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<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
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|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
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|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
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|shader quality = <!-- High, Low, Auto --> | |||
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|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
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|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = |write color buffers = On<!-- On, Off --> | ||
|write color buffers = On<!-- On, Off --> | |||
|write color buffers notes = Fixes overbright image. | |write color buffers notes = Fixes overbright image. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> |
Revision as of 11:39, 23 July 2023
MotorStorm | |
---|---|
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Series | MotorStorm |
Release date(s) | JP December 14, 2006 NA March 6, 2007 EU March 23, 2007 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES00006 (IRD), BCUS98137 (IRD), BCJS30004 (IRD) Demo NPUA80017, NPJA90025 |
Internal resolution | 512x1024 Reconstructed to 720x1280 with 2x MSAA (Dynamic) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
MotorStorm was announced at E3 2005, and takes place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game - players are in control of seven different types of vehicles throughout the game: bikes, ATVs, buggies, rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of manoeuvring through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling.
MotorStorm has sold over 3 million copies. Two sequels were made, MotorStorm: Pacific Rift in 2008, and MotorStorm: Apocalypse in 2011. As of January 2012, the online multiplayer servers for the game have been permanently shut down.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes overbright image. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes incorrect textures in muddy tracks like Mudpool. |
Known Issues
Physics will bug out when running with a combination of Windows and PPU recompiler. However running the same settings on Linux will not exhibit the issue. Using PPU interpreter on Windows will solve the issue but at the cost of performance.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | Yes | Yes | Yes | Yes | Players currently have to ask in the PSONE Discord to be whitelisted to play. DNS must be set to 185.194.142.4 to connect to custom server.Alternatively, players can also play online with no barrier to entry on the PSORG custom server. DNS must be set to 5.161.41.41 to connect to this server.
|
Patches
Anchors: ms_fps_notes: &ms_fps_notes "Updated with a new version that has correct game speed above 15 FPS except for the countdown timer.\nIncrease Vblank above 60Hz to go above 60 FPS.\nIssues introduced in version 1.0 of the patch have been resolved." PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006 "Unlock FPS": Games: "Motorstorm": BCES00006: [ All ] Author: "illusion, ZEROx" Notes: *ms_fps_notes Patch Version: 2.0 Patch: - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1 - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1 - [ be32, 0x0075c864, 0x39000001 ] # car selection "Disable Dynamic Resolution Scaling": Games: "Motorstorm": BCES00006: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x002650f4, 0x4800 ] # scale callers "Disable Motion Blur": Games: "Motorstorm": BCES00006: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158 - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29) - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29) - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c "Vehicle class select for every event": Games: "Motorstorm": BCES00006: [ All ] Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004fab54, 0x2fa3ffff ] PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update "Unlock FPS": Games: "Motorstorm Update 3.1 (Complete Edition)": BCES00006: [ All ] BCJS30019: [ All ] Author: "illusion, ZEROx" Notes: *ms_fps_notes Patch Version: 2.0 Patch: - [ be32, 0x0001852c, 0x38c00001 ] # li r6,0x1 - [ be32, 0x00018530, 0x39000001 ] # li r8,0x1 - [ be32, 0x0087f3a0, 0x39000001 ] # car selection "Disable Dynamic Resolution Scaling": Games: "Motorstorm Update 3.1 (Complete Edition)": BCES00006: [ All ] BCJS30019: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x0026f73c, 0x4800 ] # scale callers "Disable Motion Blur": Games: "Motorstorm Update 3.1 (Complete Edition)": BCES00006: [ All ] BCJS30019: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004cb1a4, 0x4bf421f0 ] # b 0x0040d394 - [ be32, 0x0040d394, 0xfb7d00b4 ] # std r27,0xb4(r29) - [ be32, 0x0040d398, 0xfb7d00bc ] # std r27,0xbc(r29) - [ be32, 0x0040d39c, 0x480bde0c ] # b 0x004cb1a8 "Vehicle class select for every event": Games: "Motorstorm Update 3.1 (Complete Edition)": BCES00006: [ All ] Author: "Scirvir" Notes: "Campaign only. Doesn't work on DLC or online." Patch Version: 1.0 Patch: - [ be32, 0x005ff654, 0x2fa3ffff ] PPU-1658c7e4b1bfe52d6ec02443f8feed9b295ff9dc: # NPEA80017 "Unlock FPS": Games: "Motorstorm Demo": NPUA80017: [ 01.01 ] Author: "illusion" Notes: Patch Version: 2.0 Patch: - [ be32, 0x00017ccc, 0x38c00001 ] # li r6,0x1 // deltatime - [ be32, 0x00017cd4, 0x39000001 ] # li r8,0x1 // flipmode "Disable Dynamic Resolution Scaling": Games: "Motorstorm Demo": NPUA80017: [ 01.01 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x0026351c, 0x4800 ] PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017 "Unlock FPS": Games: "Motorstorm Demo": NPEA80017: [ All ] Author: "illusion, ZEROx" Notes: *ms_fps_notes Patch Version: 2.0 Patch: - [ be16, 0x00607e10, 0x937d ] # variable framerate - [ be16, 0x00607e20, 0x937d ] # gameplay // may not be needed - [ be32, 0x0075e7f4, 0x39000001 ] # car selection PPU-e962bc16978b776063858254ae49aed7eac2a4f6: # BCUS98137 "Unlock FPS": Games: "Motorstorm": BCUS98137: [ All ] Author: "illusion, ZEROx" Notes: *ms_fps_notes Patch Version: 2.0 Patch: - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1 - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1 - [ be32, 0x0075c864, 0x39000001 ] # car selection "Disable Dynamic Resolution Scaling": Games: "Motorstorm": BCUS98137: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x002650f4, 0x4800 ] # scale callers "Disable Motion Blur": Games: "Motorstorm": BCUS98137: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158 - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29) - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29) - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c "Vehicle class select for every event": Games: "Motorstorm": BCUS98137: [ All ] Author: "Scirvir" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004fb330, 0x2fa3ffff ]