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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |developer = Sega, Crypton | ||
|publisher = | |publisher = Sega | ||
|series = | |series = Hatsune Miku: Project DIVA | ||
|date = {{vgregion|}} | |date = {{vgregion|JP=June 24, 2010}} | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = PlayStation exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = | |genre = Rhythm | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid| | |gameid = {{gameid|id=NPJB00047|ird=NA}} | ||
| | |||
}} | }} | ||
< | '''''Hatsune Miku: Project DIVA Dreamy Theater''''' (<u>Japanese</u>: 初音ミク -Project DIVA- ドリーミーシアター) is the first game in the Project DIVA series and was released in Japan with no international release. The game primarily makes use of Vocaloid, a series of singing synthesizer software, and the songs created using these Vocaloids, most notably Hatsune Miku. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation. | ||
Sega released the game as a downloadable game on the PlayStation Network which allowed players to play Project DIVA on the PlayStation 3 with updated visuals though it requires the PlayStation Portable to be plugged into the PlayStation 3 via USB cable. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 43: | Line 38: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = 60 | |framelimit = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = Game speed is tied to | |framelimit notes = Game speed is tied to 60 FPS. So a cap is necessary to avoid speedup, and a locked performance of 60 FPS is required to stop the game from slowing down. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 101: | Line 100: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 110: | Line 114: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 120: | Line 130: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 130: | Line 140: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
| | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
| | |rsx fifo accuracy notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 145: | Line 157: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 166: | Line 183: | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware." | HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes | ||
"Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware." | |||
PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21: | PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21: | ||
Sign in without connecting a PSP: | "Sign in without connecting a PSP": | ||
Games: | Games: | ||
"Hatsune Miku: Project DIVA Dreamy Theater": | "Hatsune Miku: Project DIVA Dreamy Theater": | ||
NPJB00047: [ 01.00 ] | NPJB00047: [ 01.00 ] | ||
Author: samyuu, Brolijah, nastys | Author: "samyuu, Brolijah, nastys" | ||
Notes: *HMPDDT_PSP_Notes | Notes: *HMPDDT_PSP_Notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [be32, | - [ be32, 0x0066c464, 0x000004b8 ] | ||
PPU-890a336132e35e8bfb7cbe430ea9b09114915346: | PPU-890a336132e35e8bfb7cbe430ea9b09114915346: | ||
Sign in without connecting a PSP: | "Sign in without connecting a PSP": | ||
Games: | Games: | ||
"Hatsune Miku: Project DIVA Dreamy Theater": | "Hatsune Miku: Project DIVA Dreamy Theater": | ||
NPJB00047: [ 01.01 ] | NPJB00047: [ 01.01 ] | ||
Author: samyuu, Brolijah, nastys | Author: "samyuu, Brolijah, nastys" | ||
Notes: *HMPDDT_PSP_Notes | Notes: *HMPDDT_PSP_Notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [be32, | - [ be32, 0x0066f9b4, 0x00000718 ] | ||
"Unlock all songs and modules": | |||
Games: | |||
"Hatsune Miku: Project DIVA Dreamy Theater": | |||
NPJB00047: [ 01.01 ] | |||
Author: "nastys" | |||
Notes: "Unlocks everything. No save data required. Module achievement percentage is not changed." | |||
Patch Version: 1.1 | |||
Patch: | |||
# Unlock song menu | |||
- [ be32, 0x003a0b14, 0x38600001 ] | |||
- [ be32, 0x003a0b18, 0x4e800020 ] | |||
# Unlock songs and modules | |||
- [ be32, 0x002ed4fc, 0x38600001 ] | |||
- [ be32, 0x002ed500, 0x39200001 ] | |||
- [ be32, 0x002ed508, 0x42800040 ] | |||
# Unlock PV mode | |||
- [ be32, 0x002ecda8, 0x38000001 ] | |||
"Full resolution": | |||
Games: | |||
"Hatsune Miku: Project DIVA Dreamy Theater": | |||
NPJB00047: [ 01.01 ] | |||
Author: "nastys" | |||
Notes: "Increases the internal resolution from 1024x640 to 1280x720." | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ be32, 0x0022f0c4, 0x2f890500 ] | |||
- [ be32, 0x0022f0d0, 0x39200500 ] | |||
- [ be32, 0x0022f0d8, 0x380002d0 ] | |||
- [ be32, 0x0022f3b8, 0x2f8802d0 ] | |||
- [ be32, 0x0022f3c4, 0x39200500 ] | |||
- [ be32, 0x0022f3cc, 0x380002d0 ] | |||
"Remove watermark": | |||
Games: | |||
"Hatsune Miku: Project DIVA Dreamy Theater": | |||
NPJB00047: [ 01.01 ] | |||
Author: "nastys" | |||
Notes: "Removes the PV watermark." | |||
Patch Version: 1.0 | |||
Patch: | |||
# pv_mark | |||
- [ byte, 0x007ed618, 0x00 ] | |||
"Skip save data CRC-32 check": | |||
Games: | |||
"Hatsune Miku: Project DIVA Dreamy Theater": | |||
NPJB00047: [ 01.01 ] | |||
Author: "nastys" | |||
Notes: "For easy save data modding." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x003d7780, 0x4280000c ] | |||
- [ be32, 0x003d7874, 0x4280001c ] | |||
- [ be32, 0x003d784c, 0x60000000 ] | |||
}} | }} |
Latest revision as of 15:57, 24 July 2023
Hatsune Miku: Project DIVA Dreamy Theater | |
---|---|
Developer(s) | Sega, Crypton |
Publisher(s) | Sega |
Series | Hatsune Miku: Project DIVA |
Release date(s) | JP June 24, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Rhythm |
Mode(s) | Single-player |
GameID(s) | NPJB00047 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Hatsune Miku: Project DIVA Dreamy Theater (Japanese: 初音ミク -Project DIVA- ドリーミーシアター) is the first game in the Project DIVA series and was released in Japan with no international release. The game primarily makes use of Vocaloid, a series of singing synthesizer software, and the songs created using these Vocaloids, most notably Hatsune Miku. The game is the first video game to utilize the Vocaloid software developed by the Yamaha Corporation.
Sega released the game as a downloadable game on the PlayStation Network which allowed players to play Project DIVA on the PlayStation 3 with updated visuals though it requires the PlayStation Portable to be plugged into the PlayStation 3 via USB cable.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Game speed is tied to 60 FPS. So a cap is necessary to avoid speedup, and a locked performance of 60 FPS is required to stop the game from slowing down. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware." PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21: "Sign in without connecting a PSP": Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.00 ] Author: "samyuu, Brolijah, nastys" Notes: *HMPDDT_PSP_Notes Patch Version: 1.0 Patch: - [ be32, 0x0066c464, 0x000004b8 ] PPU-890a336132e35e8bfb7cbe430ea9b09114915346: "Sign in without connecting a PSP": Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: "samyuu, Brolijah, nastys" Notes: *HMPDDT_PSP_Notes Patch Version: 1.0 Patch: - [ be32, 0x0066f9b4, 0x00000718 ] "Unlock all songs and modules": Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: "nastys" Notes: "Unlocks everything. No save data required. Module achievement percentage is not changed." Patch Version: 1.1 Patch: # Unlock song menu - [ be32, 0x003a0b14, 0x38600001 ] - [ be32, 0x003a0b18, 0x4e800020 ] # Unlock songs and modules - [ be32, 0x002ed4fc, 0x38600001 ] - [ be32, 0x002ed500, 0x39200001 ] - [ be32, 0x002ed508, 0x42800040 ] # Unlock PV mode - [ be32, 0x002ecda8, 0x38000001 ] "Full resolution": Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: "nastys" Notes: "Increases the internal resolution from 1024x640 to 1280x720." Patch Version: 1.1 Patch: - [ be32, 0x0022f0c4, 0x2f890500 ] - [ be32, 0x0022f0d0, 0x39200500 ] - [ be32, 0x0022f0d8, 0x380002d0 ] - [ be32, 0x0022f3b8, 0x2f8802d0 ] - [ be32, 0x0022f3c4, 0x39200500 ] - [ be32, 0x0022f3cc, 0x380002d0 ] "Remove watermark": Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: "nastys" Notes: "Removes the PV watermark." Patch Version: 1.0 Patch: # pv_mark - [ byte, 0x007ed618, 0x00 ] "Skip save data CRC-32 check": Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: "nastys" Notes: "For easy save data modding." Patch Version: 1.0 Patch: - [ be32, 0x003d7780, 0x4280000c ] - [ be32, 0x003d7874, 0x4280001c ] - [ be32, 0x003d784c, 0x60000000 ]