(Added CPU Blit and WCB, targetted only for upscaling if the user wants to.) |
(Removed framelimit limit suggestion (it's on auto by default) →Known Issues: Random crashing, Specific room with broken colors and Broken Lens Flare. →Special Notes: Updated link) |
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
Line 155: | Line 155: | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Random Crashing - <i>{{issue|4489}}</i>=== | |||
The game currently suffers from random crashing without any log output. Enable Accurate GETLLAR to reduce the amount of crashes. | |||
===Incorrectly rendered shadows - <i>{{issue|4489}}</i>=== | |||
The shadows are rendered with a grid pattern, it's easily spotted with a 20/20 vision, alternatively if the game is upscaled they'll become obvious. | |||
=== Sun / Lens Flare goes through objects - <i>{{issue|4489}}</i>=== | |||
The sun shines through everything. | |||
=== Room with wrong colors - <i>{{issue|4489}}</i>=== | |||
A specific room during a story mission will show incorrect lighting, looking like a cartoon world. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
===SPU MLAA removal patch=== | ===SPU MLAA removal patch=== | ||
Thanks to Whatcookie, a [[Help:Game Patches# | Thanks to Whatcookie, a [[Help:Game Patches/SPU#Disable SPU MLAA|SPU MLAA removal patch]] is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch. |
Revision as of 16:28, 4 February 2021
Yakuza Ishin! | |
---|---|
Developer(s) | Ryu Ga Gotoku Studio |
Publisher(s) | Sega |
Series | Yakuza |
Release date(s) | JP February 22, 2014 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | BLJM61149, NPJB00532 Demo NPJB90690 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Yakuza Ishin! (Japanese: 龍が如く 維新!, lit. Like a Dragon Restoration!) is a spin-off game in the Yakuza series. Set in the chaotic Bakumatsu period (between 1853 and 1867), Sakamoto Ryōma is distressed resulting from conflicting pressures and uncertainty about one's self and role in the society. Being embroiled in the middle of a Tosa coup d'état and bent on finding the murderer who assassinated his mentor, Ryoma burrows himself with a hidden identity in the streets of Kyoto and joins the grim Shinsengumi. Despite being the second Yakuza series spin-off set in samurai era instead of modern-day Japan, this game is unrelated to Yakuza Kenzan!, which was released in 2008 on the PlayStation 3. Yakuza Kenzan! is set two centuries before Yakuza Ishin!, hence the plots are not related with each other since both games focus on different characters, the historical figures of Miyamoto Musashi (1584-1645) and Sakamoto Ryōma (1836-1867) respectively.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | No improvement to performance but reduces the number of SPU cache objects. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes any visual issues from CPU Blit, MLAA Patch needs to be enabled. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate GETLLAR | On | Reduces random crashing. |
Sleep timers accuracy | As Host | Improves performance. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | Improves upscaling and performance, introduces visual issues. Use Write Color Buffers and MLAA Patch to negate the visual issues. |
Known Issues
Random Crashing - Issue 4489
The game currently suffers from random crashing without any log output. Enable Accurate GETLLAR to reduce the amount of crashes.
Incorrectly rendered shadows - Issue 4489
The shadows are rendered with a grid pattern, it's easily spotted with a 20/20 vision, alternatively if the game is upscaled they'll become obvious.
Sun / Lens Flare goes through objects - Issue 4489
The sun shines through everything.
Room with wrong colors - Issue 4489
A specific room during a story mission will show incorrect lighting, looking like a cartoon world.
Special Notes
SPU MLAA removal patch
Thanks to Whatcookie, a SPU MLAA removal patch is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch.