Fight Night Champion: Difference between revisions

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m (Text replacement - "<!-- Audio configuration -->↵|audio out windows = <!-- XAudio2, OpenAL, Disabled -->↵|audio out windows notes = ↵|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled -->↵|audio out linux notes = ↵|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->↵|audio channels notes = ↵|dump to file...)
m (Text replacement - "|move handler notes = ↵<!-- Advanced configuration -->↵" to "|move handler notes = <!-- Network configuration --> |network status = <!-- Disconnected, Connected --> |network status notes = |psn status = <!-- Disconnected, Simulated, RPCN --> |psn status notes = <!-- Advanced configuration --> ")
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->

Revision as of 14:00, 23 July 2023

Fight Night Champion
Developer(s) EA Vancouver
Publisher(s) EA Sports
Series Fight Night
Release date(s) NA March 1, 2011
EU March 4, 2011
Release type Console exclusive
Genre(s) Sports
GameID(s) BLES01039 (IRD), BLUS30608 (IRD), NPUB30595
Demo
NPUB90513
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Clocks scale 110 Allows the game to run at 33 FPS which fixes the FPS timing while in-game.

Known Issues

This title should be played with Asynchronous Texture Streaming due to a shader based issue which renders the game unplayable. With this setting enabled the game can be played to some extent. If this still doesn't fix the issue, setting the Resolution Scale to 1080p should result in a better experience.

Special Notes

This game had weird a FPS timing on the PS3, in order to emulate the FPS timing correctly the clock scale needs to be adjusted as described in the config section above. Keep in mind that while this fixes the timing, a side effect as a result of it is it messes with the duration of a fight and shortens it by 10-15 seconds.


Patches

PPU-17e5fb03b4175948179339a71a8edde05b1d626b:
  "Unlock FPS":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00752048, 0x4e800020 ]
      - [ bef32, 0x001401d4, 1000.0 ]
  "Restore some debug print to TTY":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0074043c, 0x4b8eef00 ]
  "Debug Menu":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ae0c0, 0x38600000 ]
      - [ be32, 0x005ae048, 0x38600001 ]