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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = |
Revision as of 07:34, 25 April 2023
Rayman 3 HD | |
---|---|
Publisher(s) | Ubisoft |
Release date(s) | NA March 20, 2012 EU March 21, 2012 |
Release type | Multi-platform |
Genre(s) | Platform |
GameID(s) | NPEB00879, NPUB30714 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Rayman 3 HD is a high-definition remaster of Rayman 3. It was released on the PlayStation Network for PlayStation 3 and the Xbox Live Arcade for Xbox 360 on the 21st March, 2012. Rayman 3 HD features minor enhancements to visuals, such as a remade HUD, and makes a few changes in numerous areas. It was announced that the servers would shut down on November 11, 2017 or November 19, 2018, thus making the leaderboards inaccessible. This did however not turn out to be the case and the servers are still up in 2022.
It was announced on the 9th November, 2015 that Rayman 3 HD would be among the first group of titles that were to be Xbox One backward compatible. This version was updated with a new logo and fixed minor graphical glitches.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There is an issue that arises when attempting to scale resolution that cannot be resolved without enabling the debug tab: https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Enabling_Debug_tab
Navigate to: RPCS3\GuiConfigs on Windows ~/.config/rpcs3/GuiConfigs on Linux ~/Library/Application Support/rpcs3/GuiConfigs on MacOS
Open CurrentSettings.ini with a text editor Change showDebugTab=false to showDebugTab=true
Then on config find the debug tab and enable "Force CPU blit emulation"
Special Notes
A patch that addresses texture problems and improves the overall texture quality is not currently available on the emulator patches. However, you can download it online to resolve these issues. https://raymanpc.com/forum/viewtopic.php?f=89&t=28443