Final Fantasy XIII: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Final Fantasy 13 PS3 Cover.jpg}}|300px]]
|developer = Square Enix
|developer = Square Enix
|publisher = Square Enix{{vgregion|}}
|publisher = Square Enix
|series    = Final Fantasy<!-- delete if not applicable -->
|series    = Final Fantasy
|date      = {{vgregion|JP=December 17, 2009|NA/EU|March 9, 2010}}
|date      = {{vgregion|JP=December 17, 2009|NA/EU|March 9, 2010}}
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Role-playing
|genre    = Role-playing
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCAS25005, BLES00783, BLJM67005, BLUS30416|ird=NA}}
|gameid    = {{gameid|id=BLES00783, BLUS30416, BCAS25005, BLJM67005, MRTC00003|ird=Yes}}<br>'''''Trial Version'''''<br>{{gameid|id=BLJX94005|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 1280x720
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Final Fantasy XIII''''' is the thirteenth main installment in the Final Fantasy series and the flagship title of the Fabula Nova Crystallis: Final Fantasy sub-series, developed and published by Square Enix. It was released in December 2009 for the PlayStation 3 and Xbox 360, and has since been re-released on Microsoft Windows in 2014. It was directed by Motomu Toriyama, with Tetsuya Nomura designing the main characters and Masashi Hamauzu composing the score. The game runs on the Crystal Tools engine. It was the first multi-platform Final Fantasy title and the first to be translated into traditional Chinese.
 
The gameplay makes use of the Command Synergy Battle system, a more fast-paced menu-based combat system that derives from the Active Time Battle system. The player controls the party leader and chains as many actions as there are ATB gauges, with different actions consuming different amounts of ATB. The party's abilities and actions are determined by the current paradigm, with combat requiring the player to shift between paradigms and to level the paradigm roles via the Crystarium system. The game's first half is linear, while the latter half opens up once the party reaches Gran Pulse.
 
Final Fantasy XIII received generally positive reviews from most outlets, who praised the graphical presentation and battle system, while the story received a mixed reaction and criticized the linearity. Final Fantasy XIII was commercially successful, with Square Enix announcing it sold approximately 6.6 million copies. A sequel titled [[Final Fantasy XIII-2]] was released in 2011, and a second sequel, [[Lightning Returns: Final Fantasy XIII]], was released in 2014.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = 60 FPS<!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Stability's issue - {{issue|8911}}===
There are no reported issues with this title.
The game crashes during the Cutscene at Chapter 9, is not compatible with PPU LLVM.


==Special Notes==
==Special Notes==
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|content =  
|content =  
PPU-2845afa9e4dc56df06a61f2e51463468e9a557c7:
PPU-2845afa9e4dc56df06a61f2e51463468e9a557c7:
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Final Fantasy XIII":
       "Final Fantasy XIII":
         MRTC00003: [ 01.00 ]
         MRTC00003: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x008d2e94, 0x38800001 ] # vsync flip rate 60hz // unlimited freeze at SE screen
       - [ be32, 0x008d2e94, 0x38800001 ] # vsync flip rate 60hz // unlimited freeze at SE screen
}}
}}

Latest revision as of 16:46, 23 January 2024

Final Fantasy XIII
Final Fantasy 13 PS3 Cover.jpg
Developer(s) Square Enix
Publisher(s) Square Enix
Series Final Fantasy
Release date(s) JP December 17, 2009
NA/EU March 9, 2010
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLES00783 (IRD), BLUS30416 (IRD), BCAS25005 (IRD), BLJM67005 (IRD), MRTC00003 (IRD)
Trial Version
BLJX94005 (IRD)
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Final Fantasy XIII is the thirteenth main installment in the Final Fantasy series and the flagship title of the Fabula Nova Crystallis: Final Fantasy sub-series, developed and published by Square Enix. It was released in December 2009 for the PlayStation 3 and Xbox 360, and has since been re-released on Microsoft Windows in 2014. It was directed by Motomu Toriyama, with Tetsuya Nomura designing the main characters and Masashi Hamauzu composing the score. The game runs on the Crystal Tools engine. It was the first multi-platform Final Fantasy title and the first to be translated into traditional Chinese.

The gameplay makes use of the Command Synergy Battle system, a more fast-paced menu-based combat system that derives from the Active Time Battle system. The player controls the party leader and chains as many actions as there are ATB gauges, with different actions consuming different amounts of ATB. The party's abilities and actions are determined by the current paradigm, with combat requiring the player to shift between paradigms and to level the paradigm roles via the Crystarium system. The game's first half is linear, while the latter half opens up once the party reaches Gran Pulse.

Final Fantasy XIII received generally positive reviews from most outlets, who praised the graphical presentation and battle system, while the story received a mixed reaction and criticized the linearity. Final Fantasy XIII was commercially successful, with Square Enix announcing it sold approximately 6.6 million copies. A sequel titled Final Fantasy XIII-2 was released in 2011, and a second sequel, Lightning Returns: Final Fantasy XIII, was released in 2014.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch 60 FPS

Known Issues

Stability's issue - Issue 8911

The game crashes during the Cutscene at Chapter 9, is not compatible with PPU LLVM.

Special Notes

Patches

PPU-2845afa9e4dc56df06a61f2e51463468e9a557c7:
  "60 FPS":
    Games:
      "Final Fantasy XIII":
        MRTC00003: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008d2e94, 0x38800001 ] # vsync flip rate 60hz // unlimited freeze at SE screen