Hatsune Miku: Project DIVA Dreamy Theater: Difference between revisions

From RPCS3 Wiki
mNo edit summary
m (Text replacement - "|anti-aliasing notes = ↵|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->↵" to "|anti-aliasing notes = |zcull accuracy = <!-- Precise, Approximate, Relaxed --> |zcull accuracy notes = |shader quality = <!-- High, Low, Auto --> |shader quality notes = |3d rendering m...)
 
(5 intermediate revisions by the same user not shown)
Line 17: Line 17:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 25: Line 25:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 42: Line 38:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60<!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Game speed is tied to 60 FPS. So a cap is necessary to avoid speedup, and a locked performance of 60 FPS is required to stop the game from slowing down.
|framelimit notes                      = Game speed is tied to 60 FPS. So a cap is necessary to avoid speedup, and a locked performance of 60 FPS is required to stop the game from slowing down.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 48: Line 44:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 64: Line 66:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 73: Line 71:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 102: Line 100:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 111: Line 114:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 131: Line 140:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 146: Line 157:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}



Latest revision as of 15:57, 24 July 2023

Hatsune Miku: Project DIVA Dreamy Theater
Developer(s) Sega, Crypton
Publisher(s) Sega
Series Hatsune Miku: Project DIVA
Release date(s) JP June 24, 2010
Release type PlayStation exclusive
Genre(s) Rhythm
Mode(s) Single-player
GameID(s) NPJB00047
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Hatsune Miku: Project DIVA Dreamy Theater (Japanese: 初音ミク -Project DIVA- ドリーミーシアター) is the first game in the Project DIVA series and was released in Japan with no international release. The game primarily makes use of Vocaloid, a series of singing synthesizer software, and the songs created using these Vocaloids, most notably Hatsune Miku. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.

Sega released the game as a downloadable game on the PlayStation Network which allowed players to play Project DIVA on the PlayStation 3 with updated visuals though it requires the PlayStation Portable to be plugged into the PlayStation 3 via USB cable.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60 FPS. So a cap is necessary to avoid speedup, and a locked performance of 60 FPS is required to stop the game from slowing down.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes
    "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."

PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:
  "Sign in without connecting a PSP":
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater":
        NPJB00047: [ 01.00 ]
    Author: "samyuu, Brolijah, nastys"
    Notes: *HMPDDT_PSP_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0066c464, 0x000004b8 ]

PPU-890a336132e35e8bfb7cbe430ea9b09114915346:
  "Sign in without connecting a PSP":
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater":
        NPJB00047: [ 01.01 ]
    Author: "samyuu, Brolijah, nastys"
    Notes: *HMPDDT_PSP_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0066f9b4, 0x00000718 ]
  "Unlock all songs and modules":
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater":
        NPJB00047: [ 01.01 ]
    Author: "nastys"
    Notes: "Unlocks everything. No save data required. Module achievement percentage is not changed."
    Patch Version: 1.1
    Patch:
      # Unlock song menu
      - [ be32, 0x003a0b14, 0x38600001 ]
      - [ be32, 0x003a0b18, 0x4e800020 ]
      # Unlock songs and modules
      - [ be32, 0x002ed4fc, 0x38600001 ]
      - [ be32, 0x002ed500, 0x39200001 ]
      - [ be32, 0x002ed508, 0x42800040 ]
      # Unlock PV mode
      - [ be32, 0x002ecda8, 0x38000001 ]
  "Full resolution":
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater":
        NPJB00047: [ 01.01 ]
    Author: "nastys"
    Notes: "Increases the internal resolution from 1024x640 to 1280x720."
    Patch Version: 1.1
    Patch:
      - [ be32, 0x0022f0c4, 0x2f890500 ]
      - [ be32, 0x0022f0d0, 0x39200500 ]
      - [ be32, 0x0022f0d8, 0x380002d0 ]
      - [ be32, 0x0022f3b8, 0x2f8802d0 ]
      - [ be32, 0x0022f3c4, 0x39200500 ]
      - [ be32, 0x0022f3cc, 0x380002d0 ]
  "Remove watermark":
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater":
        NPJB00047: [ 01.01 ]
    Author: "nastys"
    Notes: "Removes the PV watermark."
    Patch Version: 1.0
    Patch:
      # pv_mark
      - [ byte, 0x007ed618, 0x00 ]
  "Skip save data CRC-32 check":
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater":
        NPJB00047: [ 01.01 ]
    Author: "nastys"
    Notes: "For easy save data modding."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003d7780, 0x4280000c ]
      - [ be32, 0x003d7874, 0x4280001c ]
      - [ be32, 0x003d784c, 0x60000000 ]