ModNation Racers: Difference between revisions

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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Improves performance.
|zcull accuracy notes                  = Improves performance
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On<!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            = Needed to fix game-breaking walls of broken geometry in the races.
|write color buffers notes            = Needed to fix game-breaking walls of broken geometry in the races.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
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|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate                          = 120 <!-- Value between 1 to 500 -->
|vblank rate notes                    = Values above 60Hz increase the game's framerate limit.
|vblank rate notes                    = Values above 60Hz increase the game's framerate limit.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
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==Special Notes==
==Special Notes==
=== 60 FPS VBlank Patch ===
It is possible to run the game at 60 FPS or higher FPS by setting VBlank to 120Hz or higher in the advanced tab (done by using a custom configuration). However, animations for certain info banners will be sped up proportionally and the calculation of "Speed Points" will be altered making it exponentially more difficult to complete certain objectives in the game's campaign. A simple solution is to complete the speed point objectives using the default VBlank Frequency of 60Hz


{{netplay
{{netplay
|gamever  =  
|gamever  =  
|connect  = No<!-- Yes, No, Partial, Untested, N/A -->
|connect  = No <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No <!-- Yes, No, Partial, Untested, N/A -->
|match    = No<!-- Yes, No, Partial, Untested, N/A -->
|match    = No <!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires custom server. [https://derole.co.uk/modnation/ Custom server WIP]
|notes    = Requires Custom server [https://derole.co.uk/modnation/ Custom server WIP]
}}
}}

Revision as of 04:32, 3 March 2023

ModNation Racers
ModNationRacers.jpg
Developer(s) United Front Games
Publisher(s) Sony Computer Entertainment
Release date(s) EU May 19, 2010
NA May 25, 2010
Release type PlayStation exclusive
Genre(s) Kart racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98167 (IRD), BCES00701 (IRD), BCES00764 (IRD), BCJS30041, NPUA80535, NPEA00291
Demo
NPUA70096
Beta
NPUA70074
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

ModNation Racers is a 2010 go-kart racing video game in which user generated content is a central aspect of the game, such that it uses the same "Play, Create, Share" adage as LittleBigPlanet to convey its basis in online user-generated content sharing and level creation tools. Players are able to accelerate and drift, successful drifts allow players to fill their boost meter. The meter resembles a multi-tiered thermometer which allows players to the choice of activating a turbo boost to increase the kart's speed, a shield to protect their kart from incoming attacks or sideswiping other racers. Players are able to collect weapons as they race which can be upgraded to up to three levels of power, weapons include sonic attacks, missiles and lightning strikes. For example, a first level sonic attack emits a series of rings around the player knocking nearby opponents off the track while a third level sonic attack sends the rings forward, knocking all racers ahead of the player off of the track. In addition to the emphasis on user-generated content, the game includes a full-fledged single-player mode featuring a story by professional Hollywood writers.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance
Write color buffers On Needed to fix game-breaking walls of broken geometry in the races.

Advanced configuration

Setting Option Notes
Vblank rate 120 Values above 60Hz increase the game's framerate limit.

Known Issues

There are no reported issues with this title.

Special Notes

60 FPS VBlank Patch

It is possible to run the game at 60 FPS or higher FPS by setting VBlank to 120Hz or higher in the advanced tab (done by using a custom configuration). However, animations for certain info banners will be sped up proportionally and the calculation of "Speed Points" will be altered making it exponentially more difficult to complete certain objectives in the game's campaign. A simple solution is to complete the speed point objectives using the default VBlank Frequency of 60Hz

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
No No No No Requires Custom server Custom server WIP