m (Changes to RSX Fifo accuracy due to crashes from default settings (see message in discord #help kutag9 11/1/2023 6:31pm) added output scaling (needs template change to be shown) due to misguiding information of resolution scale being 100 (and to clarify t) |
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|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = | |resolution scale = 50 <!-- Value between 50% to 800% --> | ||
|resolution scale notes = Upscaling does not work in this game and introduces visual problems. | |resolution scale notes = Upscaling does not work in this game and introduces visual problems. use FSR to upscale instead. | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = FidelityFX Super Resolution (FSR) <!-- Nearest, Bilinear, FidelityFX Super Resolution (FSR) --> | |||
|output scaling notes = FSR increases resolution while keeping performance up, can bring visual artifacts sometimes. | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|disable native float16 support = <!-- On, Off --> | |disable native float16 support = <!-- On, Off --> | ||
|disable native float16 support notes = | |disable native float16 support notes = | ||
|rsx fifo accuracy = Atomic <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Helps with stability. | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
Right quarter of the screen will be completely black when screen distortion effects occur, such as when at low health or affected by stun grenade. | Right quarter of the screen will be completely black when screen distortion effects occur, such as when at low health or affected by stun grenade. | ||
FSR can cause visual artifacts in the main menu/Character customization, and in game when looking at lights from certain angles. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
Setting "Output Scaling" under "GPU" to "FidelityFX Super Resolution" is the only way to upscale the game without visual artifacts. | |||
{{netplay | {{netplay | ||
|gamever = 1.01 | |gamever = 1.01 |
Revision as of 03:13, 2 November 2023
Transformers: War for Cybertron | |
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Developer(s) | High Moon Studios |
Publisher(s) | Activision |
Series | Transformers |
Release date(s) | June 22, 2010 |
Release type | Multi-platform |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLES00833 (IRD), BLUS30357 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale | 50 | Upscaling does not work in this game and introduces visual problems. use FSR to upscale instead. |
Output scaling | FidelityFX Super Resolution | FSR increases resolution while keeping performance up, can bring visual artifacts sometimes. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Helps with stability. |
Known Issues
Right quarter of the screen will be completely black when screen distortion effects occur, such as when at low health or affected by stun grenade. FSR can cause visual artifacts in the main menu/Character customization, and in game when looking at lights from certain angles.
Special Notes
Setting "Output Scaling" under "GPU" to "FidelityFX Super Resolution" is the only way to upscale the game without visual artifacts.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.01 | Yes | Yes | Yes | Yes | Requires custom IP/Hosts switches. More info |
Netplay IP/Host Switches
This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section:
Warehouse
tf2010-ps3-lsg-cert.mmp3.demonware.net==3.73.251.183&&tf2010-ps3-auth.cert.demonware.net==3.73.251.183