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|genre = Kart racing | |genre = Kart racing | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|gameid = {{gameid|id=BCUS98167, BCES00701, BCES00764|ird=Yes}}, {{gameid|id=BCJS30041, NPUA80535, NPEA00291|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70096|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=NPUA70074|oid=BCET70020|ird=NA}} | |gameid = {{gameid|id=BCUS98167, BCES00701, BCES00764|oid=BCAS20105|ird=Yes}}, {{gameid|id=BCJS30041, NPUA80535, NPEA00291|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90062, NPUA70096, NPJA90132|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=NPUA70074|oid=BCET70020|ird=NA}} | ||
}} | }} | ||
Revision as of 12:01, 15 April 2023
ModNation Racers | |
---|---|
Developer(s) | United Front Games |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | EU May 19, 2010 NA May 25, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Kart racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98167 (IRD), BCES00701 (IRD), BCES00764 (IRD), BCAS20105 (IRD), BCJS30041, NPUA80535, NPEA00291 Demo NPEA90062, NPUA70096, NPJA90132 Beta NPUA70074, BCET70020 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
ModNation Racers is a 2010 go-kart racing video game in which user generated content is a central aspect of the game, such that it uses the same "Play, Create, Share" adage as LittleBigPlanet to convey its basis in online user-generated content sharing and level creation tools. Players are able to accelerate and drift, successful drifts allow players to fill their boost meter. The meter resembles a multi-tiered thermometer which allows players to the choice of activating a turbo boost to increase the kart's speed, a shield to protect their kart from incoming attacks or sideswiping other racers. Players are able to collect weapons as they race which can be upgraded to up to three levels of power, weapons include sonic attacks, missiles and lightning strikes. For example, a first level sonic attack emits a series of rings around the player knocking nearby opponents off the track while a third level sonic attack sends the rings forward, knocking all racers ahead of the player off of the track. In addition to the emphasis on user-generated content, the game includes a full-fledged single-player mode featuring a story by professional Hollywood writers.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Improves performance. |
Write color buffers | On | Needed to fix game-breaking walls of broken geometry in the races. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | Values above 60Hz increase the game's framerate limit. |
Known Issues
Texture Issues - Issue 7365
Updating the game to 1.11 version, the game breaks the texture of the characters, to avoid this problem, do not update the game, play it in its base version.
Special Notes
60 FPS
It is possible to run the game at 60 FPS or higher FPS by setting VBlank to 120Hz or higher in the Advanced tab (done by using a custom configuration). However, animations for certain info banners will be sped up proportionally and the calculation of "Speed Points" will be altered making it exponentially more difficult to complete certain objectives in the game's campaign. A simple solution is to complete the speed point objectives using the default VBlank Frequency of 60Hz.
Version 01.11 Crash
If you get a crash and your version is 01.11, set the network status as disabled.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
No | No | No | No | Requires custom server. Custom server WIP |