HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpret...) |
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:LEGO Star Wars 3.jpg}}|300px]] | ||
|publisher = | |developer = Traveller's Tales | ||
|series = | |publisher = Lucasarts | ||
|date = {{vgregion|}} | |series = LEGO | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|NA=March 22, 2011|EU=March 25, 2011|AU=March 30, 2011}} | ||
|genre = | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Action, Adventure | |||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|}} | |gameid = {{gameid|id=BLES00934, BLUS30540|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90304, NPUB90526|ird=NA}} | ||
|wikipedia = <!-- delete if not applicable --> | |wikipedia = <!-- delete if not applicable --> | ||
|title = <!-- Used only in niche scenarios. Delete if not applicable --> | |title = <!-- Used only in niche scenarios. Delete if not applicable --> | ||
}} | }} | ||
'''''Lego Star Wars III: The Clone Wars''''' is a Lego-themed action-adventure video game developed by Traveller's Tales and published by LucasArts in March 2011 for the PlayStation 3, PlayStation Portable, Xbox 360, Wii, Nintendo DS, Microsoft Windows and a launch title for the Nintendo 3DS. The game features missions and characters from the 2008 animated film Star Wars: The Clone Wars and its follow-up television series, as well as fan-favorites from the original Star Wars saga, in both single-player and multiplayer gameplay modes. | |||
Gameplay in Lego Star Wars III: The Clone Wars is similar to the previous titles in the series, and other Lego video games. Up to two players can switch between different characters to fight enemies in combat, solve puzzles, and progress through various levels. It introduces a few novelties, including scene swap, where players can switch between teams in separate locations to complete multi-part objectives, and boss battles. The game also features some real-time strategy elements, such as commanding large ground armies across battlefields. Also, the space fights have been remodelled to use a more instinctive, 3D-space battle sensation. It is set during the Clone Wars animated series, as well as certain scenes from Star Wars: Episode II – Attack of the Clones, unlike the original games, which featured characters from the first six films of Star Wars such as Lego Star Wars: The Video Game and Lego Star Wars II: The Original Trilogy. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |||
|enable spu loop detection = <!-- On, Off --> | |||
| | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |||
|spu xfloat accuracy notes = | |||
|enable spu loop detection | |spu block size = <!-- Safe, Mega, Giga --> | ||
|enable spu loop detection notes | |spu block size notes = | ||
|spu | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu | |tsx instructions notes = | ||
| | |||
| | |||
| | |||
| | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|default resolution | |anti-aliasing = <!-- Auto, Disabled --> | ||
|default resolution notes | |anti-aliasing notes = | ||
|resolution scale | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|resolution scale notes | |zcull accuracy notes = | ||
|resolution scale threshold | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale threshold notes | |shader quality notes = | ||
|write color | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|write color | |3d rendering mode notes = | ||
|strict rendering mode | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|strict rendering mode notes | |default resolution notes = | ||
|vsync | |resolution scale = <!-- Value between 50% to 800% --> | ||
|vsync notes | |resolution scale notes = | ||
|stretch to display area | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|stretch to display area notes | |resolution scale threshold notes = | ||
| | |output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | ||
| | |output scaling notes = | ||
| | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
| | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |||
|write color buffers notes = | |||
|strict rendering mode = <!-- On, Off --> | |||
|strict rendering mode notes = | |||
|vsync = <!-- On, Off --> | |||
|vsync notes = | |||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes = | |time stretching threshold notes = | ||
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | |||
|microphone type notes = | |||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|accurate llvm dfma = <!-- On, Off --> | |||
|accurate llvm dfma notes = | |||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
| | |force cpu blit emulation = <!-- On, Off --> | ||
| | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|accurate | |hook static functions = <!-- On, Off --> | ||
|accurate | |hook static functions notes = | ||
| | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
| | |accurate ppu 128 reservations notes = | ||
| | |ppu thread count = <!-- Value between 1 to 8 --> | ||
| | |ppu thread count notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Graphical issue=== | |||
* {{issue|12490}}: Issue with graphics not being rendered correctly in one particular level, showing a black/dark screen instead. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> |
Latest revision as of 17:36, 3 March 2024
LEGO Star Wars III: The Clone Wars | |
---|---|
Developer(s) | Traveller's Tales |
Publisher(s) | Lucasarts |
Series | LEGO |
Release date(s) | NA March 22, 2011 EU March 25, 2011 AU March 30, 2011 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
GameID(s) | BLES00934 (IRD), BLUS30540 (IRD) Demo NPEB90304, NPUB90526 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Lego Star Wars III: The Clone Wars is a Lego-themed action-adventure video game developed by Traveller's Tales and published by LucasArts in March 2011 for the PlayStation 3, PlayStation Portable, Xbox 360, Wii, Nintendo DS, Microsoft Windows and a launch title for the Nintendo 3DS. The game features missions and characters from the 2008 animated film Star Wars: The Clone Wars and its follow-up television series, as well as fan-favorites from the original Star Wars saga, in both single-player and multiplayer gameplay modes.
Gameplay in Lego Star Wars III: The Clone Wars is similar to the previous titles in the series, and other Lego video games. Up to two players can switch between different characters to fight enemies in combat, solve puzzles, and progress through various levels. It introduces a few novelties, including scene swap, where players can switch between teams in separate locations to complete multi-part objectives, and boss battles. The game also features some real-time strategy elements, such as commanding large ground armies across battlefields. Also, the space fights have been remodelled to use a more instinctive, 3D-space battle sensation. It is set during the Clone Wars animated series, as well as certain scenes from Star Wars: Episode II – Attack of the Clones, unlike the original games, which featured characters from the first six films of Star Wars such as Lego Star Wars: The Video Game and Lego Star Wars II: The Original Trilogy.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Graphical issue
- Issue 12490: Issue with graphics not being rendered correctly in one particular level, showing a black/dark screen instead.