": | "Dark Souls II Network Test": | ||
NPJB90625: [ All ] | NPJB90625: [ All ] | ||
DS2_SoulsNeverDecrease_notes: &DS2_SoulsNeverDecrease_notes | |||
"Doesn't affect loss after death.\nNeeds testing for other merchants." | |||
PPU-efd8e00902c586ebf88f5c97dcbdfe27bdce3bcc: | |||
"Keep Souls After Death": | |||
Games: *DS2_100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0066128c, 0x60000000 ] | |||
"Souls Never Decrease": | |||
Games: *DS2_100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0085f388, 0x60000000 ] # level up | |||
- [ be32, 0x0085e600, 0x60000000 ] # darksign, merchant | |||
"Infinite Stamina": | |||
Games: *DS2_100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007c4108, 0x60000000 ] | |||
"Max Souls": | |||
Games: *DS2_100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0085fd1c, 0x3b9ac9ff ] | |||
PPU-a5b0abb782d787d81e65f954f3f1d1147d26a2dd: | PPU-a5b0abb782d787d81e65f954f3f1d1147d26a2dd: | ||
Line 220: | Line 282: | ||
Games: *DS2_JP100title | Games: *DS2_JP100title | ||
Author: "FlexBy" | Author: "FlexBy" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x006622b4, 0x60000000 ] | ||
"Souls Never Decrease": | |||
Games: *DS2_JP100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00861ce8, 0x60000000 ] # level up | |||
- [ be32, 0x00860f60, 0x60000000 ] # darksign, merchant | |||
"Infinite Stamina": | |||
Games: *DS2_JP100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007c6390, 0x60000000 ] | |||
"Max Souls": | |||
Games: *DS2_JP100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0086267c, 0x3b9ac9ff ] | |||
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: | PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: | ||
Line 236: | Line 320: | ||
Games: *DS2beta_EUtitle | Games: *DS2beta_EUtitle | ||
Author: "FlexBy" | Author: "FlexBy" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x004c6bb8, 0x60000000 ] | ||
"Souls Never Decrease": | "Souls Never Decrease": | ||
Games: *DS2beta_EUtitle | Games: *DS2beta_EUtitle | ||
Author: "FlexBy" | Author: "FlexBy" | ||
Notes: | Notes: *DS2_SoulsNeverDecrease_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x0032d7dc, 0x60000000 ] # hag melentia on buy | ||
- [ be32, | - [ be32, 0x00656f94, 0x60000000 ] # level up | ||
- [ be32, | - [ be32, 0x00446084, 0x60000000 ] # darksign | ||
"Infinite Stamina": | |||
Games: *DS2beta_EUtitle | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x005cf048, 0x60000000 ] | |||
"Max Souls": | |||
Games: *DS2beta_EUtitle | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x006572e8, 0x3b9ac9ff ] | |||
PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3: | PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3: | ||
Line 258: | Line 356: | ||
Patch: | Patch: | ||
- [ load, *DS2_USEU_Net ] | - [ load, *DS2_USEU_Net ] | ||
"Keep Souls After Death": | |||
Games: *DS2beta_UStitle | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004c6a98, 0x60000000 ] | |||
"Souls Never Decrease": | |||
Games: *DS2beta_UStitle | |||
Author: "FlexBy" | |||
Notes: *DS2_SoulsNeverDecrease_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0032d6bc, 0x60000000 ] # hag melentia on buy | |||
- [ be32, 0x00656e4c, 0x60000000 ] # level up | |||
- [ be32, 0x00445f64, 0x60000000 ] # darksign | |||
PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906: | PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906: | ||
Line 268: | Line 382: | ||
- [ load, *DS2_JP_Net ] | - [ load, *DS2_JP_Net ] | ||
}} | }} | ||
{{patch | {{patch | ||
|type = Canary | |type = Canary | ||
Line 278: | Line 393: | ||
BLET50006: [ All ] | BLET50006: [ All ] | ||
Author: "FlexBy" | Author: "FlexBy" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies | ||
}} | }} |
Latest revision as of 20:08, 9 March 2024
Dark Souls II | |
---|---|
Developer(s) | FromSoftware |
Publisher(s) | JP FromSoftware NA/EU/AU Bandai Namco Games |
Series | Souls |
Release date(s) | NA March 11, 2014 JP March 13, 2014 EU/AU March 14, 2014 |
Release type | Multi-platform |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01959 (IRD), BLUS41045 (IRD), NPEB01853, NPUB31358, NPJB00555, BLJM61113 (IRD), BLAS50640 (IRD), NPHB00595 Scholar of the First Sin BLES02135 (IRD), NPUB31666, NPEB02202, BLUS31528 (IRD), NPJB00711, NPHB00711 Network Test BLET50006, NPUB90979, NPJB90625, NPHB00594 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dark Souls II is a 2014 action role-playing game, and the third game in the Souls series.
An updated version of the game, subtitled Scholar of the First Sin, was released in April 2015. It is a compilation of the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.10 | N/A | No | No | No | No | Not available |
Patches
Anchors: DS2_Net_Notes: &DS2_Net_Notes "Restores the functionality of the network test client." DS2_USEU_Net: &DS2_USEU_Net - [ be32, 0x019a8c00, 0x01a43068 ] - [ be32, 0x019a8c04, 0x01a43060 ] - [ be32, 0x019a8c08, 0x01a42f18 ] - [ be32, 0x019a8c0c, 0x01a42f10 ] - [ be32, 0x019a8c10, 0x01a42fb8 ] - [ be32, 0x019a8c14, 0x01a42b60 ] - [ be32, 0x019a8c18, 0x01a42ec0 ] DS2_JP_Net: &DS2_JP_Net - [ be32, 0x01998b00, 0x01a32ec8 ] - [ be32, 0x01998b04, 0x01a32ec0 ] - [ be32, 0x01998b08, 0x01a32d78 ] - [ be32, 0x01998b0c, 0x01a32d70 ] - [ be32, 0x01998b10, 0x01a32e18 ] - [ be32, 0x01998b14, 0x01a329c8 ] - [ be32, 0x01998b18, 0x01a32d20 ] DS2_100title: &DS2_100title "Dark Souls II": BLES01959: [ 01.00 ] BLUS41045: [ 01.00 ] NPEB01853: [ 01.00 ] NPUB31358: [ 01.00 ] DS2_JP100title: &DS2_JP100title "Dark Souls II": BLJM61113: [ 01.00 ] NPJB00555: [ 01.00 ] DS2beta_EUtitle: &DS2beta_EUtitle "Dark Souls II Network Test": BLET50006: [ All ] DS2beta_UStitle: &DS2beta_UStitle "Dark Souls II Network Test": NPUB90979: [ All ] DS2beta_JPtitle: &DS2beta_JPtitle "Dark Souls II Network Test": NPJB90625: [ All ] DS2_SoulsNeverDecrease_notes: &DS2_SoulsNeverDecrease_notes "Doesn't affect loss after death.\nNeeds testing for other merchants." PPU-efd8e00902c586ebf88f5c97dcbdfe27bdce3bcc: "Keep Souls After Death": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0066128c, 0x60000000 ] "Souls Never Decrease": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0085f388, 0x60000000 ] # level up - [ be32, 0x0085e600, 0x60000000 ] # darksign, merchant "Infinite Stamina": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007c4108, 0x60000000 ] "Max Souls": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0085fd1c, 0x3b9ac9ff ] PPU-a5b0abb782d787d81e65f954f3f1d1147d26a2dd: "Keep Souls After Death": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x006622b4, 0x60000000 ] "Souls Never Decrease": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00861ce8, 0x60000000 ] # level up - [ be32, 0x00860f60, 0x60000000 ] # darksign, merchant "Infinite Stamina": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007c6390, 0x60000000 ] "Max Souls": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0086267c, 0x3b9ac9ff ] PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: "Bypass Network Requirement": Games: *DS2beta_EUtitle Author: "DriftItem" Notes: *DS2_Net_Notes Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ] "Keep Souls After Death": Games: *DS2beta_EUtitle Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004c6bb8, 0x60000000 ] "Souls Never Decrease": Games: *DS2beta_EUtitle Author: "FlexBy" Notes: *DS2_SoulsNeverDecrease_notes Patch Version: 1.0 Patch: - [ be32, 0x0032d7dc, 0x60000000 ] # hag melentia on buy - [ be32, 0x00656f94, 0x60000000 ] # level up - [ be32, 0x00446084, 0x60000000 ] # darksign "Infinite Stamina": Games: *DS2beta_EUtitle Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005cf048, 0x60000000 ] "Max Souls": Games: *DS2beta_EUtitle Author: "illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x006572e8, 0x3b9ac9ff ] PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3: "Bypass Network Requirement": Games: *DS2beta_UStitle Author: "DriftItem" Notes: *DS2_Net_Notes Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ] "Keep Souls After Death": Games: *DS2beta_UStitle Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004c6a98, 0x60000000 ] "Souls Never Decrease": Games: *DS2beta_UStitle Author: "FlexBy" Notes: *DS2_SoulsNeverDecrease_notes Patch Version: 1.0 Patch: - [ be32, 0x0032d6bc, 0x60000000 ] # hag melentia on buy - [ be32, 0x00656e4c, 0x60000000 ] # level up - [ be32, 0x00445f64, 0x60000000 ] # darksign PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906: "Bypass Network Requirement": Games: *DS2beta_JPtitle Author: "DriftItem" Notes: *DS2_Net_Notes Patch Version: 1.0 Patch: - [ load, *DS2_JP_Net ]
Canary Patches
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: "Infinite Health": Games: "Dark Souls II": BLET50006: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies