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|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = Approximate<!-- Precise, Approximate, Relaxed --> | |zcull accuracy = Approximate<!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = Improves performance over precise | |zcull accuracy notes = Improves performance over precise. Don't try relaxed as it breaks graphics and kills performance. | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = On<!-- On, Off --> | |accurate rsx reservation access = On<!-- On, Off --> | ||
|accurate rsx reservation access notes = Required if not using MLAA patch. | |accurate rsx reservation access notes = Required if not using the MLAA patch. | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
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Patch Version: 2.0 | Patch Version: 2.0 | ||
Patch: | Patch: | ||
- [ byte, 0x00204d5b, 0x01 ] # Skip intro | - [ byte, 0x00204d5b, 0x01 ] # Skip intro video on first run | ||
- [ be16, 0x00411ff4, 0x4800 ] # Skip intro logo | - [ be16, 0x00411ff4, 0x4800 ] # Skip intro logo | ||
- [ be32, 0x003efa04, 0x480225f5 ] # func call | - [ be32, 0x003efa04, 0x480225f5 ] # func call | ||
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Patch: | Patch: | ||
- [ bef32, 0x0039e284, 1000 ] | - [ bef32, 0x0039e284, 1000 ] | ||
- [ bef32, 0x002cae2c, 10000 ] # | - [ bef32, 0x002cae2c, 10000 ] # Timestamp | ||
- [ bef32, 0x0083b2cc, 60 ] # | - [ bef32, 0x0083b2cc, 60 ] # Target FPS, main float | ||
- [ be32, 0x002cadd8, 0x60000000 ] | - [ be32, 0x002cadd8, 0x60000000 ] | ||
- [ be16, 0x002c537e, 0x93cc ] # 1000.0f gameplay speed scaling | - [ be16, 0x002c537e, 0x93cc ] # 1000.0f gameplay speed scaling | ||
Line 329: | Line 329: | ||
Patch: | Patch: | ||
- [ be32, 0x0043f210, 0x38a00000 ] | - [ be32, 0x0043f210, 0x38a00000 ] | ||
# | # Moved FPS 1.12 to canary. TODO: re-add when fixed. | ||
PPU-93623f42f6f50bed58ca60927ed43beab749a2cd: | PPU-93623f42f6f50bed58ca60927ed43beab749a2cd: |
Revision as of 03:54, 2 March 2023
God of War: Ascension | |
---|---|
Developer(s) | SCE Santa Monica Studio |
Publisher(s) | Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA March 12, 2013 EU March 13, 2013 AU March 14, 2013 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01741 (IRD), BCES01742 (IRD), BCUS98232 (IRD), NPEA00445, NPUA80918, NPHA80258, BCJS37008 (IRD), BCAS25016 (IRD), NPJA00094, BCKS15012 Prison of the Damned Demo NPEA90123, NPUA70265, NPUA70269 Demo NPEA90115 Multiplayer Beta NPUA70216 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War: Ascension is the seventh installment in the God of War series and prequel to the entire series. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was therefore imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper Orkos, Kratos escapes his imprisonment and confronts the Furies to be completely free of his bond to Ares.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Chaos—and other weapons acquired by the new World Weapons mechanic. It continues the use of quick time events and adds a new, promptless, free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. It also features a redesigned combat system, new gameplay mechanics, and downloadable content. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Improves performance, doesn't seem to reduce stability. |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Approximate | Improves performance over precise. Don't try relaxed as it breaks graphics and kills performance. |
Write color buffers | On | Fixes lighting issues. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Required if not using the MLAA patch. |
Sleep timers accuracy | As Host | Slight performance improvement. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Known Issues
This title is currently not considered "playable", as the hardware requirement is too high. But it can be played with decent performance on a good CPU, especially if you use the game's patches.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.12 | No | No | No | No | "Error occurred while communicating with PSN" LOG |
Patches
Anchors: gowamlaanotes: &gowamlaanotes "Allows for the use of Resolution Scaling in the title.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects." PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04 "Disable MLAA": Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] BCAS25016: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] NPHA80258: [ 01.04 ] Author: "illusion, ZEROx" Notes: *gowamlaanotes Patch Version: 1.0 Patch: - [ byte, 0x0083ce77, 0x00 ] - [ be32, 0x00390724, 0x60000000 ] - [ be32, 0x00390754, 0x60000000 ] "Disable Depth of Field": Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] BCAS25016: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] NPHA80258: [ 01.04 ] Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004342bc, 0x38a00000 ] "Disable Motion Blur": Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] NPHA80258: [ 01.04 ] BCAS25016: [ 01.04 ] Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00437810, 0x38a00000 ] "Skip intro": Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] BCAS25016: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] NPHA80258: [ 01.04 ] Author: "Illusion, ZEROx" Notes: "Skips SCE intros up to first video\n2.0 Skips intro video." Patch Version: 2.0 Patch: - [ byte, 0x00204d5b, 0x01 ] # Skip intro video on first run - [ be16, 0x00411ff4, 0x4800 ] # Skip intro logo - [ be32, 0x003efa04, 0x480225f5 ] # func call - [ be32, 0x00411ff8, 0x3c60009e ] # lis r3,0x9e - [ be32, 0x00411ffc, 0xa063c1d0 ] # Current video 2 bytes - [ be32, 0x00412000, 0x2f836f70 ] # cmpwi cr7,r3,0x6f70 - [ be32, 0x00412004, 0x419e0010 ] # beq - [ be32, 0x00412008, 0x3c600094 ] # lis r3,0x94 - [ be32, 0x0041200c, 0x80630e94 ] # r3 = Button data - [ be32, 0x00412010, 0x48000008 ] # b - [ be32, 0x00412014, 0x38600040 ] # X button - [ be32, 0x00412018, 0x4e800020 ] # Return "Unlock FPS": Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] BCAS25016: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] NPHA80258: [ 01.04 ] Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate." Patch Version: 2.0 Patch: - [ bef32, 0x0039e284, 1000 ] - [ bef32, 0x002cae2c, 10000 ] # Timestamp - [ bef32, 0x0083b2cc, 60 ] # Target FPS, main float - [ be32, 0x002cadd8, 0x60000000 ] - [ be16, 0x002c537e, 0x93cc ] # 1000.0f gameplay speed scaling - [ be16, 0x002caec6, 0x93cc ] # 1000.0f sync - [ be16, 0x002caf6e, 0x93cc ] # 1000.0f sync - [ be16, 0x003ef71a, 0x93cc ] # 1000.0f video playback speed scaling PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: # GOWA.SELF 1.12 "Disable MLAA": Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] BCAS25016: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] NPHA80258: [ 01.12 ] Author: "illusion, ZEROx" Notes: *gowamlaanotes Patch Version: 1.0 Patch: - [ byte, 0x0083d007, 0x00 ] - [ be32, 0x00397754, 0x60000000 ] - [ be32, 0x00397784, 0x60000000 ] "Disable Depth of Field": Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] BCAS25016: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] NPHA80258: [ 01.12 ] Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043bcbc, 0x38a00000 ] "Disable Motion Blur": Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] BCAS25016: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] NPHA80258: [ 01.12 ] Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043f210, 0x38a00000 ] # Moved FPS 1.12 to canary. TODO: re-add when fixed. PPU-93623f42f6f50bed58ca60927ed43beab749a2cd: "Disable MLAA": Games: "God of War: Ascension Demo": NPEA90123: [ 01.00 ] Author: "illusion" Notes: *gowamlaanotes Patch Version: 1.0 Patch: - [ byte, 0x007dc0b7, 0x00 ]
Canary Patches
PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: "Unlock FPS": Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] BCAS25016: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] NPHA80258: [ 01.12 ] Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate." Patch Version: 1.0 Patch: - [ bef32, 0x003a52b4, 1000 ] - [ bef32, 0x002d024c, 6667 ]