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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes black visuals | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = On <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = Helps with stability. | ||
|accurate spu dma = <!-- On, Off --> | |accurate spu dma = <!-- On, Off --> | ||
|accurate spu dma notes = | |accurate spu dma notes = | ||
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|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Fixes graphics repeating | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
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|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
|handle rsx memory tiling = On | |||
|handle rsx memory tiling notes = Fixes tiling artifacts | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |disable zcull occlusion queries = <!-- On, Off --> |
Revision as of 07:52, 4 February 2024
Retro/Grade | |
---|---|
Developer(s) | 24 Caret Games |
Publisher(s) | 24 Caret Games |
Release type | Multi-platform |
Genre(s) | Rhythm, Shoot 'em up |
Mode(s) | Single-player |
GameID(s) | NPEB01094, NPUB30280 Soundtrack NPEB01113, NPUB30884 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes black visuals |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Helps with stability. |
Read color buffers | On | Fixes graphics repeating |
Handle RSX memory tiling | On | Fixes tiling artifacts |
Known Issues
Broken graphics
- Issue 6688: The graphics show as pixelated colors.