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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:MotorStormPacificRift.jpg}}|300px]] | |||
|image = [[File:{{#setmainimage:MotorStormPacificRift. | |||
|developer = Evolution Studios | |developer = Evolution Studios | ||
|publisher = Sony Computer Entertainment | |publisher = Sony Computer Entertainment | ||
Line 15: | Line 14: | ||
'''''MotorStorm: 3D Rift''''' is a 3D mini re-release of ''Pacific Rift'', containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010. | '''''MotorStorm: 3D Rift''''' is a 3D mini re-release of ''Pacific Rift'', containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010. | ||
==Configuration== | ==Configuration== | ||
Line 35: | Line 33: | ||
|spu cache notes = | |spu cache notes = | ||
|spu xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = No known issues, might improve performance | |spu xfloat accuracy notes = No known issues, might improve performance. | ||
|spu block size = Mega<!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = Slight performance improvement | |spu block size notes = Slight performance improvement. | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
Line 48: | Line 46: | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = 16x<!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = 16x<!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = Greatly improves texture quality, no issues | |anisotropic filter notes = Greatly improves texture quality, no issues. | ||
|anti-aliasing = Disabled<!-- Auto, Disabled --> | |anti-aliasing = Disabled<!-- Auto, Disabled --> | ||
|anti-aliasing notes = Improves performance significantly when using Resolution Scaling. Makes grass | |anti-aliasing notes = Improves performance significantly when using Resolution Scaling. Makes grass on the razorback level look pixelated. | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help | |zcull accuracy notes = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help. | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 58: | Line 56: | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = 256x256<!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 256x256<!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = (Mostly) Fixes pixelated bloom when using resolution scaling | |resolution scale threshold notes = (Mostly) Fixes pixelated bloom when using resolution scaling. | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On<!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Fixes excessively bright bloom | |write color buffers notes = Fixes excessively bright bloom. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 135: | Line 133: | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = On<!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = Fixes visual issues with surfaces e.g mud | |read color buffers notes = Fixes visual issues with surfaces e.g mud. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
Line 141: | Line 139: | ||
|disable native float16 support notes = | |disable native float16 support notes = | ||
|driver wake-up delay = 50<!-- Value between 0 to 7000 --> | |driver wake-up delay = 50<!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = Fixes crashes caused by RSX desyncs | |driver wake-up delay notes = Fixes crashes caused by RSX desyncs. Increase to 100 if still occurring. | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
Line 173: | Line 171: | ||
{{netplay | {{netplay | ||
|gamever = 1.03 | |gamever = 1.03 | ||
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --> | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A --> | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match = Yes <!-- Yes, No, Partial, Untested, N/A --> | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No <!-- Yes, No, Partial, Untested, N/A --> | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = Servers restored under PSORG (https://discord.gg/DQbrEb44qr) of 9/15/2022. Use DNS 5.161.41.41 to connect to custom server. | |notes = Servers restored under PSORG (https://discord.gg/DQbrEb44qr) of 9/15/2022. Use DNS <pre>5.161.41.41</pre> to connect to custom server. | ||
}} | }} | ||
Line 185: | Line 183: | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
ms2notes: &ms2notes | ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60 FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water." | ||
ms2vfpsnotes: &ms2vfpsnotes "Allows for variable | ms2vfpsnotes: &ms2vfpsnotes "Allows for variable FPS and correct game speed above 15 FPS.\n\nKnown issues:\nSlower movement through water, especially over 60 FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)." | ||
PPU-34984cacd60f2ee2a380157a009122698d470056: | PPU-34984cacd60f2ee2a380157a009122698d470056: | ||
60 FPS: | "60 FPS": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift": | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.00 ] | BCES00129: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: *ms2notes | Notes: *ms2notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x00435d1c, 0x60000000 ] | - [ be32, 0x00435d1c, 0x60000000 ] | ||
Variable FPS: | "Variable FPS": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift": | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.00 ] | BCES00129: [ 01.00 ] | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: *ms2vfpsnotes | Notes: *ms2vfpsnotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x00435f9c, 0x38c00001 ] | - [ be32, 0x00435f9c, 0x38c00001 ] | ||
Disable Dynamic Resolution Scaling: | "Disable Dynamic Resolution Scaling": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift": | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.00 ] | BCES00129: [ 01.00 ] | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 | - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 | ||
Disable Motion blur: | "Disable Motion blur": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift": | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.00 ] | BCES00129: [ 01.00 ] | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0 | ||
PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: | PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: | ||
60 FPS: | "60 FPS": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift": | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.03 ] | BCES00129: [ 01.03 ] | ||
BCUS98155: [ 01.03 ] | BCUS98155: [ 01.03 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: *ms2notes | Notes: *ms2notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x00407b44, 0x60000000 ] | - [ be32, 0x00407b44, 0x60000000 ] | ||
Variable FPS: | "Variable FPS": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift": | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.03 ] | BCES00129: [ 01.03 ] | ||
BCUS98155: [ 01.03 ] | BCUS98155: [ 01.03 ] | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: *ms2vfpsnotes | Notes: *ms2vfpsnotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x00407d8c, 0x38c00001 ] | - [ be32, 0x00407d8c, 0x38c00001 ] | ||
Disable Dynamic Resolution Scaling: | "Disable Dynamic Resolution Scaling": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift": | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.03 ] | BCES00129: [ 01.03 ] | ||
BCUS98155: [ 01.03 ] | BCUS98155: [ 01.03 ] | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 | - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 | ||
Disable Motion blur: | "Disable Motion blur": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift": | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.03 ] | BCES00129: [ 01.03 ] | ||
BCUS98155: [ 01.03 ] | BCUS98155: [ 01.03 ] | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x0034708c, 0x38600000 ] # li r3 0x0 | ||
Bypass SVO: | "Bypass SVO": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift": | "MotorStorm: Pacific Rift": | ||
Line 276: | Line 274: | ||
BCJS30027: [ 01.03 ] | BCJS30027: [ 01.03 ] | ||
BCAS20044: [ 01.03 ] | BCAS20044: [ 01.03 ] | ||
Author: regal. | Author: "regal." | ||
Notes: Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data. | Notes: "Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data." | ||
Patch Version: 1.1 | Patch Version: 1.1 | ||
Patch: | Patch: | ||
- [ byte, 0x00d410bb, | - [ byte, 0x00d410bb, 0x00 ] | ||
PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: | PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: | ||
60 FPS: | "60 FPS": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift Demo 2.0": | "MotorStorm: Pacific Rift Demo 2.0": | ||
NPEA90033: [ All ] | NPEA90033: [ All ] | ||
Author: illusion | Author: "illusion" | ||
Notes: *ms2notes | Notes: *ms2notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x0045c7b4, 0x60000000 ] | ||
Variable FPS: | "Variable FPS": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift Demo 2.0": | "MotorStorm: Pacific Rift Demo 2.0": | ||
NPEA90033: [ All ] | NPEA90033: [ All ] | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: *ms2vfpsnotes | Notes: *ms2vfpsnotes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x0045ca34, 0x38c00001 ] | - [ be32, 0x0045ca34, 0x38c00001 ] | ||
Disable Dynamic Resolution Scaling: | "Disable Dynamic Resolution Scaling": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift Demo 2.0": | "MotorStorm: Pacific Rift Demo 2.0": | ||
NPEA90033: [ All ] | NPEA90033: [ All ] | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x00385dc0, 0x38600000 ] # li r3 0x0 | ||
Disable Motion blur: | "Disable Motion blur": | ||
Games: | Games: | ||
"MotorStorm: Pacific Rift Demo 2.0": | "MotorStorm: Pacific Rift Demo 2.0": | ||
NPEA90033: [ All ] | NPEA90033: [ All ] | ||
Author: illusion, ZEROx | Author: "illusion, ZEROx" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x0038561c, 0x38600000 ] # li r3 0x0 | ||
}} | }} |
Revision as of 12:16, 21 February 2023
MotorStorm: Pacific Rift | |
---|---|
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Series | MotorStorm |
Release date(s) | NA October 28, 2008 EU November 7, 2008 AU November 13, 2008 JP November 20, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98155 (IRD), BCES00129 (IRD) Demo NPEA90033, NPUA70033, NPUA70022 3D Rift NPUA80499 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.
MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | No known issues, might improve performance. |
SPU block size | Mega | Slight performance improvement. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | 16x | Greatly improves texture quality, no issues. |
Anti-aliasing | Disabled | Improves performance significantly when using Resolution Scaling. Makes grass on the razorback level look pixelated. |
Resolution scale threshold | 256x256 | (Mostly) Fixes pixelated bloom when using resolution scaling. |
Write color buffers | On | Fixes excessively bright bloom. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes visual issues with surfaces e.g mud. |
Driver wake-up delay | 50 | Fixes crashes caused by RSX desyncs. Increase to 100 if still occurring. |
Known Issues
In certain cases of resolution scaling, lag on starts of races will be seen, this can be fixed by turning off dynamic resolution scaling in patches
The Caldera Ridge Volcanic DLC track can have serious performance issues when scaling higher than 100 in certain cases, which can also be fixed by disabling dynamic resolution scaling.
Split Screen
Split screen works; however, the performance is much lower than that of single player. The performance is also HEAVILY impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p), 60FPS is very difficult to reach, so we recommend sticking with the game's default 30fps for split screen.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | Yes | Yes | Yes | No | Servers restored under PSORG (https://discord.gg/DQbrEb44qr) of 9/15/2022. Use DNS 5.161.41.41to connect to custom server. |
Patches
Anchors: ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60 FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water." ms2vfpsnotes: &ms2vfpsnotes "Allows for variable FPS and correct game speed above 15 FPS.\n\nKnown issues:\nSlower movement through water, especially over 60 FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)." PPU-34984cacd60f2ee2a380157a009122698d470056: "60 FPS": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: "illusion" Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00435d1c, 0x60000000 ] "Variable FPS": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: "illusion, ZEROx" Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00435f9c, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0035fdec, 0x38600000 ] # li r3 0x0 PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: "60 FPS": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: "illusion" Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00407b44, 0x60000000 ] "Variable FPS": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: "illusion, ZEROx" Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00407d8c, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034708c, 0x38600000 ] # li r3 0x0 "Bypass SVO": Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] "MotorStorm 2": BCJS30027: [ 01.03 ] BCAS20044: [ 01.03 ] Author: "regal." Notes: "Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data." Patch Version: 1.1 Patch: - [ byte, 0x00d410bb, 0x00 ] PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: "60 FPS": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion" Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x0045c7b4, 0x60000000 ] "Variable FPS": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x0045ca34, 0x38c00001 ] "Disable Dynamic Resolution Scaling": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00385dc0, 0x38600000 ] # li r3 0x0 "Disable Motion blur": Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0038561c, 0x38600000 ] # li r3 0x0