(Remove Jao's broken copy-paste "patch" that doesn't work on 1.09, and clearly wasn't tested. Don't just copy patches and change hash and expect them to work on different game versions.) |
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
===Render Resolution on Real Hardware=== | |||
{| class="wikitable" | |||
! Width !! Height | |||
|- | |||
| 1024 || 720 | |||
|} | |||
(This is for your information only, don't set this resolution on RPCS3.) This is the internal resolution the game runs at on console. | |||
{{netplay | {{netplay |
Revision as of 16:40, 22 July 2023
Dark Souls | |
---|---|
Developer(s) | FromSoftware |
Publisher(s) | JP FromSoftware NA/EU/AU Bandai Namco Games |
Series | Souls |
Release date(s) | JP September 22, 2011 NA October 4, 2011 AU October 6, 2011 EU October 7, 2011 |
Release type | Multi-platform |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30782 (IRD), BLES01402 (IRD), BLES01396 (IRD), BLJM60993 (IRD), BLAS50397 (IRD) Prepare to Die Edition BLES01765 (IRD) Artorias of the Abyss Edition BLJM60517 (IRD) Soundtrack NPJN00004 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes the game appearing too dark. |
Known Issues
There are no reported issues with this title.
Special Notes
Render Resolution on Real Hardware
Width | Height |
---|---|
1024 | 720 |
(This is for your information only, don't set this resolution on RPCS3.) This is the internal resolution the game runs at on console.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.09 | No | No | No | No | Softlocks at title. Requires custom server |
Patches
Anchors: DS1_100_FPS_Notes: &DS1_100_FPS_Notes "For people who would like to play the unpatched version of Dark Souls at decent framerates. Unpatched PC version is equivalent to 1.06 on consoles." DS1_109_FPS_Notes: &DS1_109_FPS_Notes "Based on Whatcookie's & Gibbed's work." DS1_US_FPS: &DS1_US_FPS # 60 FPS no skip - [ be32, 0x00146e40, 0x38800002 ] # li r4 0x2 - [ be32, 0x00146e44, 0x989f070c ] - [ be32, 0x00146e48, 0x989f070d ] # delta time - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave # get mftb - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21 // move from timebase register (clock) # get mftb delta - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158 // load high bits constants pointer - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0 // load low bits of constants pointer - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x01586c20, 0x4e800020 ] # blr // return # constants - [ be32, 0x01586c24, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x01586c28, 0.05 ] # maximum timestep size (50ms or 20 FPS) DS1_BLES01396_FPS: &DS1_BLES01396_FPS # offset by Lilium # 60 FPS noskip; addresses offset by +0x108 - [ be32, 0x00146f48, 0x38800002 ] # li r4 0x2 - [ be32, 0x00146f4c, 0x989f070c ] - [ be32, 0x00146f50, 0x989f070d ] # delta time; address offset by +0x108, jump target offset by +0x18 - [ be32, 0x001424f0, 0x49444801 ] # jump to code cave # the following addresses are offset by +0x120 # get mftb - [ be32, 0x01586cf0, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x01586cf4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586cf8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x01586cfc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586d00, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586d04, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586d08, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x01586d0c, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586d10, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586d14, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586d18, 0x3e400158 ] # r18,0x0158 // load high bits constants pointer - [ be32, 0x01586d1c, 0x62526cf0 ] # ori r18,r18,0x6cf0 // load low bits of constants pointer (offset by +0x120) - [ be32, 0x01586d20, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x01586d24, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x01586d28, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x01586d2c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x01586d30, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x01586d34, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x01586d38, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x01586d3c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x01586d40, 0x4e800020 ] # blr // return # constants - [ be32, 0x01586d44, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x01586d48, 0.05 ] # maximum timestep size (50ms or 20 FPS) DS1_BLES01402_FPS: &DS1_BLES01402_FPS # offset by Lilium # 60 FPS no skip; addresses offset by -0x770 - [ be32, 0x001466d0, 0x38800002 ] # li r4 0x2 - [ be32, 0x001466d4, 0x989f070c ] - [ be32, 0x001466d8, 0x989f070d ] # delta time; address offset by -0x770, jump target offset by +0x10 - [ be32, 0x00141c78, 0x494447f9 ] # jump to code cave # the following addresses are offset by -0x760 # get mftb - [ be32, 0x01586470, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x01586474, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586478, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x0158647c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586480, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586484, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586488, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x0158648c, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586490, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586494, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586498, 0x3e400158 ] # r18,0x0158 // load high bits constants pointer - [ be32, 0x0158649c, 0x62526470 ] # ori r18,r18,0x6470 // load low bits of constants pointer (offset by -0x760) - [ be32, 0x015864a0, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x015864a4, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x015864a8, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x015864ac, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x015864b0, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x015864b4, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x015864b8, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x015864bc, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x015864c0, 0x4e800020 ] # blr // return # constants - [ be32, 0x015864c4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x015864c8, 0.05 ] # maximum timestep size (50ms or 20 FPS) PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed: "Unlock FPS": Games: "Dark Souls": BLUS30782: [ 01.00 ] Author: "Whatcookie" Notes: *DS1_100_FPS_Notes Patch Version: 1.0 Patch: - [ load, *DS1_US_FPS ] PPU-451f1a767110d8ac166c5de50b67e057120644f5: "Unlock FPS": Games: "Dark Souls": BLES01396: [ 01.00 ] Author: "Whatcookie, offset by Lilium" Notes: *DS1_100_FPS_Notes Patch Version: 1.0 Patch: - [ load, *DS1_BLES01396_FPS ] PPU-23d264a90e9ff8077c6d2e9418d6ae7ccd9bb0a0: "Unlock FPS": Games: "Dark Souls": BLES01402: [ 01.00 ] Author: "Whatcookie, offset by Lilium" Notes: *DS1_100_FPS_Notes Patch Version: 1.0 Patch: - [ load, *DS1_BLES01402_FPS ]