Transformers: War for Cybertron: Difference between revisions

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m (Changes to RSX Fifo accuracy due to crashes from default settings (see message in discord #help kutag9 11/1/2023 6:31pm) added output scaling (needs template change to be shown) due to misguiding information of resolution scale being 100 (and to clarify t)
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|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale                      = 50 <!-- Value between 50% to 800% -->
|resolution scale notes                = Upscaling does not work in this game and introduces visual problems. Consider using FSR to upscale instead.  
|resolution scale notes                = Upscaling does not work in this game and introduces visual problems. use FSR to upscale instead.  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = FidelityFX Super Resolution (FSR) <!-- Nearest, Bilinear, FidelityFX Super Resolution (FSR) -->
|output scaling notes                  = FSR increases resolution while keeping performance up, can bring visual artifacts sometimes.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Right quarter of the screen will be completely black when screen distortion effects occur, such as when at low health or affected by stun grenade.
Right quarter of the screen will be completely black when screen distortion effects occur, such as when at low health or affected by stun grenade.
FSR can cause visual artifacts in the main menu/Character customization, and in game when looking at lights from certain angles.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 
Setting "Output Scaling" under "GPU" to "FidelityFX Super Resolution" is the only way to upscale the game without visual artifacts.
{{netplay
{{netplay
|gamever  = 1.01
|gamever  = 1.01

Revision as of 03:13, 2 November 2023

Transformers: War for Cybertron
Developer(s) High Moon Studios
Publisher(s) Activision
Series Transformers
Release date(s) June 22, 2010
Release type Multi-platform
Genre(s) Third-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00833 (IRD), BLUS30357 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale 50 Upscaling does not work in this game and introduces visual problems. use FSR to upscale instead.
Output scaling FidelityFX Super Resolution FSR increases resolution while keeping performance up, can bring visual artifacts sometimes.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

Right quarter of the screen will be completely black when screen distortion effects occur, such as when at low health or affected by stun grenade. FSR can cause visual artifacts in the main menu/Character customization, and in game when looking at lights from certain angles.

Special Notes

Setting "Output Scaling" under "GPU" to "FidelityFX Super Resolution" is the only way to upscale the game without visual artifacts.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.01 Yes Yes Yes Yes Requires custom IP/Hosts switches. More info

Netplay IP/Host Switches

This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section:

Warehouse

tf2010-ps3-lsg-cert.mmp3.demonware.net==3.73.251.183&&tf2010-ps3-auth.cert.demonware.net==3.73.251.183