Until Dawn (Pre-Release): Difference between revisions

From RPCS3 Wiki
m (→‎Special Notes: add fov patch for test build)
m (→‎Special Notes: oops, forgot to make it a separate patch)
Line 181: Line 181:
     Patch:
     Patch:
       - [ be32,  0x001E22F0, 0x38800000 ]
       - [ be32,  0x001E22F0, 0x38800000 ]
  Extended FOV:
    Games:
      "Until Dawn":
        TEST70006: [ 01.00 ]
    Author: illusion
    Notes: "Last modified: 07 April 2021"
    Patch Version: 1.0
    Patch:
       - [ bef32, 0x0152B930, 0.6 ]
       - [ bef32, 0x0152B930, 0.6 ]
       - [ bef32, 0x0152BA84, 0.6 ]
       - [ bef32, 0x0152BA84, 0.6 ]

Revision as of 04:56, 6 April 2021

Until Dawn (Pre-Release)
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Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  udmlaanotes: &udmlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."

PPU-fe4eb5ec50711d92f4d693625147e9a6690ffc09:
  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Until Dawn":
        TEST70006: [ 01.00 ]
    Author: illusion
    Notes: [ "Last modified: 06 April 2021\n\n", *udmlaanotes ]
    Patch Version: 1.0
    Patch:
      - [ be32,  0x001E22F0, 0x38800000 ]
  Extended FOV:
    Games:
      "Until Dawn":
        TEST70006: [ 01.00 ]
    Author: illusion
    Notes: "Last modified: 07 April 2021"
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0152B930, 0.6 ]
      - [ bef32, 0x0152BA84, 0.6 ]

PPU-e608f6e3e55eda4850e835698d7121caa97b7fa5:
  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Until Dawn":
        BCES01556: [ 01.00 ]
    Author: illusion
    Notes: [ "Last modified: 06 April 2021\n\n", *udmlaanotes ]
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001E1490, 0x38800000 ]