m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...) |
|||
(4 intermediate revisions by one other user not shown) | |||
Line 8: | Line 8: | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|modes = Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES02219, BLUS31584, NPEB02369 | |gameid = {{gameid|id=BLES02219, BLUS31584, BLJM61327, NPEB02369, NPUB31790|oid=NPJB00794|ird=Yes}} | ||
|internal resolution = | |||
}} | }} | ||
Line 55: | Line 56: | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
Line 137: | Line 140: | ||
|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = | ||
Line 175: | Line 182: | ||
The game's sound gets completely cut off by certain triggers. It happens every time you enter a garage, every time you do a stunt jump when the game goes into slow motion and in some mission sequences and can only be solved by restarting the game. | The game's sound gets completely cut off by certain triggers. It happens every time you enter a garage, every time you do a stunt jump when the game goes into slow motion and in some mission sequences and can only be solved by restarting the game. | ||
===Countless | ===Countless bugs and glitches=== | ||
Remastered version | "Remastered" version introduced a lot of bugs and glitches that were never fixed by Rockstar. These videos [https://youtu.be/jhVdb4K1M-M part 1] and [https://youtu.be/TTxY_S0XD8E part 2] show how bad the remastered port is. | ||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> |
Latest revision as of 17:06, 3 March 2024
Grand Theft Auto: San Andreas | |
---|---|
Developer(s) | Rockstar Games |
Publisher(s) | Rockstar Games |
Series | Grand Theft Auto |
Release date(s) | December 1, 2015 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player, Co-op |
GameID(s) | BLES02219 (IRD), BLUS31584 (IRD), BLJM61327 (IRD), NPEB02369, NPUB31790, NPJB00794 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
The game's sound gets completely cut off by certain triggers. It happens every time you enter a garage, every time you do a stunt jump when the game goes into slow motion and in some mission sequences and can only be solved by restarting the game.
Countless bugs and glitches
"Remastered" version introduced a lot of bugs and glitches that were never fixed by Rockstar. These videos part 1 and part 2 show how bad the remastered port is.