MotorStorm: Pacific Rift: Difference between revisions

From RPCS3 Wiki
(Added 'Bypass SVO' patch for use with the PSORG online service, also corrected instances of 'Motorstorm' to 'MotorStorm' in the Patches section, which is the correct stylisation. ("To the extent possible, ensure that this matches to the title of game page)
Line 190: Line 190:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion
     Author: illusion
Line 199: Line 199:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 208: Line 208:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 217: Line 217:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 228: Line 228:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
         BCUS98155: [ 01.03 ]
         BCUS98155: [ 01.03 ]
Line 238: Line 238:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
         BCUS98155: [ 01.03 ]
         BCUS98155: [ 01.03 ]
Line 248: Line 248:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
         BCUS98155: [ 01.03 ]
         BCUS98155: [ 01.03 ]
Line 258: Line 258:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
         BCUS98155: [ 01.03 ]
         BCUS98155: [ 01.03 ]
Line 266: Line 266:
     Patch:
     Patch:
       - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
       - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
  Bypass SVO:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
      "MotorStorm 2":
        BCJS30027: [ 01.03 ]
        BCAS20044: [ 01.03 ]
    Author: regal.
    Notes: Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data.
    Patch Version: 1.1
    Patch:
      - [ byte, 0x00d410bb, 0 ]


PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion
     Author: illusion
Line 279: Line 292:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 288: Line 301:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 297: Line 310:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx

Revision as of 19:21, 1 November 2022

MotorStorm: Pacific Rift
MotorStormPacificRift.jpg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) NA October 28, 2008
EU November 7, 2008
AU November 13, 2008
JP November 20, 2008
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98155 (IRD), BCES00129 (IRD)
Demo
NPEA90033
3D Rift
NPUA80499
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.

MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed No known issues, might improve performance
SPU block size Mega Slight performance improvement

GPU configuration

Setting Option Notes
Anisotropic filter 16x Greatly improves texture quality, no issues
Anti-aliasing Disabled Improves performance significantly when using Resolution Scaling. Makes grass (only on razorback level) look pixelated
Resolution scale threshold 256x256 (Mostly) Fixes pixelated bloom when using resolution scaling
Write color buffers On Fixes excessively bright bloom

Advanced configuration

Setting Option Notes
Read color buffers On Fixes visual issues with surfaces e.g mud
Driver wake-up delay 50 Fixes crashes caused by RSX desyncs, increase to 100 if still occurring.

Known Issues

In certain cases of resolution scaling, lag on starts of races will be seen, this can be fixed by turning off dynamic resolution scaling in patches

Split Screen

Split screen works; however, the performance is much lower than that of single player. The performance is also HEAVILY impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p), 60FPS is very difficult to reach, so we recommend sticking with the game's default 30fps for split screen.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 Yes Yes Yes No Servers restored under PSORG as of 9/15/2022. Use DNS 5.161.41.41 to connect to custom server.

Patches

Anchors:
  ms2notes: &ms2notes         "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."

  ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)."

PPU-34984cacd60f2ee2a380157a009122698d470056:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435d1c, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435f9c, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0

PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407b44, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407d8c, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
  Bypass SVO:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
      "MotorStorm 2":
        BCJS30027: [ 01.03 ]
        BCAS20044: [ 01.03 ]
    Author: regal.
    Notes: Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data.
    Patch Version: 1.1
    Patch:
      - [ byte, 0x00d410bb, 0 ]

PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045C7B4, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045ca34, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0