Sly Cooper and the Thievius Raccoonus: Difference between revisions

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m (Fix-ups)
(Added other options in config)
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
|ppu decoder notes                   =
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
|spu decoder notes                   =
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads notes     =
|preferred spu threads notes         =
|firmware settings               = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings                   = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|firmware settings notes             = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler         = <!-- On, Off -->
|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes   =
|enable thread scheduler notes       =
|lower spu thread priority       = <!-- On, Off -->
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes =
|lower spu thread priority notes     =
|enable spu loop detection       = <!-- On, Off -->
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes =
|enable spu loop detection notes     =
|hook static function            = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|hook static function notes       =
|spu cache notes                    =
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes              =
|spu block size                      = <!--  Safe, Mega, Giga -->
|spu block size notes               =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                   =
|renderer notes                     =
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                 =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                         = 60
|aspect ratio notes               =  
|framelimit notes                   = The game will speed up if you manage to go over 60FPS. In such cases, use RPCS3's framelimiter to avoid this.
|framelimit                       = 60
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|framelimit notes                 = The game will speed up if you manage to go over 60FPS. In such cases, use RPCS3's framelimiter to avoid this.
|anisotropic filter notes           =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anisotropic filter notes         =
|default resolution notes           =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale                   = <!-- Range between 50% to 800% -->
|default resolution notes         =
|resolution scale notes             =
|resolution scale                 = <!-- Range between 50% to 800% -->
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale notes           =
|resolution scale threshold notes   =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|write color buffer                 = <!-- On, Off -->
|resolution scale threshold notes =
|write color buffer notes           =
|write color buffer               = <!-- On, Off -->
|strict rendering mode               = <!-- On, Off -->
|write color buffer notes         =
|strict rendering mode notes         =
|use gpu texture scaling          = <!-- On, Off -->
|vsync                               = <!-- On, Off -->
|use gpu texture scaling notes    =
|vsync notes                         =
|strict rendering mode           = <!-- On, Off -->
|stretch to display area             = <!-- On, Off -->
|strict rendering mode notes     =
|stretch to display area notes       =
|vsync                           = <!-- On, Off -->
|disable vertex cache               = <!-- On, Off -->
|vsync notes                     =
|disable vertex cache notes         =
|stretch to display area         = <!-- On, Off -->
|disable async shader compiler       = <!-- On, Off -->
|stretch to display area notes   =
|disable async shader compiler notes =
|disable vertex cache             = <!-- On, Off -->
<!-- Audio configuration -->
|disable vertex cache notes      =
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation         = <!-- On, Off -->
|force cpu blit emulation           = <!-- On, Off -->
|force cpu blit emulation notes   =
|force cpu blit emulation notes     =
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Some minor sound effects are missing and the game may crash upon beating the Crocodile boss or the Final boss when you unlock a trophy. Upon beating the boss again this will not happen.
Some minor sound effects are missing and the game may crash upon beating the Crocodile boss or the Final boss when you unlock a trophy. Upon beating the boss again this will not happen.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 23:37, 27 April 2019

Sly Cooper and the Thievius Raccoonus
Developer(s) Sucker Punch Productions
Publisher(s) Sony Computer Entertainment
Series Sly Cooper
Release date(s) NA November 9, 2010
AU December 2, 2010
EU December 3, 2010
JP January 27, 2011
Release type PlayStation exclusive
Genre(s) Platform, Stealth
Mode(s) Single-player
GameID(s) NPEA00341, NPUA80663
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan
Framelimit 60 The game will speed up if you manage to go over 60FPS. In such cases, use RPCS3's framelimiter to avoid this.

Known Issues

Some minor sound effects are missing and the game may crash upon beating the Crocodile boss or the Final boss when you unlock a trophy. Upon beating the boss again this will not happen.