Megamind: Difference between revisions

From RPCS3 Wiki
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|spu xfloat accuracy                      = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                      = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes                =  
|spu xfloat accuracy notes                =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  = Improves Performance
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes black screen in some levels
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =  
|disable zcull occlusion queries notes =  
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = On<!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        = Required to fix blur if not using illusion's Disable Depth of Field patch, hurts performance
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =  
|use gpu texture scaling notes        =  

Revision as of 06:15, 22 April 2022

Megamind
GameID(s)
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves Performance

GPU configuration

Setting Option Notes
Write color buffers On Fixes black screen in some levels

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Required to fix blur if not using illusion's Disable Depth of Field patch, hurts performance

Known Issues

The game has a broken Depth of Field effect that prevents the user from seeing anything.

Special Notes

Patches

PPU-179c21b99e97c6a575236708c16f98066fcb8fc2:
  Disable Depth of Field:
    Games:
      "Megamind":
        BLES00867: [ 01.00 ]
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ byte, 0x001CFA4D, 0x6a ]