Dark Souls: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
(added write color buffers as requirement as the game can appear too dark and unplayable because of it. And I added the 60fps unlock to BLES01396 and BLES01402 for which I found the offsets myself.)
Line 56: Line 56:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes the game appearing too dark.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 226: Line 226:
     - [ be32, 0x01586c24, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
     - [ be32, 0x01586c24, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
     - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)
     - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)
  DS1_BLES01396_FPS: &DS1_BLES01396_FPS
  # offset by Lilium
  # 60fps noskip; addresses offset by +0x108
    - [ be32, 0x00146f48, 0x38800002 ] # li r4 0x2
    - [ be32, 0x00146f4c, 0x989f070c ]
    - [ be32, 0x00146f50, 0x989f070d ]
  # delta time; address offset by +0x108, jump target offset by +0x18
    - [ be32, 0x001424f0, 0x49444801 ] # jump to code cave
  # the following addresses are offset by +0x120
  # get mftb
    - [ be32, 0x01586cf0, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
  # get mftb delta
    - [ be32, 0x01586cf4, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
    - [ be32, 0x01586cf8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
    - [ be32, 0x01586cfc, 0x7e96a02a ] # ldx r20,r22,r20      // load previous frames mftb reading
    - [ be32, 0x01586d00, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
    - [ be32, 0x01586d04, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
  # mftb delta to float
    - [ be32, 0x01586d08, 0xfa7600e0 ] # std r19,0xe0(r22)    // store mftb delta (to be loaded into FPR)
    - [ be32, 0x01586d0c, 0xcbd600e0 ] # lfd f30,0xe0(r22)    // load mftb delta into FPR
    - [ be32, 0x01586d10, 0xffc0f69c ] # fcfid f30,f30        // convert integer to double
    - [ be32, 0x01586d14, 0xffc0f018 ] # frsp f30,f30          // round to single precision
  # mftb delta to seconds
    - [ be32, 0x01586d18, 0x3e400158 ] # r18,0x0158            // load high bits constants pointer
    - [ be32, 0x01586d1c, 0x62526cf0 ] # ori r18,r18,0x6cf0    // load low bits of constants pointer (offset by +0x120)
    - [ be32, 0x01586d20, 0xc3b20054 ] # lfs f29,0x54(r18)    // load timebase frequency constant
    - [ be32, 0x01586d24, 0xc3920058 ] # lfs f28,0x58(r18)    // load maximum timestep size
    - [ be32, 0x01586d28, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
  # check timestep size
    - [ be32, 0x01586d2c, 0xff9fe000 ] # fcmpu cr7,f31,f28    // compare current delta time to maximum timestep
    - [ be32, 0x01586d30, 0x419c0008 ] # blt +0x08            // don't return the maximum timestep size
  # set maximum timestep
    - [ be32, 0x01586d34, 0xffe0e090 ] # fmr f31,f28          // move maximum timestep to be returned
  # cleanup
    - [ be32, 0x01586d38, 0x7e94a278 ] # xor r20,r20,r20      // zero r20
    - [ be32, 0x01586d3c, 0x7e94a278 ] # xor r19,r19,r19      // zero r19
    - [ be32, 0x01586d40, 0x4e800020 ] # blr                  // return
  # constants
    - [ be32, 0x01586d44, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
    - [ bef32, 0x01586d48, 0.05000000 ] # maximum timestep size (50ms or 20fps)
  DS1_BLES01402_FPS: &DS1_BLES01402_FPS
  # offset by Lilium
  # 60fps noskip; addresses offset by -0x770
    - [ be32, 0x001466d0, 0x38800002 ] # li r4 0x2
    - [ be32, 0x001466d4, 0x989f070c ]
    - [ be32, 0x001466d8, 0x989f070d ]
  # delta time; address offset by -0x770, jump target offset by +0x10
    - [ be32, 0x00141c78, 0x494447f9 ] # jump to code cave
  # the following addresses are offset by -0x760
  # get mftb
    - [ be32, 0x01586470, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
             
  # get mftb delta
    - [ be32, 0x01586474, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
    - [ be32, 0x01586478, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
    - [ be32, 0x0158647c, 0x7e96a02a ] # ldx r20,r22,r20      // load previous frames mftb reading
    - [ be32, 0x01586480, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
    - [ be32, 0x01586484, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
             
  # mftb delta to float
    - [ be32, 0x01586488, 0xfa7600e0 ] # std r19,0xe0(r22)    // store mftb delta (to be loaded into FPR)
    - [ be32, 0x0158648c, 0xcbd600e0 ] # lfd f30,0xe0(r22)    // load mftb delta into FPR
    - [ be32, 0x01586490, 0xffc0f69c ] # fcfid f30,f30        // convert integer to double
    - [ be32, 0x01586494, 0xffc0f018 ] # frsp f30,f30          // round to single precision
             
  # mftb delta to seconds
    - [ be32, 0x01586498, 0x3e400158 ] # r18,0x0158            // load high bits constants pointer
    - [ be32, 0x0158649c, 0x62526470 ] # ori r18,r18,0x6470    // load low bits of constants pointer (offset by -0x760)
    - [ be32, 0x015864a0, 0xc3b20054 ] # lfs f29,0x54(r18)    // load timebase frequency constant
    - [ be32, 0x015864a4, 0xc3920058 ] # lfs f28,0x58(r18)    // load maximum timestep size
    - [ be32, 0x015864a8, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
             
  # check timestep size
    - [ be32, 0x015864ac, 0xff9fe000 ] # fcmpu cr7,f31,f28    // compare current delta time to maximum timestep
    - [ be32, 0x015864b0, 0x419c0008 ] # blt +0x08            // don't return the maximum timestep size
             
  # set maximum timestep
    - [ be32, 0x015864b4, 0xffe0e090 ] # fmr f31,f28          // move maximum timestep to be returned
             
  # cleanup 
    - [ be32, 0x015864b8, 0x7e94a278 ] # xor r20,r20,r20      // zero r20
    - [ be32, 0x015864bc, 0x7e94a278 ] # xor r19,r19,r19      // zero r19
    - [ be32, 0x015864c0, 0x4e800020 ] # blr                  // return
             
  # constants
    - [ be32, 0x015864c4, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
    - [ bef32, 0x015864c8, 0.05000000 ] # maximum timestep size (50ms or 20fps)


PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:
PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:
Line 237: Line 339:
     Patch:
     Patch:
       - [ load, *DS1_US_FPS ]
       - [ load, *DS1_US_FPS ]
PPU-451f1a767110d8ac166c5de50b67e057120644f5:
  Unlock FPS:
    Games:
      "Dark Souls":
        BLES01396: [ 01.00 ]
    Author: Whatcookie offset by Lilium
    Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
    Patch Version: 1.0
    Patch:
      - [ load, *DS1_BLES01396_FPS ]
PPU-23d264a90e9ff8077c6d2e9418d6ae7ccd9bb0a0:
  Unlock FPS:
    Games:
      "Dark Souls":
        BLES01402: [ 01.00 ]
    Author: Whatcookie offset by Lilium
    Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
    Patch Version: 1.0
    Patch:
      - [ load, *DS1_BLES01402_FPS ]
}}
}}

Revision as of 16:37, 7 December 2022

Dark Souls
Developer(s) FromSoftware
Publisher(s) JP FromSoftware
NA/EU/AU Bandai Namco Games
Series Souls
Release date(s) JP September 22, 2011
NA October 4, 2011
AU October 6, 2011
EU October 7, 2011
Release type Multi-platform
Genre(s) Action role-playing
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30782 (IRD), BLES01402 (IRD), BLES01396 (IRD), BLJM60993 (IRD), BLAS50397 (IRD)
Prepare to Die Edition
BLES01765 (IRD)
Artorias of the Abyss Edition
BLJM60517 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes the game appearing too dark.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.09 No No No No Softlocks at title, requires a custom server

Patches

Anchors:
  DS1_US_FPS: &DS1_US_FPS
  # 60fps noskip
    - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2
    - [be32, 0x00146e44, 0x989f070c ]
    - [be32, 0x00146e48, 0x989f070d ]
  
  # delta time
    - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave
  
  # get mftb
    - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
  
  # get mftb delta
    - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
    - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
    - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
    - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
    - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
  
  # mftb delta to float
    - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)
    - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR
    - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
    - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30          // round to single precision
  
  # mftb delta to seconds
    - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158             // load high bits constants pointer
    - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0    // load low bits of constants pointer
    - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
    - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
    - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
  
  # check timestep size
    - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
    - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
  
  # set maximum timestep
    - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
  
  # cleanup
    - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
    - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
    - [ be32, 0x01586c20, 0x4e800020 ] # blr                   // return
  
  # constants
    - [ be32, 0x01586c24, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
    - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)

  DS1_BLES01396_FPS: &DS1_BLES01396_FPS
  # offset by Lilium

  # 60fps noskip; addresses offset by +0x108
    - [ be32, 0x00146f48, 0x38800002 ] # li r4 0x2
    - [ be32, 0x00146f4c, 0x989f070c ]
    - [ be32, 0x00146f50, 0x989f070d ]

  # delta time; address offset by +0x108, jump target offset by +0x18
    - [ be32, 0x001424f0, 0x49444801 ] # jump to code cave

  # the following addresses are offset by +0x120
  # get mftb
    - [ be32, 0x01586cf0, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)

  # get mftb delta
    - [ be32, 0x01586cf4, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
    - [ be32, 0x01586cf8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
    - [ be32, 0x01586cfc, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
    - [ be32, 0x01586d00, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
    - [ be32, 0x01586d04, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading

  # mftb delta to float
    - [ be32, 0x01586d08, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)
    - [ be32, 0x01586d0c, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR
    - [ be32, 0x01586d10, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
    - [ be32, 0x01586d14, 0xffc0f018 ] # frsp f30,f30          // round to single precision

  # mftb delta to seconds
    - [ be32, 0x01586d18, 0x3e400158 ] # r18,0x0158            // load high bits constants pointer
    - [ be32, 0x01586d1c, 0x62526cf0 ] # ori r18,r18,0x6cf0    // load low bits of constants pointer (offset by +0x120)
    - [ be32, 0x01586d20, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
    - [ be32, 0x01586d24, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
    - [ be32, 0x01586d28, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency

  # check timestep size
    - [ be32, 0x01586d2c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
    - [ be32, 0x01586d30, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size

  # set maximum timestep
    - [ be32, 0x01586d34, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned

  # cleanup
    - [ be32, 0x01586d38, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
    - [ be32, 0x01586d3c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
    - [ be32, 0x01586d40, 0x4e800020 ] # blr                   // return

  # constants
    - [ be32, 0x01586d44, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
    - [ bef32, 0x01586d48, 0.05000000 ] # maximum timestep size (50ms or 20fps)

  DS1_BLES01402_FPS: &DS1_BLES01402_FPS
  # offset by Lilium

  # 60fps noskip; addresses offset by -0x770
    - [ be32, 0x001466d0, 0x38800002 ] # li r4 0x2
    - [ be32, 0x001466d4, 0x989f070c ]
    - [ be32, 0x001466d8, 0x989f070d ]

  # delta time; address offset by -0x770, jump target offset by +0x10
    - [ be32, 0x00141c78, 0x494447f9 ] # jump to code cave

  # the following addresses are offset by -0x760
  # get mftb
    - [ be32, 0x01586470, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
              
  # get mftb delta
    - [ be32, 0x01586474, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
    - [ be32, 0x01586478, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
    - [ be32, 0x0158647c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
    - [ be32, 0x01586480, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
    - [ be32, 0x01586484, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
              
  # mftb delta to float
    - [ be32, 0x01586488, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)
    - [ be32, 0x0158648c, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR
    - [ be32, 0x01586490, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
    - [ be32, 0x01586494, 0xffc0f018 ] # frsp f30,f30          // round to single precision
              
  # mftb delta to seconds
    - [ be32, 0x01586498, 0x3e400158 ] # r18,0x0158            // load high bits constants pointer
    - [ be32, 0x0158649c, 0x62526470 ] # ori r18,r18,0x6470    // load low bits of constants pointer (offset by -0x760)
    - [ be32, 0x015864a0, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
    - [ be32, 0x015864a4, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
    - [ be32, 0x015864a8, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
              
  # check timestep size
    - [ be32, 0x015864ac, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
    - [ be32, 0x015864b0, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
              
  # set maximum timestep
    - [ be32, 0x015864b4, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
              
  # cleanup   
    - [ be32, 0x015864b8, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
    - [ be32, 0x015864bc, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
    - [ be32, 0x015864c0, 0x4e800020 ] # blr                   // return
              
  # constants 
    - [ be32, 0x015864c4, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
    - [ bef32, 0x015864c8, 0.05000000 ] # maximum timestep size (50ms or 20fps)

PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:
  Unlock FPS:
    Games:
      "Dark Souls":
        BLUS30782: [ 01.00 ]
    Author: Whatcookie
    Notes: For people who would like to play the unpatched version of Dark Souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
    Patch Version: 1.0
    Patch:
      - [ load, *DS1_US_FPS ]

PPU-451f1a767110d8ac166c5de50b67e057120644f5:
  Unlock FPS:
    Games:
      "Dark Souls":
        BLES01396: [ 01.00 ]
    Author: Whatcookie offset by Lilium
    Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
    Patch Version: 1.0
    Patch:
      - [ load, *DS1_BLES01396_FPS ]

PPU-23d264a90e9ff8077c6d2e9418d6ae7ccd9bb0a0:
  Unlock FPS:
    Games:
      "Dark Souls":
        BLES01402: [ 01.00 ]
    Author: Whatcookie offset by Lilium
    Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
    Patch Version: 1.0
    Patch:
      - [ load, *DS1_BLES01402_FPS ]