SoulCalibur V: Difference between revisions

From RPCS3 Wiki
m (Add missing Notes)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:SoulCaliburV.jpg‎}}|300px]]
|image    = [[File:{{#setmainimage:SoulCaliburV.jpg}}|300px]]
|developer = Bandai Namco Games <!-- Project Soul -->
|developer = Bandai Namco Games<!-- Project Soul -->
|publisher = Bandai Namco Games
|publisher = Bandai Namco Games
|series    = SoulCalibur
|series    = SoulCalibur
|date      = {{vgregion|NA=January 31, 2012}}{{vgregion|JP=February 2, 2012|EU=February 3, 2012}}
|date      = {{vgregion|NA=January 31, 2012}}{{vgregion|JP=February 2, 2012|EU=February 3, 2012}}
|release  = Console exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Fighting
|genre    = Fighting
|modes    = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS30736, BLES01250, NPEB01363, NPUB31195|ird=Yes}}
|gameid    = {{gameid|id=BLUS30736, BLES01250, NPEB01363, NPUB31195|ird=Yes}}
}}
}}
Line 15: Line 15:
Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.
Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.


The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained.  
The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained.


==Configuration==
==Configuration==
Line 59: Line 59:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes white characters in battle.
|write color buffers notes            = Fixes white characters in battle.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
Line 163: Line 163:
==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
* Vulkan hangs the GPU process (at least on Linux with Nvidia), so OpenGL is required[https://forums.rpcs3.net/thread-192808-post-301903.html#pid301903]
* Vulkan hangs the GPU process (at least on Linux with NVIDIA), so OpenGL is required: [https://forums.rpcs3.net/thread-192808-post-301903.html#pid301903]
* Multi-threaded RSX can also cause the GPU process to hang, even on OpenGL
** Multi-threaded RSX can also cause the GPU process to hang, even on OpenGL.
* Even with Write Color Buffers enabled, at least on Nvidia hardware on Linux, characters can appear with corrupted-looking textures
* Even with Write Color Buffers enabled, at least on NVIDIA hardware on Linux, characters can appear with corrupted-looking textures.
* With OpenGL, the main menu background can appear to artifact occasionally (on Nvidia w/ Linux)
* With OpenGL, the main menu background can appear to artifact occasionally on NVIDIA with Linux.
* DS4 inputs may appear sluggish, but this might be due to framerate fluctuations
* DS4 inputs may appear sluggish, but this might be due to framerate fluctuations.


==Special Notes==
==Special Notes==
Line 173: Line 173:
{{netplay
{{netplay
|gamever  = 1.03
|gamever  = 1.03
|connect  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|connect  = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match    = Partial <!-- Yes, No, Partial, Untested, N/A -->
|match    = Partial<!-- Yes, No, Partial, Untested, N/A -->
|features = Partial <!-- Yes, No, Partial, Untested, N/A -->
|features = Partial<!-- Yes, No, Partial, Untested, N/A -->
|notes    = RPCN 0.7 2022/10/23
|notes    = RPCN 0.7 2022/10/23<br>Only current working mode is Player Match via room search. Quick Match via Ranked & Player Match softlocks the game.
Only current working mode is Player Match via room search. Quick Match via Ranked & Player Match softlocks the game.
}}
}}


Line 192: Line 191:
         NPEB01363: [ 01.00 ]
         NPEB01363: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 203: Line 203:
         BLES01250: [ 01.03 ]
         BLES01250: [ 01.03 ]
     Author: "illusion"
     Author: "illusion"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0031dff0, 0x38000001 ]
       - [ be32, 0x0031dff0, 0x38000001 ]
}}
}}

Revision as of 18:30, 27 February 2023

SoulCalibur V
SoulCaliburV.jpg
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series SoulCalibur
Release date(s) NA January 31, 2012
JP February 2, 2012
EU February 3, 2012
Release type Console exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLUS30736 (IRD), BLES01250 (IRD), NPEB01363, NPUB31195
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

SoulCalibur V (Japanese: ソウルキャリバーV Hepburn: Sōrukyaribā Faibu) is the sixth main installment in the SoulCalibur series of fighting games and is the follow-up to SoulCalibur IV. The game follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original SoulCalibur series timeline game. The game received positive reviews, which was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode.

Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.

The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes white characters in battle.

Known Issues

  • Vulkan hangs the GPU process (at least on Linux with NVIDIA), so OpenGL is required: [1]
    • Multi-threaded RSX can also cause the GPU process to hang, even on OpenGL.
  • Even with Write Color Buffers enabled, at least on NVIDIA hardware on Linux, characters can appear with corrupted-looking textures.
  • With OpenGL, the main menu background can appear to artifact occasionally on NVIDIA with Linux.
  • DS4 inputs may appear sluggish, but this might be due to framerate fluctuations.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 Yes Yes Partial Partial RPCN 0.7 2022/10/23
Only current working mode is Player Match via room search. Quick Match via Ranked & Player Match softlocks the game.

Patches

PPU-60c754823a1d0fef3eac5f98f25574cabc73232d:
  "Disable MLAA":
    Games:
      "SoulCalibur V":
        NPUB31195: [ 01.00 ]
        NPEB01363: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0031a804, 0x38000001 ]

PPU-f467fda1a4fba93deb535665c1a416b32a6c3c72:
  "Disable MLAA":
    Games:
      "SoulCalibur V":
        BLUS30736: [ 01.03 ]
        BLES01250: [ 01.03 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0031dff0, 0x38000001 ]