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m (Text replacement - "|strict rendering mode = <!-- On, Off -->↵|strict rendering mode notes = ↵|vsync = <!-- On, Off -->↵|vsync notes = ↵|stretch to display area = <!-- On, Off -->↵|stretch to display area notes = ↵|enable 3d = <!-- On, Off -->↵|enable 3d notes = ↵|disable vertex cache...) |
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
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|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
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|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
| | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
| | |rsx fifo accuracy notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu | |ppu thread count = <!-- Value between 1 to 8 --> | ||
|ppu | |ppu thread count notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Revision as of 11:40, 23 July 2023
God of War: Collection | |
---|---|
Developer(s) | SCE Santa Monica Studio, Bluepoint Games |
Publisher(s) | JP Capcom NA/EU/AU Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA November 17, 2009 JP March 18, 2010 EU April 30, 2010 AU April 29, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | God of War HD NPEA00255, NPUA80490, NPHA80104, NPJA00061 God of War II HD NPEA00256, NPUA80491, NPJA00062, NPHA80105 God of War: Collection BCES00791 (IRD), BCUS98229 (IRD), BCES00800 (IRD), BLJM60200, BCAS20102, NPJA00066 |
Internal resolution | 960x1080 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War Collection is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Game speed is tied to 60 FPS. Therefore, a cap is necessary to avoid speedup and a locked performance of 60 FPS is required to stop the game from slowing down. |
Known Issues
In certain areas, the game will suffer from extreme screen tearing, attempting to remedy this with Vsync will result in unplayable micro stuttering. And changing framerate caps appear to have no effect. This problem is consistent across different displays and is especially noticeable on 60Hz displays.
Issues from the games themselves
God of War games have some bugs in their original release, even on a real PS3 (remaster collection) or PS2. They may or may not be happening more often on RPCS3, but they aren't emulator bugs. In GoW1 Pandora's Box may not appear in the room, and in GoW2 the event in titan's cave might not trigger halting progression. Restarting the game can fix the issue but you might have to do it a few times. The reason for this has never been identified, and looks to be an engine issue. Source for GoW 2 https://forums.afterdawn.com/threads/possible-god-of-war-2-glitch.537797/
Special Notes
Patches
Anchors: gow_hd_4_3_notes: &gow_hd_4_3_notes "Requires \"Stretch To Display Area\" checked in the GPU settings. Restores original viewport size from PS2 releases. The remastered versions of the first two games handled a 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of expanding the horizontal FOV." gow_hd_16_9_notes: &gow_hd_16_9_notes "Like the PS2 releases, the remastered versions of the first two games handle 16:9 aspect ratio by cropping out 25% of the vertical viewport instead of expanding the horizontal FOV. This patch fixes it and makes the game render in proper 16:9." PPU-514690b33c4900c9a3ed0cf8ae8b836e8209fb1e: "4:3 Aspect Ratio": Games: "God of War: HD": NPUA80490: [ 01.00 ] Author: "boma" Notes: *gow_hd_4_3_notes Patch Version: 1.0 Patch: - [ bef32, 0x004ff9ec, 1.333333334 ] PPU-31e32090ea333902dbf322c24487bab7e8c8d0d1: "4:3 Aspect Ratio": Games: "God of War: II HD": NPUA80491: [ 01.00 ] Author: "boma" Notes: *gow_hd_4_3_notes Patch Version: 1.0 Patch: - [ bef32, 0x0053ee4c, 1.333333334 ] PPU-645f0573d7438e37ddd231377adf9c1205e8a040: "True widescreen": Games: "God of War: HD": BCUS98229: [ 01.01 ] NPUA80490: [ 01.01 ] Author: "Garasuhato" Notes: *gow_hd_16_9_notes Patch Version: 1.0 Patch: - [ be64, 0x001958d0, 0x38800000ffc00890 ] - [ be64, 0x001958d8, 0xfc20f89048092135 ] - [ be64, 0x001958e0, 0xc002daa4ec210032 ] "4:3 Aspect Ratio": Games: "God of War: HD": BCUS98229: [ 01.01 ] NPUA80490: [ 01.01 ] Author: "boma" Notes: *gow_hd_4_3_notes Patch Version: 1.0 Patch: - [ bef32, 0x004ffa44, 1.333333334 ] "Skip any videos with X button": Games: "God of War: HD": BCUS98229: [ 01.01 ] NPUA80490: [ 01.01 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c67f0, 0x38000001 ] PPU-9cd8d28963ebc29b59c79819cb56f3d92e857a37: "True widescreen": Games: "God of War: II HD": BCUS98229: [ 01.01 ] NPUA80491: [ 01.01 ] Author: "Garasuhato" Notes: *gow_hd_16_9_notes Patch Version: 1.0 Patch: - [ be32, 0x000593e4, 0xfca00890 ] - [ be64, 0x000593e8, 0xfcc0e890807f000c ] - [ be32, 0x001958f0, 0xfc20f890 ] "4:3 Aspect Ratio": Games: "God of War: II HD": BCUS98229: [ 01.01 ] NPUA80491: [ 01.01 ] Author: "boma" Notes: *gow_hd_4_3_notes Patch Version: 1.0 Patch: - [ bef32, 0x0053eecc, 1.333333334 ] "Skip any videos with X button": Games: "God of War: II HD": BCUS98229: [ 01.01 ] NPUA80491: [ 01.01 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002c1a88, 0x38000001 ] PPU-e8e29268437430a42b01ccbdea814560150bc037: "Skip any videos with X button": Games: "God of War: HD": BCES00791: [ 01.01 ] NPEA00255: [ 01.01 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c84d8, 0x38000001 ] "True widescreen": Games: "God of War: HD": BCES00791: [ 01.01 ] NPEA00255: [ 01.01 ] Author: "Garasuhato" Notes: *gow_hd_16_9_notes Patch Version: 1.0 Patch: - [ be32, 0x00197164, 0x38800000 ] - [ be64, 0x00197168, 0xffc00890fc20f890 ] - [ be32, 0x00197170, 0x48091ad9 ] - [ be64, 0x00197174, 0xc002dab8ec210032 ] PPU-13e4d424f118d4305110d0218be9e8fa3fa27a87: "Skip any videos with X button": Games: "God of War: II HD": BCES00791: [ 01.01 ] NPEA00256: [ 01.01 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002c2b14, 0x38000001 ] "True widescreen": Games: "God of War: II HD": BCES00791: [ 01.01 ] NPEA00256: [ 01.01 ] Author: "Garasuhato" Notes: *gow_hd_16_9_notes Patch Version: 1.0 Patch: - [ be64, 0x00059600, 0xfca00890fcc0e890 ] - [ be64, 0x00059608, 0x807f000cfc20f890 ] PPU-a991fd08acbc0262bfc4cca1a60619d758620565: "True widescreen": Games: "God of War: HD": BCUS98229: [ 01.00 ] NPUA80490: [ 01.00 ] Author: "Garasuhato" Notes: *gow_hd_16_9_notes Patch Version: 1.0 Patch: - [ be32, 0x001a27d4, 0x38800000 ] - [ be64, 0x001a27d8, 0xffc00890fc20f890 ] - [ be64, 0x001a27e0, 0x480913d9c002dac8 ] - [ be32, 0x001a27e8, 0xec210032 ] PPU-05408beac1c24af97899a302f13c2692dbf73bd2: "True widescreen": Games: "God of War: II HD": BCUS98229: [ 01.00 ] NPUA80491: [ 01.00 ] Author: "Garasuhato" Notes: *gow_hd_16_9_notes Patch Version: 1.0 Patch: - [ be64, 0x000593b8, 0xfca00890fcc0e890 ] - [ be64, 0x000593c0, 0x807f000cfc20f890 ]