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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
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|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
| | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
| | |rsx fifo accuracy notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = |
Revision as of 12:37, 2 May 2023
Dragon Ball Xenoverse | |
---|---|
Developer(s) | Dimps |
Publisher(s) | Bandai Namco Games |
Series | Dragon Ball |
Release date(s) | JP February 5, 2015 NA February 24, 2015 EU February 27, 2015 |
Release type | Multi-platform |
Genre(s) | Fighting, Role-playing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES02096 (IRD), BLUS31507 (IRD), BLJS10292 (IRD), NPUB31623, NPEB02123 Network Test BLET70059 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dragon Ball Xenoverse is set almost entirely within a number of 3D battle arenas which are mostly modeled after notable locations in the Dragon Ball universe, accessed from the main hub – the Toki-Toki City. Fighters can traverse the levels free-roaming in large spaces and can fight on ground, in the air and underwater. The game features spoken dialogue from a majority of main characters while in battle, and characters show facial expressions when they strike an opponent or take damage. Although limited, the players have some freedom to explore the planet Earth as it exists in the Dragon Ball universe along with a handful of other locations, including the aforementioned Toki-Toki City. Xenoverse is also the third Dragon Ball game to feature character creation, the first being Dragon Ball Online and the second being Dragon Ball Z: Ultimate Tenkaichi. Player-created character has the option of becoming an apprentice of the original Dragon Ball characters in order to learn their special moves and access specific costume items.
With character customization, players are able to customize their character's race, gender, facial hair, body features, clothing and character's voice effects. There are five available playable races: Saiyans, Namekians, Earthlings, Majins and Frieza's race; all of which have race specific advantages and bonuses as well as shortcomings.
The online multiplayer is accessed from the Toki-Toki City, which serves as a hub where players can form groups and take on cooperative, time-traveling missions.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.