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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |developer = Gust Co. Ltd. | ||
|publisher = | |publisher = Koei Tecmo | ||
|series = | |series = Atelier | ||
|date = {{vgregion|}} | |date = {{vgregion|JP=November 19, 2015}} | ||
|release = | |release = Multi-platform | ||
|genre = | |genre = Role-playing | ||
|modes = | |modes = Single-player | ||
|gameid = {{gameid| | |gameid = {{gameid|id=BLJM61309|oid=NPJB00764|ird=Yes}} | ||
| | |||
| | |||
}} | }} | ||
< | '''''Atelier Sophie: The Alchemist of the Mysterious Book''''' (<u>Japanese</u>: ソフィーのアトリエ~不思議な本の錬金術士~ <u>Hepburn</u>: Sofī no Atorie ~Fushigi na Hon no Renkinjutsushi~) is the 17th main game in the [[:Category:Atelier (Series)|Atelier series]] and the first game of the Mysterious storyline, as well as the debut of [[:Category:Koei Tecmo (Publisher)|Koei Tecmo]] taking over publishing rights for Western regions in place of [[:Category:Nippon Ichi Software (Publisher)|NIS America]]. Atelier Sophie was release only in Japan for the PlayStation 3. | ||
The game features a completely reformed worldview from earlier titles within the series, in addition to a new alchemy-centric system. Sophie is able to obtain ideas for recipes from activities such as harvesting, exploring, battling, or from events, and these ideas are used as a basis of improving her knowledge of alchemy. When she performs alchemy, the player is presented with various predetermined shapes representing the ingredients used, and arranges each shape on a puzzle board that represents the cauldron. This process involves visual trial-and-error, and if the shapes are arranged perfectly, the player receives a bonus. The materials selected affect the quality of the item synthesised. This system is intended to offer a high degree of freedom based on the player's own playstyle. | |||
The game is set in the small town of Kirchen Bell, a location with a warm atmosphere and occasional rainfall, during the dawning era of alchemy prior to it becoming a widespread art. Within the outskirts lies an atelier studio run solely by a girl named Sophie, who has a mysterious power that allows her to combine items together to form entirely different items. Without a mentor or reference guide to teach her, her alchemy attempts repeatedly fail time and time again. One day, however, she comes across a mysterious book that moves and talks by its own free will. Sophie's goal is to restore the book's memories and its former human form. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable | |enable spu loop detection = <!-- On, Off --> | ||
|enable | |enable spu loop detection notes = | ||
| | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
| | |spu xfloat accuracy notes = | ||
| | |spu block size = <!-- Safe, Mega, Giga --> | ||
| | |spu block size notes = | ||
| | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
| | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |||
|aspect ratio notes = | |||
|aspect ratio | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|aspect ratio notes | |framelimit notes = | ||
|framelimit | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|framelimit notes | |anisotropic filter notes = | ||
|anisotropic filter | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anisotropic filter notes | |anti-aliasing notes = | ||
|default resolution | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|default resolution notes | |zcull accuracy notes = | ||
|resolution scale | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|resolution scale threshold notes = | |3d rendering mode notes = | ||
| | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
| | |default resolution notes = | ||
| | |resolution scale = <!-- Value between 50% to 800% --> | ||
| | |resolution scale notes = | ||
|strict rendering mode | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|strict rendering mode notes | |resolution scale threshold notes = | ||
|vsync | |output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | ||
|vsync notes | |output scaling notes = | ||
|stretch to display area | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|stretch to display area notes = | |shader mode notes = | ||
|disable vertex cache | |write color buffers = <!-- On, Off --> | ||
|disable vertex cache notes | |write color buffers notes = | ||
|strict rendering mode = <!-- On, Off --> | |||
|strict rendering mode notes = | |||
|vsync = <!-- On, Off --> | |||
|vsync notes = | |||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | |||
|audio out windows = <!-- Cubeb, XAudio2, Disabled --> | |||
|audio out windows notes = | |||
|audio out linux = <!-- Cubeb, FAudio, Disabled --> | |||
|audio out linux notes = | |||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |||
|dump to file notes = | |||
|convert to 16-bit = <!-- On, Off --> | |||
|convert to 16-bit notes = | |||
|volume = <!-- Value between 0% to 200% --> | |||
|volume notes = | |||
|enable buffering = <!-- On, Off --> | |||
|enable buffering notes = | |||
|audio buffer duration = <!-- Value between 20ms to 250ms --> | |||
|audio buffer duration notes = | |||
|enable time stretching = <!-- On, Off --> | |||
|enable time stretching notes = | |||
|time stretching threshold = <!-- Value between 0% to 100% --> | |||
|time stretching threshold notes = | |||
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | |||
|microphone type notes = | |||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|accurate llvm dfma = <!-- On, Off --> | |||
|accurate llvm dfma notes = | |||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |disable zcull occlusion queries notes = | ||
|force cpu blit emulation = <!-- On, Off --> | |||
|force cpu blit emulation notes = | |||
|force gpu texture scaling = <!-- On, Off --> | |||
|force gpu texture scaling notes = | |||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
There are no reported issues with this title. | |||
Latest revision as of 13:50, 3 March 2024
Atelier Sophie: The Alchemist of the Mysterious Book | |
---|---|
Developer(s) | Gust Co. Ltd. |
Publisher(s) | Koei Tecmo |
Series | Atelier |
Release date(s) | JP November 19, 2015 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | BLJM61309 (IRD), NPJB00764 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Atelier Sophie: The Alchemist of the Mysterious Book (Japanese: ソフィーのアトリエ~不思議な本の錬金術士~ Hepburn: Sofī no Atorie ~Fushigi na Hon no Renkinjutsushi~) is the 17th main game in the Atelier series and the first game of the Mysterious storyline, as well as the debut of Koei Tecmo taking over publishing rights for Western regions in place of NIS America. Atelier Sophie was release only in Japan for the PlayStation 3.
The game features a completely reformed worldview from earlier titles within the series, in addition to a new alchemy-centric system. Sophie is able to obtain ideas for recipes from activities such as harvesting, exploring, battling, or from events, and these ideas are used as a basis of improving her knowledge of alchemy. When she performs alchemy, the player is presented with various predetermined shapes representing the ingredients used, and arranges each shape on a puzzle board that represents the cauldron. This process involves visual trial-and-error, and if the shapes are arranged perfectly, the player receives a bonus. The materials selected affect the quality of the item synthesised. This system is intended to offer a high degree of freedom based on the player's own playstyle.
The game is set in the small town of Kirchen Bell, a location with a warm atmosphere and occasional rainfall, during the dawning era of alchemy prior to it becoming a widespread art. Within the outskirts lies an atelier studio run solely by a girl named Sophie, who has a mysterious power that allows her to combine items together to form entirely different items. Without a mentor or reference guide to teach her, her alchemy attempts repeatedly fail time and time again. One day, however, she comes across a mysterious book that moves and talks by its own free will. Sophie's goal is to restore the book's memories and its former human form.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.