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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
This game is known to be very unstable. | This game is known to be very unstable. | ||
===Blood graphics missing=== | |||
*{{issue|14163}}: Blood effects only appear during replays and not during gameplay itself | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> |
Latest revision as of 16:38, 28 August 2023
UFC Undisputed 3 | |
---|---|
Developer(s) | Yuke's |
Publisher(s) | THQ |
Series | UFC Undisputed |
Release date(s) | JP March 1, 2012 AU February 16, 2012 NA/EU February 14, 2012 |
Release type | Console exclusive |
Genre(s) | Sports |
GameID(s) | BLES01231 (IRD), BLUS30738 (IRD) Alpha Test NPUB90711 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes visual issues while in-game. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes visual issues while in-game. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | Fixes visual issues while in-game. |
Known Issues
This game is known to be very unstable.
Blood graphics missing
- Issue 14163: Blood effects only appear during replays and not during gameplay itself