m (Fix typos, add quotation marks, lowercase hex) |
|||
Line 51: | Line 51: | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = Disabled | |anti-aliasing = Disabled<!-- Auto, Disabled --> | ||
|anti-aliasing notes = Improves performance (optional) | |anti-aliasing notes = Improves performance (optional) | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
Line 61: | Line 61: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Fixes skater previews, picture missions and dynamic lighting bloom, but | |write color buffers notes = Fixes skater previews, picture missions and dynamic lighting bloom, but slightly reduces performance. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 143: | Line 143: | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = 120<!-- Value between 1 to 500 --> | |vblank rate = 120<!-- Value between 1 to 500 --> | ||
|vblank rate notes = Allows for 120 | |vblank rate notes = Allows for 120 FPS cap; can go higher. | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 166: | Line 166: | ||
=== Audio and Physics === | === Audio and Physics === | ||
Users with | Users with CPUs with less than 6 cores may experience audio or physics issues. This happens when the audio or physics thread are being starved. To fix it, you can try changing the Preferred SPU Thread setting to 1, 2 or 3. Test it out and see what's best. If the game has high FPS but is running in slow-motion, then the physics thread is being starved, try a different value. | ||
=== Objects can fall through the ground randomly - <i>{{issue|11936}}</i>=== | === Objects can fall through the ground randomly - <i>{{issue|11936}}</i>=== | ||
When in-game, objects such as rubbish bins can fall through the ground then appear in the normal position and fall through the ground again repeatedly. A workaround for it is to use ASMJIT for SPU Decoding, you can also try testing on RPCS3 builds older than May 2022 as according to user reports this regression only popped up sometime around that month. Rebooting the game will also fix it. | When in-game, objects such as rubbish bins can fall through the ground then appear in the normal position and fall through the ground again repeatedly. A workaround for it is to use ASMJIT for SPU Decoding, you can also try testing on RPCS3 builds older than May 2022 as according to user reports this regression only popped up sometime around that month. Rebooting the game will also fix it. | ||
==Special Notes== | ==Special Notes== | ||
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{{netplay | {{netplay | ||
|gamever = 1.05 | |gamever = 1.05 | ||
|connect = No <!-- Yes, No, Partial, Untested, N/A --> | |connect = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|lobbies = No <!-- Yes, No, Partial, Untested, N/A --> | |lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|match = No <!-- Yes, No, Partial, Untested, N/A --> | |match = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No <!-- Yes, No, Partial, Untested, N/A --> | |features = No<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = Requires | |notes = Requires custom server: [https://hallofmeat.net Custom server (WIP)] | ||
}} | }} | ||
Line 188: | Line 188: | ||
|content = | |content = | ||
PPU-376469bd27d45a617b6d086894c07e4a00f86fde: | PPU-376469bd27d45a617b6d086894c07e4a00f86fde: | ||
21:9 Aspect Ratio: | "21:9 Aspect Ratio": | ||
Games: | Games: | ||
"Skate 3": | "Skate 3": | ||
BLUS30464: [ 01.05 ] | BLUS30464: [ 01.05 ] | ||
BLES00760: [ 01.05 ] | BLES00760: [ 01.05 ] | ||
Author: tuukkas | Author: "tuukkas" | ||
Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. HUD will be stretched. | Notes: "Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work. HUD will be stretched." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x01840638, | - [ be32, 0x01840638, 0x4002f1bd ] | ||
60 FPS: | "60 FPS": | ||
Games: | Games: | ||
"Skate 3": | "Skate 3": | ||
BLUS30464: [ 01.05 ] | BLUS30464: [ 01.05 ] | ||
BLES00760: [ 01.05 ] | BLES00760: [ 01.05 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: Force 60 FPS in all modes. | Notes: "Force 60 FPS in all modes." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x00947138, | - [ be32, 0x00947138, 0x38a00000 ] | ||
Moon Gravity: | "Moon Gravity": | ||
Games: | Games: | ||
"Skate 3": | "Skate 3": | ||
BLUS30464: [ 01.05 ] | BLUS30464: [ 01.05 ] | ||
BLES00760: [ 01.05 ] | BLES00760: [ 01.05 ] | ||
Author: Aphelion | Author: "Aphelion" | ||
Notes: Being airborne for too long will cause you to respawn. | Notes: "Being airborne for too long will cause you to respawn." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x0184ffb4, -60 ] | ||
- [ bef32, | - [ bef32, 0x0194fe64, -60 ] | ||
- [ bef32, 0x01857678, 120 ] | - [ bef32, 0x01857678, 120 ] | ||
- [ bef32, 0x01858198, 120 ] | - [ bef32, 0x01858198, 120 ] | ||
No Fall Damage: | "No Fall Damage": | ||
Games: | Games: | ||
"Skate 3": | "Skate 3": | ||
BLUS30464: [ 01.05 ] | BLUS30464: [ 01.05 ] | ||
BLES00760: [ 01.05 ] | BLES00760: [ 01.05 ] | ||
Author: Aphelion | Author: "Aphelion" | ||
Notes: Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed. | Notes: "Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x00d69588, 0xc80b13fc ] | ||
}} | }} |
Revision as of 08:23, 19 February 2023
Skate 3 | |
---|---|
Developer(s) | EA Black Box |
Publisher(s) | Electronic Arts |
Series | Skate |
Release date(s) | NA May 11, 2010 AU May 13, 2010 EU May 14, 2010 |
Release type | Console exclusive |
Genre(s) | Sports |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30464 (IRD), BLES00760 (IRD) Demo NPEB90226, NPUB90375 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Skate 3 (stylized as skate 3) is the third installment in the Skate series. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of Port Carverton, which embraces skateboarding, unlike the "skateboarding is a crime" mentality portrayed in the second game. Although the location is a more colorful and friendlier place than Skate 2's de-saturated, and grainy streets, the gameplay provides a similar feel to the first and second games. Port Carverton is made up of three districts, Downtown, the University, and Industrial. Although the overall look of the city is very clean (except industrial) each district has its own unique designs and monuments. Downtown is full of slick rigid ledges and rails, while the University is full of banks and open areas. Industrial is the most unusual; it is home to a huge quarry that has bricks of stone.
Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy and Jason Lee.
Similar to the Tony Hawk games, Skate features a "Skate.Park" mode that allows players to build custom skate parks. EA introduced three new online game modes: "1-Up", "Domination", and "Own The Lot". In "1-Up", players compete in turns to beat the other team's last score in a given time period. In "Domination", teams compete to gain the most points on set spots in an area within a time limit. In "Own The Lot", two or more players try to complete tasks before their time limit ends.
Unlike the previous Skate games, Skate 3 has no offline multiplayer game modes on the disc. Players must purchase the "San Van Party Pack" downloadable content in order to access the offline "Party Play" mode.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
Preferred SPU threads | 1 - 3 | May help to fix choppy audio or slowmotion (gamespeed not fps) on weaker CPUs (see below) |
GPU configuration
Setting | Option | Notes |
---|---|---|
Anti-aliasing | Disabled | Improves performance (optional) |
Write color buffers | On | Fixes skater previews, picture missions and dynamic lighting bloom, but slightly reduces performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | Allows for 120 FPS cap; can go higher. |
Known Issues
Audio and Physics
Users with CPUs with less than 6 cores may experience audio or physics issues. This happens when the audio or physics thread are being starved. To fix it, you can try changing the Preferred SPU Thread setting to 1, 2 or 3. Test it out and see what's best. If the game has high FPS but is running in slow-motion, then the physics thread is being starved, try a different value.
Objects can fall through the ground randomly - Issue 11936
When in-game, objects such as rubbish bins can fall through the ground then appear in the normal position and fall through the ground again repeatedly. A workaround for it is to use ASMJIT for SPU Decoding, you can also try testing on RPCS3 builds older than May 2022 as according to user reports this regression only popped up sometime around that month. Rebooting the game will also fix it.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.05 | No | No | No | No | Requires custom server: Custom server (WIP) |
Patches
PPU-376469bd27d45a617b6d086894c07e4a00f86fde: "21:9 Aspect Ratio": Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: "tuukkas" Notes: "Users need to enable the \"Stretch to Display Area\" option in RPCS3 for this patch to work. HUD will be stretched." Patch Version: 1.0 Patch: - [ be32, 0x01840638, 0x4002f1bd ] "60 FPS": Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: "illusion" Notes: "Force 60 FPS in all modes." Patch Version: 1.0 Patch: - [ be32, 0x00947138, 0x38a00000 ] "Moon Gravity": Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: "Aphelion" Notes: "Being airborne for too long will cause you to respawn." Patch Version: 1.0 Patch: - [ bef32, 0x0184ffb4, -60 ] - [ bef32, 0x0194fe64, -60 ] - [ bef32, 0x01857678, 120 ] - [ bef32, 0x01858198, 120 ] "No Fall Damage": Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: "Aphelion" Notes: "Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed." Patch Version: 1.0 Patch: - [ be32, 0x00d69588, 0xc80b13fc ]