Hatsune Miku: Project DIVA Dreamy Theater 2nd: Difference between revisions

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'''''Hatsune Miku: Project DIVA 2nd''''' (<u>Japanese</u>: 初音ミク -Project DIVA- ドリーミーシアター 2nd) is a sequel to the 2009 video game, Hatsune Miku: Project DIVA Dreamy Theater. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku.
'''''Hatsune Miku: Project DIVA Dreamy Theater 2nd''''' (<u>Japanese</u>: 初音ミク -Project DIVA- ドリーミーシアター 2nd) is a sequel to the 2009 video game, Hatsune Miku: Project DIVA Dreamy Theater. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku.


The game primarily uses the same gameplay mechanics from the original game albeit with several changes. Most notable of which is that the game now uses the D-pad (arrow buttons) and a "hold and release" function for the face buttons in addition to the normal gameplay. Similar to the symbols of the first game, the game now includes colored arrows for example a blue arrow pointing downwards, this indicates that the player has to press "down" on the D-Pad and the "Cross" face button at the same time. The game also add a fourth difficulty, Extreme, to songs that is more difficult than the hard difficulty in the first game. The game will also introduce duets, as compared to only having solo songs in the first game, thus allowing players to select two modules instead. This also carries on into the Edit Mode of the game allowing players to create PVs for duets with two modules in them.
The game primarily uses the same gameplay mechanics from the original game albeit with several changes. Most notable of which is that the game now uses the D-pad (arrow buttons) and a "hold and release" function for the face buttons in addition to the normal gameplay. Similar to the symbols of the first game, the game now includes colored arrows for example a blue arrow pointing downwards, this indicates that the player has to press "down" on the D-Pad and the "Cross" face button at the same time. The game also add a fourth difficulty, Extreme, to songs that is more difficult than the hard difficulty in the first game. The game will also introduce duets, as compared to only having solo songs in the first game, thus allowing players to select two modules instead. This also carries on into the Edit Mode of the game allowing players to create PVs for duets with two modules in them.

Revision as of 11:51, 5 June 2021

Hatsune Miku: Project DIVA Dreamy Theater 2nd
Developer(s) Sega, Crypton
Publisher(s) Sega
Series Hatsune Miku: Project DIVA
Release date(s) JP August 4, 2011
Release type PlayStation exclusive
Genre(s) Rhythm
Mode(s) Single-player
GameID(s) NPJB00134
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Hatsune Miku: Project DIVA Dreamy Theater 2nd (Japanese: 初音ミク -Project DIVA- ドリーミーシアター 2nd) is a sequel to the 2009 video game, Hatsune Miku: Project DIVA Dreamy Theater. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku.

The game primarily uses the same gameplay mechanics from the original game albeit with several changes. Most notable of which is that the game now uses the D-pad (arrow buttons) and a "hold and release" function for the face buttons in addition to the normal gameplay. Similar to the symbols of the first game, the game now includes colored arrows for example a blue arrow pointing downwards, this indicates that the player has to press "down" on the D-Pad and the "Cross" face button at the same time. The game also add a fourth difficulty, Extreme, to songs that is more difficult than the hard difficulty in the first game. The game will also introduce duets, as compared to only having solo songs in the first game, thus allowing players to select two modules instead. This also carries on into the Edit Mode of the game allowing players to create PVs for duets with two modules in them.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Game speed is tied to 60FPS. So a cap is necessary to avoid speedup, and a locked performance of 60FPS is required to stop the game from slowing down.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-f0a175f8e0fe7f939223d821dc05fc646ca22a14:
  Full resolution:
    Games:
      "Hatsune Miku: Project DIVA Dreamy Theater 2nd":
        NPJB00134: [ 01.01 ]
    Author: nastys
    Notes: "Increases the internal resolution from 1024x576 to 1280x720."
    Patch Version: 1.0
    Patch:
      - [be32, 0x21E408, 0x2F890500]
      - [be32, 0x21E416, 0x39200500]
      - [be32, 0x21E41C, 0x380002D0]
      - [be32, 0x21E76C, 0x2F8802D0]
      - [be32, 0x21E778, 0x39200500]
      - [be32, 0x21E780, 0x380002D0]