m (Text replacement - "|move handler notes = ↵<!-- Advanced configuration -->↵" to "|move handler notes = <!-- Network configuration --> |network status = <!-- Disconnected, Connected --> |network status notes = |psn status = <!-- Disconnected, Simulated, RPCN --> |psn status notes = <!-- Advanced configuration --> ") |
m (Text replacement - "|thread scheduler notes = ↵|lower spu thread priority = <!-- On, Off -->↵|lower spu thread priority notes = ↵|enable spu loop detection = <!-- On, Off -->↵" to "|thread scheduler notes = |enable spu loop detection = <!-- On, Off --> ") |
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Revision as of 17:55, 23 July 2023
Alice: Madness Returns | |
---|---|
Developer(s) | Spicy Horse |
Publisher(s) | Electronic Arts |
Release date(s) | NA June 14, 2011 EU June 16, 2011 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BLUS30607 (IRD), BLES0126 (IRD), NPUB30545, BLJM60359 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Alice: Madness Returns is a psychological horror hack and slash action-adventure platform video game developed by Independent studio Spicy Horse and released by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to American McGee's Alice (2000). James "American" McGee, a video game designer who is most famous for working on the Doom series, was involved in the development. The game was released worldwide beginning in North America on June 14, 2011, followed by Europe on June 16, 2011, the United Kingdom on June 17, 2011, and Japan on July 21, 2011. The game is also backwards compatible with the Xbox One.
Alice: Madness Returns follows Alice Liddell, a girl suffering from trauma caused by the death of her family in a fire. Alice was discharged from a psychiatric clinic and now lives in an orphanage for mentally traumatized orphans under the care of Dr. Angus Bumby. To get rid of the trauma and learn the truth about her past, she once again falls into Wonderland, where a new evil force has corrupted it.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 592x592 | Fixes broken bloom if resolution scaling is used. |
Write color buffers | On | Fixes lighting issues, specially in Chapter 4. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Needed for stability. |
Driver wake-up delay | 200 | May help prevent the game from freezing. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | To be enabled if resolution scaling is used. |