m (Reverted netplay notes to how they were before (removing the false information about PS Rewired)) Tag: Manual revert |
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|match = Yes<!-- Yes, No, Partial, Untested, N/A --> | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = Private servers are available from both [https://discord.gg/DQbrEb44qr PSORG] (DNS: <code>5.161.41.41</code>) and [https://discord.gg/VfeuF6ZWVb] | |notes = Private servers are available from both [https://discord.gg/DQbrEb44qr PSORG] (DNS: <code>5.161.41.41</code>) and [https://discord.gg/VfeuF6ZWVb PSRewired] (DNS: <code>67.222.156.250</code>).<br>Change the DNS Setting to connect to whichever server you want. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work. | ||
}} | }} | ||
Revision as of 22:51, 11 March 2023
MotorStorm: Pacific Rift | |
---|---|
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Series | MotorStorm |
Release date(s) | NA October 28, 2008 EU November 7, 2008 AU November 13, 2008 JP November 20, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98155 (IRD), BCES00129 (IRD) Demo NPEA90033, NPUA70033, NPUA70022 3D Rift NPUA80499 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.
MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | No known issues, might improve performance. |
SPU block size | Mega | Slight performance improvement. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | 16x | Greatly improves texture quality, no issues. |
Anti-aliasing | Disabled | Improves performance significantly when using Resolution Scaling. Makes grass on the razorback level look pixelated. |
Resolution scale threshold | 256 x 256 | Mostly fixes pixelated bloom when using resolution scaling. |
Write color buffers | On | Fixes excessively bright bloom. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes visual issues with surfaces e.g mud. |
Driver wake-up delay | 50 | Fixes crashes caused by RSX desyncs. Increase to 100 if still occurring. |
Known Issues
In certain cases with resolution scaling lag at the start of races can be seen. This can be fixed by using the dynamic resolution scaling patch.
The Caldera Ridge Volcanic DLC track can have serious performance issues with resolution scaling higher than 100% in certain cases, which can also be fixed by disabling dynamic resolution scaling.
Special Notes
Split Screen
Works. However, the performance is much lower than that of single-player and is heavily impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p) 60 FPS is very difficult to reach, so we don't recommend the 60FPS+ patches for split screen.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | Yes | Yes | Yes | No | Private servers are available from both PSORG (DNS: 5.161.41.41 ) and PSRewired (DNS: 67.222.156.250 ).Change the DNS Setting to connect to whichever server you want. PSORG requires you to enable the custom RPCS3 patch via our patch manager as SVO does not work. |
Patches
Anchors: ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60 FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water." ms2vfpsnotes: &ms2vfpsnotes "Allows for variable FPS and correct game speed above 15 FPS.\n\nKnown issues:\nSlower movement through water, especially over 60 FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)." PPU-34984cacd60f2ee2a380157a009122698d470056: "60 FPS": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: "illusion" Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00435d1c, 0x60000000 ] "Variable FPS": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: "illusion, ZEROx" Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00435f9c, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0 PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: "60 FPS": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: "illusion" Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00407b44, 0x60000000 ] "Variable FPS": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: "illusion, ZEROx" Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00407d8c, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034708c, 0x38600000 ] # li r3 0x0 "Bypass SVO": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] "MotorStorm 2": BCJS30027: [ 01.03 ] BCAS20044: [ 01.03 ] Author: "regal." Notes: "Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data." Patch Version: 1.1 Patch: - [ byte, 0x00d410bb, 0x00 ] PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: "60 FPS": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion" Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x0045c7b4, 0x60000000 ] "Variable FPS": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x0045ca34, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00385dc0, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0038561c, 0x38600000 ] # li r3 0x0