No edit summary Tag: Manual revert |
Tag: Undo |
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Line 34: | Line 34: | ||
|spu cache = <!-- On, Off --> | |spu cache = <!-- On, Off --> | ||
|spu cache notes = | |spu cache notes = | ||
| | |spu xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --> | ||
| | |spu xfloat accuracy notes = No known issues, might improve performance | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Slight performance improvement | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
Line 47: | Line 47: | ||
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = 16x<!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = Greatly improves texture quality, no issues | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 59: | Line 61: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Fixes excessively bright bloom | |write color buffers notes = Fixes excessively bright bloom | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 105: | Line 107: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
Line 118: | Line 120: | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 136: | Line 140: | ||
|disable native float16 support = <!-- On, Off --> | |disable native float16 support = <!-- On, Off --> | ||
|disable native float16 support notes = | |disable native float16 support notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
Line 153: | Line 155: | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
}} | }} | ||
Line 182: | Line 184: | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed." | ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water." | ||
ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\ | ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)." | ||
PPU-34984cacd60f2ee2a380157a009122698d470056: | PPU-34984cacd60f2ee2a380157a009122698d470056: |
Revision as of 16:20, 20 May 2022
MotorStorm: Pacific Rift | |
---|---|
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Series | MotorStorm |
Release date(s) | NA October 28, 2008 EU November 7, 2008 AU November 13, 2008 JP November 20, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98155 (IRD), BCES00129 (IRD) Demo NPEA90033 3D Rift NPUA80499 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.
MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | No known issues, might improve performance |
SPU block size | Mega | Slight performance improvement |
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | 16x | Greatly improves texture quality, no issues |
Resolution scale threshold | 256x256 | (Mostly) Fixes pixelated bloom when using resolution scaling |
Write color buffers | On | Fixes excessively bright bloom |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | No | No | No | No | Attempts to connect to a nonexistent URL. Servers were shut down on October 1 2012 |
Patches
Anchors: ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water." ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)." PPU-34984cacd60f2ee2a380157a009122698d470056: 60 FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00435d1c, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00435f9c, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0 PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: 60 FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00407b44, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00407d8c, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0 PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: 60 FPS: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x0045C7B4, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x0045ca34, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0