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'''''Tales of Xillia 2''''' (<u>Japanese</u>: テイルズ オブ エクシリア2 <u>Hepburn</u>: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the [[:Category:Tales (Series)|Tales series]] | '''''Tales of Xillia 2''''' (<u>Japanese</u>: テイルズ オブ エクシリア2 <u>Hepburn</u>: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the [[:Category:Tales (Series)|Tales series]]. The game takes place after the events of [[Tales of Xillia]] and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is ''"An RPG where your choices spin the future"'' (<u>Japanese</u>: 選択が未来を紡ぐRPG <u>Hepburn</u>: Sentaku ga Mirai wo Tsumugu RPG). | ||
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs. | Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs. |
Revision as of 10:43, 28 September 2021
Tales of Xillia 2 | |
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Developer(s) | Namco Tales Studio |
Publisher(s) | Bandai Namco Games |
Series | Tales |
Release date(s) | JP November 1, 2012 NA August 19, 2014 EU August 22, 2014 |
Release type | PlayStation 3 exclusive |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op |
GameID(s) | BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPEB01858, NPUB31443 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Required to automatically change the FPS cap while ingame. Keep this at default (Off) if you are using the 60 FPS patch. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 30 | Required to automatically change the FPS cap while ingame. Keep this at default (60Hz) if you are using the 60 FPS patch. |
Known Issues
Dynamically change FPS cap
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. The frame limiter can be toggled while RPCS3 is running, but this requires to manually change the frame limit each time. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab, or use the 60 FPS patch to bypass this change altogether.
Missing Audio
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2
to 1
, save and close the file. This should fix any audio issues present.
Game crashes with too many DLCs installed - Fixed by PR 7945
If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.
Special Notes
Low Brightness
The Xillia titles have low brightness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.
However, you may use a post-processing solution such as Reshade in order to adjust the brightness and gamma using the tonemap.fx shader by using these suggested settings:
[Tonemap.fx] | Bleach=0.550000 | Defog=0.000000 | Exposure=0.075000 | FogColor=0.000000,0.000000,1.000000 | Gamma=0.915000 | Saturation=0.090000 |
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Patches
Anchors: tox2_hp: &tox2_hp - [ be32, 0x00184934, 0x9BA70010 ] - [ be32, 0x0017A7E8, 0x3A10270E ] PPU-d96e838f10e9730d8ba21659e02663b44488670f: 60 FPS: Games: "Tales of Xillia 2": NPUB31443: [ All ] BLUS31397: [ All ] Author: Aphelion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.1 Patch: - [ be32, 0x00846290, 0x38600002 ] - [ be32, 0x00282AF4, 0x3A900001 ] Infinite Health: Games: "Tales of Xillia 2": NPUB31443: [ All ] BLUS31397: [ All ] Author: Aphelion Notes: In-game menu is a little ugly, but it works. Patch Version: 1.1 Patch: - [ load, *tox2_hp ] PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: 60 FPS: Games: "Tales of Xillia 2": NPEB01858: [ All ] BLES01962: [ All ] Author: Aphelion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.1 Patch: - [ be32, 0x00846310, 0x38600002 ] - [ be32, 0x00282B2C, 0x3A900001 ] Infinite Health: Games: "Tales of Xillia 2": NPEB01858: [ All ] BLES01962: [ All ] Author: Aphelion Notes: In-game menu is a little ugly, but it works. Patch Version: 1.1 Patch: - [ load, *tox2_hp ]