m (→Configuration) |
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Line 28: | Line 28: | ||
|lower spu thread priority = <!-- On, Off --> | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes = | |lower spu thread priority notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = On <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = Improves performance. | ||
|spu cache = <!-- On, Off --> | |spu cache = <!-- On, Off --> | ||
|spu cache notes = | |spu cache notes = | ||
Line 112: | Line 112: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = On <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
Line 124: | Line 124: | ||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = On <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|rsx fifo accuracy = Atomic <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = Atomic <!-- Fast, Atomic, Ordered & Atomic --> | ||
Line 138: | Line 138: | ||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = 200 <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
Line 169: | Line 169: | ||
=== 60 FPS === | === 60 FPS === | ||
It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed. | It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed. | ||
=== Fixing Blur === | |||
Later chapters in game have a large amount of blur to a unplayable amount, using 2 game patches to disable motion blur and to disable dof fixes this. | |||
{{patch | {{patch |
Revision as of 16:58, 25 October 2022
Uncharted: Drake's Fortune | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA November 20, 2007 AU December 6, 2007 EU December 7, 2007 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player |
GameID(s) | BCES00065 (IRD), BCUS98103 (IRD), NPEA00363, NPUA80697 Demo NPEA90018, NPUA98103, NPJA90063 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted: Drake's Fortune is the first game in the Uncharted series, and follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan. The development of Uncharted: Drake's Fortune began in 2005, and saw Naughty Dog altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. The development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.
Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled Uncharted 2: Among Thieves in 2009, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
Enable SPU loop detection | On | Improves performance. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes blurry screen in some Chapters. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | |
Read depth buffers | On | |
RSX FIFO accuracy | Atomic | Helps with stability. |
Driver wake-up delay | 200 |
Known Issues
There are no reported issues with this title.
Special Notes
60 FPS
It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed.
Fixing Blur
Later chapters in game have a large amount of blur to a unplayable amount, using 2 game patches to disable motion blur and to disable dof fixes this.
Patches
Anchors: debugmenunotesUC1: &debugmenunotesUC1 "Last modified: 24 November 2020\n\nEnable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" PPU-8007056e52279bea26c15669d1ee08c2df321d00: Disable Motion Blur: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xec2a8, 0x995d ] # (mem address: 0x42974A) Disable Depth of Field: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xec2a0, 0x995d ] # (mem address: 0x42974C) Debug Menu: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC1 Patch Version: 1.0 Patch: - [ be16, 0x4e61c, 0x409e ] PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5: Disable Motion Blur: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xe5284, 0x995d ] # (mem address: 0xBB43DA) Disable Depth of Field: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xe527c, 0x995d ] # (mem address: 0xBB43DC) Debug Menu: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC1 Patch Version: 1.0 Patch: - [ be16, 0x4b6ac, 0x409e ] Unlock Devkit menus: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: illusion Notes: "Last modified: Decmeber 16 2020\n\nUnlocks some devkit menu without DECR.\nRendering\nCollision (needs working msgcon)\nInteractive Background\nPhysics\nParticles" Patch Version: 1.0 Patch: - [ be16, 0x0007023c, 0x4800 ] # rendering - [ be16, 0x00070300, 0x4800 ] # col - [ be16, 0x000703c0, 0x4800 ] # game - [ be16, 0x00070434, 0x4800 ] # inter background - [ be16, 0x000708d4, 0x4800 ] # phys - [ be16, 0x00071af0, 0x4800 ] # - [ be16, 0x00071ed0, 0x4800 ] # particles PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0: Disable Motion Blur: Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xe5234, 0x995d ] # (mem address: 0xBB321A) Disable Depth of Field: Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xe522c, 0x995d ] # (mem address: 0xBB321C) Debug Menu: Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC1 Patch Version: 1.0 Patch: - [ be16, 0x4b5c4, 0x419e ] # has it's function branched out! "Bug Fix: Slow Init Times": Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x0004b5d4, 0x409e ] # todo: port to other versions