Killzone 3: Difference between revisions

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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Patches===
===Patches===
<pre id="patch" class="mw-collapsible mw-collapsed">
<pre id="patch" class="version-1_2 mw-collapsible mw-collapsed">
Anchors:
Anchors:
   kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
   kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."

Revision as of 07:53, 5 September 2020

Killzone 3
GameID(s)
Quick links Check Compatibility
Open Issues
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Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
  kz3demofov: &kz3demofov
    - [ bef32, 0x1327DA0, 0.65 ] # static float in memory // viewmodel
    - [ bef32, 0x1327E74, 0.8  ] # static float in memory // camera
  kz3demomlaa: &kz3demomlaa
    - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0

PPU-ae204e2198c9a051a44a69913c48f6591b811082:
  Extended FOV:
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x1327E54, 0.65 ] # static float in memory
  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
  Extended FOV:
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x139BDF0, 0.65 ] # static float in memory // viewmodel
      - [ bef32, 0x139BEEC, 0.8  ] # static float in memory // camera
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
  Extended FOV:
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
  Extended FOV:
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]