Tales of Xillia 2: Difference between revisions

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Revision as of 11:49, 2 October 2020

Tales of Xillia 2
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Tales
Release date(s) JP November 1, 2012
NA August 19, 2014
EU August 22, 2014
Release type PlayStation 3 exclusive
Genre(s) Role-playing
Mode(s) Single-player, Co-op
GameID(s) BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPEB01858, NPUB31443
Quick links Check Compatibility
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Wikipedia Page

Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series and is developed by the Namco Tales Studio. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).

Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Framelimit 60 Required to automatically change the FPS cap while ingame.

Advanced configuration

Setting Option Notes
Vblank rate 30 Required to automatically change the FPS cap while ingame.

Known Issues

Dynamically change FPS cap

This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in Issue 5243. To workaround this issue, set Framelimit option to 60 and the Vblank frequency option to 30, as mentioned in the Configuration tab.

Missing Audio

If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2 to 1, save and close the file. This should fix any audio issues present.

Game crashes with too many DLCs installed - Fixed by PR 7945

If users install more that 16 DLCs, the game will crash after the intro logos. This issue is tracked as part of Issue 4091.

Special Notes

Low Brightness

The Xillia titles have low brighness and appear darker that other titles. This is present even on the PlayStation 3 and reflects the aesthetics the developer were going for. This is NOT a bug with RPCS3. If you want to check, confirm it with walkthrough videos from the PlayStation 3.