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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:UC1.jpg}}|300px]] | |||
|developer = Naughty Dog | |developer = Naughty Dog | ||
|publisher = Sony Computer Entertainment | |publisher = Sony Computer Entertainment | ||
|series = Uncharted | |series = Uncharted | ||
|date = {{vgregion|NA=November 20, 2007|AU=December 6, 2007}}{{vgregion|EU=December 7, 2007}} | |date = {{vgregion|NA=November 20, 2007|AU=December 6, 2007}}{{vgregion|EU=December 7, 2007}} | ||
|release = PlayStation exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Action, Adventure, Third-person shooter, Platform | |genre = Action, Adventure, Third-person shooter, Platform | ||
|modes = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BCES00065, BCUS98103, NPEA00363, NPUA80697|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90018, NPUA98103, NPJA90063|ird=NA}} | |gameid = {{gameid|id=BCES00065, BCUS98103, BCJS30015, BCAS20024, NPEA00363, NPUA80697, NPHA80193|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90018, NPUA98103, NPJA90063|ird=NA}} | ||
|internal resolution = 1280x720 | |||
}} | }} | ||
'''''Uncharted: Drake's Fortune''''' is the first game in the [[:Category:Uncharted (Series)|Uncharted]] series, and follows ''Nathan Drake'', the supposed descendant of the explorer ''Sir Francis Drake'', as he seeks the lost treasure of ''El Dorado'', with the help of journalist ''Elena Fisher'' and mentor ''Victor Sullivan''. The development of ''Uncharted: Drake's Fortune'' began in 2005, and saw ''Naughty Dog'' altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. | '''''Uncharted: Drake's Fortune''''' is the first game in the [[:Category:Uncharted (Series)|Uncharted]] series, and follows ''Nathan Drake'', the supposed descendant of the explorer ''Sir Francis Drake'', as he seeks the lost treasure of ''El Dorado'', with the help of journalist ''Elena Fisher'' and mentor ''Victor Sullivan''. The development of ''Uncharted: Drake's Fortune'' began in 2005, and saw ''Naughty Dog'' altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. The development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials. | ||
Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled [[Uncharted 2: Among Thieves]] in 2009, and was re-released on PlayStation 4 as part of ''Uncharted: The Nathan Drake Collection''. | Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled [[Uncharted 2: Among Thieves]] in 2009, and was re-released on PlayStation 4 as part of ''Uncharted: The Nathan Drake Collection''. | ||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 38: | Line 36: | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = Fixes 2x speed cutscenes if playing with 120 VBlank. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 56: | Line 60: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Fixes blurry screen in some | |write color buffers notes = Fixes blurry screen in some chapters. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 64: | Line 68: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 98: | Line 102: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 107: | Line 116: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 113: | Line 126: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
| | |rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | ||
|write depth buffers notes = | |rsx fifo accuracy notes = Helps with stability. | ||
|write depth buffers = On | |||
|write depth buffers notes = Enable this when Write color buffers is enabled, if enabling Write color buffers results in effects like smoke appearing/clipping through objects that should block their visibility. | |||
|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = 120<!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = Allows for 60 FPS | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
===Blur=== | |||
Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches '''Disable Motion Blur''' and '''Disable Depth of Field''' in RPCS3 Patch Manager to fix this. | |||
==Special Notes== | ==Special Notes== | ||
===60 FPS=== | |||
=== | It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed. | ||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
uc1_disc100title: &uc1_disc100title | |||
"Uncharted: Drake's Fortune": | |||
BCES00065: [ 01.00 ] | |||
BCUS98103: [ 01.00 ] | |||
uc1_disc100asiatitle: &uc1_disc100asiatitle | |||
"Uncharted: Drake's Fortune": | |||
BCAS20024: [ 01.00 ] | |||
uc1_disc101title: &uc1_disc101title | |||
"Uncharted: Drake's Fortune": | |||
BCES00065: [ 01.01 ] | |||
BCJS30015: [ 01.01 ] | |||
BCUS98103: [ 01.10 ] | |||
uc1_disc101asiatitle: &uc1_disc101asiatitle | |||
"Uncharted: Drake's Fortune": | |||
BCAS20024: [ 01.01 ] | |||
uc1_PSNalltitle: &uc1_PSNalltitle | |||
"Uncharted: Drake's Fortune": | |||
NPEA00363: [ All ] | |||
NPUA80697: [ All ] | |||
NPHA80193: [ All ] | |||
uc1_internaltitle: &uc1_internaltitle | |||
"Uncharted: Drake's Fortune": | |||
TEST12345: [ 01.00 ] | |||
uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus | |||
- [ be16, 0x0007023c, 0x4800 ] # rendering | |||
- [ be16, 0x00070300, 0x4800 ] # col | |||
- [ be16, 0x000703c0, 0x4800 ] # game | |||
- [ be16, 0x00070434, 0x4800 ] # inter background | |||
- [ be16, 0x000708d4, 0x4800 ] # phys | |||
- [ be16, 0x00071af0, 0x4800 ] # | |||
- [ be16, 0x00071ed0, 0x4800 ] # particles | |||
uc1_debugmenu_notes: &uc1_debugmenu_notes | |||
"Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" | |||
uc1_debugmenu_notes2: &uc1_debugmenu_notes2 | |||
"Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles" | |||
uc1_zfightingfix_notes: &uc1_zfightingfix_notes | |||
"Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces." | |||
PPU-8007056e52279bea26c15669d1ee08c2df321d00: | |||
"Disable Motion Blur": | |||
Games: *uc1_disc100title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a) | |||
"Disable Depth of Field": | |||
Games: *uc1_disc100title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c) | |||
"Debug Menu": | |||
Games: *uc1_disc100title | |||
Author: "dron_3, HdHereidme, illusion" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0004e61c, 0x409e ] | |||
PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf: | |||
"Disable Motion Blur": | |||
Games: *uc1_disc100asiatitle | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a) | |||
"Disable Depth of Field": | |||
Games: *uc1_disc100asiatitle | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c) | |||
"Debug Menu": | |||
Games: *uc1_disc100asiatitle | |||
Author: "dron_3, HdHereidme, illusion" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0004e61c, 0x409e ] | |||
PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5: | |||
"Disable Motion Blur": | |||
Games: *uc1_disc101title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da) | |||
"Disable Depth of Field": | |||
Games: *uc1_disc101title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc) | |||
"Debug Menu": | |||
Games: *uc1_disc101title | |||
Author: "dron_3, HdHereidme, illusion" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0004b6ac, 0x409e ] | |||
"Unlock Devkit menus": | |||
Games: *uc1_disc101title | |||
Author: "illusion" | |||
Notes: *uc1_debugmenu_notes2 | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *uc1_unlockdevkitmenus ] | |||
"Infinite Health": | |||
Games: *uc1_disc101title | |||
Author: "Hiei-YYH" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002ac77c, 0x60000000 ] | |||
"Infinite Ammo": | |||
Games: *uc1_disc101title | |||
Author: "Hiei-YYH" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x005d14d8, 0x39290000 ] | |||
"WCB Performance & Z-fighting fix": | |||
Games: *uc1_disc101title | |||
Author: "ZEROx" | |||
Notes: *uc1_zfightingfix_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000e52a0, 0x981d ] | |||
PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501: | |||
"Disable Motion Blur": | |||
Games: *uc1_disc101asiatitle | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da) | |||
"Disable Depth of Field": | |||
Games: *uc1_disc101asiatitle | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc) | |||
"Debug Menu": | |||
Games: *uc1_disc101asiatitle | |||
Author: "dron_3, HdHereidme, illusion" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0004b6ac, 0x409e ] | |||
"Unlock Devkit menus": | |||
Games: *uc1_disc101asiatitle | |||
Author: "illusion" | |||
Notes: *uc1_debugmenu_notes2 | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *uc1_unlockdevkitmenus ] | |||
"Infinite Health": | |||
Games: *uc1_disc101asiatitle | |||
Author: "Hiei-YYH" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002ac77c, 0x60000000 ] | |||
"Infinite Ammo": | |||
Games: *uc1_disc101asiatitle | |||
Author: "Hiei-YYH" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x005d14d8, 0x39290000 ] | |||
"WCB Performance & Z-fighting fix": | |||
Games: *uc1_disc101asiatitle | |||
Author: "ZEROx" | |||
Notes: *uc1_zfightingfix_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000e52a0, 0x981d ] | |||
PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0: | |||
"Disable Motion Blur": | |||
Games: *uc1_PSNalltitle | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000e5234, 0x995d ] # (mem address: 0xbb321a) | |||
"Disable Depth of Field": | |||
Games: *uc1_PSNalltitle | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x000e522c, 0x995d ] # (mem address: 0xbb321c) | |||
"Debug Menu": | |||
Games: *uc1_PSNalltitle | |||
Author: "dron_3, HdHereidme, illusion" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out! | |||
"Bug Fix: Slow Init Times": | |||
Games: *uc1_PSNalltitle | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0004b5d4, 0x409e ] | |||
PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015: | |||
"Debug Menu": | |||
Games: | |||
"Uncharted: Drake's Fortune Demo": | |||
NPEA90018: [ 01.00 ] | |||
NPJA90063: [ 01.00 ] | |||
Author: "dron_3, HdHereidme, illusion, FlexBy" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0004e62c, 0x409e ] | |||
PPU-d2c6152f5a7684d2e0af34c8241662073cc7b834: | |||
"Debug Menu": | |||
Games: | |||
"Uncharted: Drake's Fortune Demo": | |||
NPUA98103: [ 02.00 ] | |||
Author: "dron_3, HdHereidme, illusion, FlexBy" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0004e61c, 0x409e ] | |||
PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2: | |||
"Debug Menu": | |||
Games: *uc1_internaltitle | |||
Author: "illusion" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0005bc84, 0x38000000 ] | |||
- [ be32, 0x0005bc88, 0x39200001 ] | |||
PPU-e6416a6e08fff80e71a78ac2b265bce980cedcb4: | |||
"Debug Menu": | |||
Games: *uc1_internaltitle | |||
Author: "illusion" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00024dd0, 0x38000000 ] | |||
- [ be32, 0x00024dd4, 0x39200001 ] | |||
PPU-9b03ca582c605c2be22b8e1d573c02eb1fed0798: | |||
"Debug Menu": | |||
Games: *uc1_internaltitle | |||
Author: "illusion" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0004db48, 0x9811 ] | |||
- [ be16, 0x0004db4c, 0x9bf1 ] | |||
}} |
Revision as of 22:11, 29 October 2023
Uncharted: Drake's Fortune | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA November 20, 2007 AU December 6, 2007 EU December 7, 2007 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player |
GameID(s) | BCES00065 (IRD), BCUS98103 (IRD), BCJS30015 (IRD), BCAS20024 (IRD), NPEA00363, NPUA80697, NPHA80193 Demo NPEA90018, NPUA98103, NPJA90063 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted: Drake's Fortune is the first game in the Uncharted series, and follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan. The development of Uncharted: Drake's Fortune began in 2005, and saw Naughty Dog altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. The development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.
Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled Uncharted 2: Among Thieves in 2009, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Fixes 2x speed cutscenes if playing with 120 VBlank. |
Write color buffers | On | Fixes blurry screen in some chapters. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Write depth buffers | On | Enable this when Write color buffers is enabled, if enabling Write color buffers results in effects like smoke appearing/clipping through objects that should block their visibility. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Vblank rate | 120 | Allows for 60 FPS |
Known Issues
Blur
Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches Disable Motion Blur and Disable Depth of Field in RPCS3 Patch Manager to fix this.
Special Notes
60 FPS
It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed.
Patches
Anchors: uc1_disc100title: &uc1_disc100title "Uncharted: Drake's Fortune": BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] uc1_disc100asiatitle: &uc1_disc100asiatitle "Uncharted: Drake's Fortune": BCAS20024: [ 01.00 ] uc1_disc101title: &uc1_disc101title "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCJS30015: [ 01.01 ] BCUS98103: [ 01.10 ] uc1_disc101asiatitle: &uc1_disc101asiatitle "Uncharted: Drake's Fortune": BCAS20024: [ 01.01 ] uc1_PSNalltitle: &uc1_PSNalltitle "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] NPHA80193: [ All ] uc1_internaltitle: &uc1_internaltitle "Uncharted: Drake's Fortune": TEST12345: [ 01.00 ] uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus - [ be16, 0x0007023c, 0x4800 ] # rendering - [ be16, 0x00070300, 0x4800 ] # col - [ be16, 0x000703c0, 0x4800 ] # game - [ be16, 0x00070434, 0x4800 ] # inter background - [ be16, 0x000708d4, 0x4800 ] # phys - [ be16, 0x00071af0, 0x4800 ] # - [ be16, 0x00071ed0, 0x4800 ] # particles uc1_debugmenu_notes: &uc1_debugmenu_notes "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc1_debugmenu_notes2: &uc1_debugmenu_notes2 "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles" uc1_zfightingfix_notes: &uc1_zfightingfix_notes "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces." PPU-8007056e52279bea26c15669d1ee08c2df321d00: "Disable Motion Blur": Games: *uc1_disc100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a) "Disable Depth of Field": Games: *uc1_disc100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c) "Debug Menu": Games: *uc1_disc100title Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004e61c, 0x409e ] PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf: "Disable Motion Blur": Games: *uc1_disc100asiatitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a) "Disable Depth of Field": Games: *uc1_disc100asiatitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c) "Debug Menu": Games: *uc1_disc100asiatitle Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004e61c, 0x409e ] PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5: "Disable Motion Blur": Games: *uc1_disc101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da) "Disable Depth of Field": Games: *uc1_disc101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc) "Debug Menu": Games: *uc1_disc101title Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004b6ac, 0x409e ] "Unlock Devkit menus": Games: *uc1_disc101title Author: "illusion" Notes: *uc1_debugmenu_notes2 Patch Version: 1.0 Patch: - [ load, *uc1_unlockdevkitmenus ] "Infinite Health": Games: *uc1_disc101title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002ac77c, 0x60000000 ] "Infinite Ammo": Games: *uc1_disc101title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005d14d8, 0x39290000 ] "WCB Performance & Z-fighting fix": Games: *uc1_disc101title Author: "ZEROx" Notes: *uc1_zfightingfix_notes Patch Version: 1.0 Patch: - [ be16, 0x000e52a0, 0x981d ] PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501: "Disable Motion Blur": Games: *uc1_disc101asiatitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da) "Disable Depth of Field": Games: *uc1_disc101asiatitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc) "Debug Menu": Games: *uc1_disc101asiatitle Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004b6ac, 0x409e ] "Unlock Devkit menus": Games: *uc1_disc101asiatitle Author: "illusion" Notes: *uc1_debugmenu_notes2 Patch Version: 1.0 Patch: - [ load, *uc1_unlockdevkitmenus ] "Infinite Health": Games: *uc1_disc101asiatitle Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002ac77c, 0x60000000 ] "Infinite Ammo": Games: *uc1_disc101asiatitle Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005d14d8, 0x39290000 ] "WCB Performance & Z-fighting fix": Games: *uc1_disc101asiatitle Author: "ZEROx" Notes: *uc1_zfightingfix_notes Patch Version: 1.0 Patch: - [ be16, 0x000e52a0, 0x981d ] PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0: "Disable Motion Blur": Games: *uc1_PSNalltitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e5234, 0x995d ] # (mem address: 0xbb321a) "Disable Depth of Field": Games: *uc1_PSNalltitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x000e522c, 0x995d ] # (mem address: 0xbb321c) "Debug Menu": Games: *uc1_PSNalltitle Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out! "Bug Fix: Slow Init Times": Games: *uc1_PSNalltitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x0004b5d4, 0x409e ] PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015: "Debug Menu": Games: "Uncharted: Drake's Fortune Demo": NPEA90018: [ 01.00 ] NPJA90063: [ 01.00 ] Author: "dron_3, HdHereidme, illusion, FlexBy" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004e62c, 0x409e ] PPU-d2c6152f5a7684d2e0af34c8241662073cc7b834: "Debug Menu": Games: "Uncharted: Drake's Fortune Demo": NPUA98103: [ 02.00 ] Author: "dron_3, HdHereidme, illusion, FlexBy" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004e61c, 0x409e ] PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2: "Debug Menu": Games: *uc1_internaltitle Author: "illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x0005bc84, 0x38000000 ] - [ be32, 0x0005bc88, 0x39200001 ] PPU-e6416a6e08fff80e71a78ac2b265bce980cedcb4: "Debug Menu": Games: *uc1_internaltitle Author: "illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x00024dd0, 0x38000000 ] - [ be32, 0x00024dd4, 0x39200001 ] PPU-9b03ca582c605c2be22b8e1d573c02eb1fed0798: "Debug Menu": Games: *uc1_internaltitle Author: "illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004db48, 0x9811 ] - [ be16, 0x0004db4c, 0x9bf1 ]