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Revision as of 12:44, 23 July 2023
BioShock | |
---|---|
Developer(s) | Irrational Games |
Publisher(s) | 2K Games |
Series | BioShock |
Release date(s) | NA October 17, 2008 EU October 21, 2008 |
Release type | Multi-platform |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
GameID(s) | BLUS30166 (IRD), BLES00316 (IRD), NPEB00772, NPUB30393, NPJB00431, BLJS10041 (IRD) Demo NPEB90102, NPJB90159, NPUB90612 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
BioShock is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. It is the first game in the BioShock series. The game's concept was developed by Irrational's creative lead, Ken Levine, and incorporates ideas by 20th century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley, as well as historical figures such as John D. Rockefeller and Walt Disney. The game is considered a spiritual successor to the System Shock series, on which many of Irrational's team, including Levine, had worked previously.
BioShock is set in 1960. The player guides the protagonist, Jack, after his airplane crashes in the ocean near the bathysphere terminus that leads to the underwater city of Rapture. Built by the business magnate Andrew Ryan, the city was intended to be an isolated utopia, but the discovery of ADAM, a genetic material which can be used to grant superhuman powers, initiated the city's turbulent decline. Jack tries to find a way to escape, fighting through hordes of ADAM-obsessed enemies, and the iconic, deadly Big Daddies, while engaging with the few sane humans that remain and eventually learning of Rapture's past. The player, as Jack, can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them. It was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008, and an OS X port by Feral Interactive in October 2009. A scaled-down mobile version was developed by IG Fun, which contained the first few levels of the game.
BioShock includes elements of role-playing games, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters. Additionally, the game and biopunk theme borrow concepts from the survival horror genre, notably the Resident Evil series. Since its release a direct sequel has been released, BioShock 2 by 2K Marin, as well as a third game titled BioShock Infinite by Irrational Games.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale | 100 | Values other than 100% can cause graphical artifacts, threshold doesn't seem fix them. |
Known Issues
The Medical Pavilion area will refuse to load. Presumably due to the New Game Plus loadout being added during that point. E SYS: 'sys_semaphore_post' failed with 0x80010005 : CELL_ESRCH [1] E sys_fs: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/system/1-medical.int” [1] I assume that even during a vanilla "New Game" The script for "New Game Plus" in that particular loading kicks in and since there are no caried over items to load out at start it causes an inconsistancy and crashes the game.