No edit summary |
|||
Line 190: | Line 190: | ||
kz3_infammo_notes: &kz3_infammo_notes | kz3_infammo_notes: &kz3_infammo_notes | ||
"Infinite ammo and grenades." | "Infinite ammo and grenades." | ||
kz3_disc100title: &kz3_disc100title | |||
"Killzone 2": | |||
BCES01007: [ 01.00 ] | |||
BCUS98234: [ 01.00 ] | |||
kz3_disc114title: &kz3_disc114title | |||
"Killzone 2": | |||
BCES01007: [ 01.14 ] | |||
BCUS98234: [ 01.14 ] | |||
PPU-ae204e2198c9a051a44a69913c48f6591b811082: | PPU-ae204e2198c9a051a44a69913c48f6591b811082: | ||
"Extended FOV": | "Extended FOV": | ||
Games: | Games: *kz3_disc100title | ||
Author: "illusion" | Author: "illusion" | ||
Notes: *kz3_fov_notes | Notes: *kz3_fov_notes | ||
Line 203: | Line 210: | ||
- [ bef32, 0x01327e54, 0.85 ] # static float in memory | - [ bef32, 0x01327e54, 0.85 ] # static float in memory | ||
"Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU | "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU | ||
Games: | Games: *kz3_disc100title | ||
Author: "illusion" | Author: "illusion" | ||
Notes: *kz3_mlaa_notes | Notes: *kz3_mlaa_notes | ||
Line 213: | Line 217: | ||
- [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0 | - [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0 | ||
"Infinite Ammo": | "Infinite Ammo": | ||
Games: | Games: *kz3_disc100title | ||
Author: "Aphelion" | Author: "Aphelion" | ||
Notes: *kz3_infammo_notes | Notes: *kz3_infammo_notes | ||
Line 224: | Line 225: | ||
- [ be32, 0x006b0110, 0x60000000 ] | - [ be32, 0x006b0110, 0x60000000 ] | ||
"Debug Menu": | "Debug Menu": | ||
Games: | Games: *kz3_disc100title | ||
Author: "dron_3" | Author: "dron_3" | ||
Notes: | Notes: | ||
Line 237: | Line 235: | ||
PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: | PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: | ||
"Extended FOV": | "Extended FOV": | ||
Games: | Games: *kz3_disc114title | ||
Author: "illusion" | Author: "illusion" | ||
Notes: *kz3_fov_notes | Notes: *kz3_fov_notes | ||
Line 248: | Line 243: | ||
- [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera | - [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera | ||
"Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU | "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU | ||
Games: | Games: *kz3_disc114title | ||
Author: "illusion" | Author: "illusion" | ||
Notes: *kz3_mlaa_notes | Notes: *kz3_mlaa_notes | ||
Line 259: | Line 251: | ||
- [ be16, 0x00202128, 0x4800 ] | - [ be16, 0x00202128, 0x4800 ] | ||
"Infinite Ammo": | "Infinite Ammo": | ||
Games: | Games: *kz3_disc114title | ||
Author: "Aphelion" | Author: "Aphelion" | ||
Notes: *kz3_infammo_notes | Notes: *kz3_infammo_notes | ||
Line 270: | Line 259: | ||
- [ be32, 0x006c5250, 0x60000000 ] | - [ be32, 0x006c5250, 0x60000000 ] | ||
"Skip Intro": | "Skip Intro": | ||
Games: | Games: *kz3_disc114title | ||
Author: "illusion, ZEROx" | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Line 295: | Line 281: | ||
- [ be32, 0x00fb128c, 0x4e800020 ] | - [ be32, 0x00fb128c, 0x4e800020 ] | ||
"Debug Menu": | "Debug Menu": | ||
Games: | Games: *kz3_disc114title | ||
Author: "dron_3" | Author: "dron_3" | ||
Notes: | Notes: |
Revision as of 15:12, 20 May 2023
Killzone 3 | |
---|---|
Developer(s) | Guerrilla Games |
Publisher(s) | Sony Computer Entertainment |
Series | Killzone |
Release date(s) | NA February 22, 2011 PAL February 25, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01007 (IRD), BCUS98234 (IRD), BCAS25008 (IRD), BCJS30066 (IRD) Multiplayer NPUA70167, NPEA00321, NPJA00071 Demo NPEA90084, NPUA70133, NPJA90176, NPHA80140 Demo (3D) NPEA90085, NPJA90178, NPUA70134, NPHA80141 Beta BCET01007, NPEA90086, BCET70024, NPUA70118, NPUA70138 Soundtrack NPEA00290, NPUA30067, NPHA80143 Behind The Scenes NPUA80565 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Small performance gain. |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Big performance boost. |
Write color buffers | On | Required to render graphics properly if you're not using the MLAA patch. |
Asynchronous texture streaming | Off | Enabling this can greatly impact performance at least on NVIDIA. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | 120 allows for 60 FPS. Can go higher if needed. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.14 | Yes | No | No | No |
Patches
Anchors: kz3_fov_notes: &kz3_fov_notes "Bound to cause issues, needs further testing." kz3demo_fov: &kz3demo_fov - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera kz3_mlaa_notes: &kz3_mlaa_notes "Allows for the use of Resolution Scaling in the title and improves performance. Some screen effects will be lost. Write Color Buffers is no longer required." kz3demo_mlaa: &kz3demo_mlaa - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0 kz3_infammo_notes: &kz3_infammo_notes "Infinite ammo and grenades." kz3_disc100title: &kz3_disc100title "Killzone 2": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] kz3_disc114title: &kz3_disc114title "Killzone 2": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] PPU-ae204e2198c9a051a44a69913c48f6591b811082: "Extended FOV": Games: *kz3_disc100title Author: "illusion" Notes: *kz3_fov_notes Patch Version: 1.0 Patch: - [ bef32, 0x01327e54, 0.85 ] # static float in memory "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU Games: *kz3_disc100title Author: "illusion" Notes: *kz3_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0 "Infinite Ammo": Games: *kz3_disc100title Author: "Aphelion" Notes: *kz3_infammo_notes Patch Version: 1.0 Patch: - [ be32, 0x0073d598, 0x60000000 ] - [ be32, 0x006b0110, 0x60000000 ] "Debug Menu": Games: *kz3_disc100title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00e61018, 0x74727565 ] - [ be32, 0x00e6101c, 0x00000000 ] PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: "Extended FOV": Games: *kz3_disc114title Author: "illusion" Notes: *kz3_fov_notes Patch Version: 1.0 Patch: - [ bef32, 0x0139bdf0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU Games: *kz3_disc114title Author: "illusion" Notes: *kz3_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x001c95a8, 0x38a00000 ] # li r5 0x0 - [ be16, 0x00202128, 0x4800 ] "Infinite Ammo": Games: *kz3_disc114title Author: "Aphelion" Notes: *kz3_infammo_notes Patch Version: 1.0 Patch: - [ be32, 0x00753018, 0x60000000 ] - [ be32, 0x006c5250, 0x60000000 ] "Skip Intro": Games: *kz3_disc114title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum) " ] - [ utf8, 0x00fb1228, "epil" ] - [ utf8, 0x00fb1230, "heal" ] - [ be32, 0x00016630, 0x48f9ac31 ] - [ be32, 0x00fb1260, 0x3ca000fb ] - [ be32, 0x00fb1264, 0x60a51208 ] - [ be32, 0x00fb126c, 0x8064000d ] - [ be32, 0x00fb1268, 0x83c50020 ] - [ be32, 0x00fb1270, 0x7c83f000 ] - [ be32, 0x00fb1274, 0x41860010 ] - [ be32, 0x00fb1278, 0x83c50028 ] - [ be32, 0x00fb127c, 0x7c83f000 ] - [ be32, 0x00fb1280, 0x40860008 ] - [ be32, 0x00fb1284, 0x7ca42b78 ] - [ be32, 0x00fb1288, 0x38a00000 ] - [ be32, 0x00fb128c, 0x4e800020 ] "Debug Menu": Games: *kz3_disc114title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00edcb80, 0x74727565 ] - [ be32, 0x00edcb84, 0x00000000 ] PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: "Extended FOV": Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: "illusion" Notes: *kz3_fov_notes Patch Version: 1.0 Patch: - [ load, *kz3demo_fov ] "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: "illusion" Notes: *kz3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *kz3demo_mlaa ] PPU-c28a92c751f6c6ffae0f354c7329ee599912baac: "Extended FOV": Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: "illusion" Notes: *kz3_fov_notes Patch Version: 1.0 Patch: - [ load, *kz3demo_fov ] "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: "illusion" Notes: *kz3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *kz3demo_mlaa ]